quakeforge/libs/models/skin.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

308 lines
6.5 KiB
C

/*
skin.c
Skin support
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include <stdlib.h>
#include "QF/hash.h"
#include "QF/image.h"
#include "QF/model.h"
#include "QF/pcx.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/plugin/vid_render.h"
#include "mod_internal.h"
typedef struct skinbank_s {
char *name;
tex_t *texels;
int users;
} skinbank_t;
vid_model_funcs_t *m_funcs;
// each translation has one extra line for palette (vs colormap) based
// translation (for 32bit rendering)
static byte translations[MAX_TRANSLATIONS][(VID_GRADES + 1) * 256];
static hashtab_t *skin_cache;
static skin_t *
new_skin (void)
{
return calloc (1, sizeof (skin_t));
}
VISIBLE void
Skin_SetTranslation (int cmap, int top, int bottom)
{
int i, j;
byte *source;
byte *dest;
if (!cmap) // 0 is meant for no custom mapping. this just makes
return; // other code simpler
top = bound (0, top, 13) * 16;
bottom = bound (0, bottom, 13) * 16;
if (cmap < 0 || cmap > MAX_TRANSLATIONS) {
Sys_MaskPrintf (SYS_skin, "invalid skin slot: %d\n", cmap);
cmap = 1;
}
dest = translations[cmap - 1];
source = r_data->vid->colormap8;
memcpy (dest, source, VID_GRADES * 256);
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
if (top < 128) // the artists made some backwards ranges.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
// set up the palette translation
// dest currently points to the palette line
for (i = 0; i < 256; i++)
dest[i] = i;
for (i = 0; i < 16; i++) {
if (top < 128)
dest[TOP_RANGE + i] = top + i;
else
dest[TOP_RANGE + i] = top + 15 - i;
if (bottom < 128)
dest[BOTTOM_RANGE + i] = bottom + i;
else
dest[BOTTOM_RANGE + i] = bottom + 15 - i;
}
m_funcs->Skin_ProcessTranslation (cmap, translations[cmap - 1]);
}
skin_t *
Skin_SetColormap (skin_t *skin, int cmap)
{
if (!skin)
skin = new_skin ();
skin->colormap = 0;
if (cmap < 0 || cmap > MAX_TRANSLATIONS) {
Sys_MaskPrintf (SYS_skin, "invalid skin slot: %d\n", cmap);
cmap = 0;
}
if (cmap)
skin->colormap = translations[cmap - 1];
m_funcs->Skin_SetupSkin (skin, cmap);
return skin;
}
skin_t *
Skin_SetSkin (skin_t *skin, int cmap, const char *skinname)
{
char *name = 0;
skinbank_t *sb = 0;
tex_t *tex = 0;
if (skinname) {
name = QFS_CompressPath (skinname);
QFS_StripExtension (name, name);
if (strchr (name, '.') || strchr (name, '/')) {
Sys_Printf ("Bad skin name: '%s'\n", skinname);
free (name);
name = 0;
}
}
do {
QFile *file;
byte *ipix, *opix;
int i;
tex_t *out;
if (!name)
break;
sb = Hash_Find (skin_cache, name);
if (sb) {
sb->users++;
tex = sb->texels;
break;
}
if (Hash_NumElements (skin_cache) >= MAX_CACHED_SKINS) {
Sys_Printf ("Too many skins\n");
free (name);
name = 0;
break;
}
file = QFS_FOpenFile (va (0, "skins/%s.pcx", name));
if (!file) {
Sys_Printf ("Couldn't load skin %s\n", name);
free (name);
name = 0;
break;
}
tex = LoadPCX (file, 0, r_data->vid->palette, 1);
Qclose (file);
if (!tex || tex->width > 320 || tex->height > 200) {
Sys_Printf ("Bad skin %s\n", name);
free (name);
name = 0;
tex = 0;
break;
}
out = malloc (sizeof (tex_t) + PLAYER_WIDTH*PLAYER_HEIGHT);
out->data = (byte *) (out + 1);
out->width = PLAYER_WIDTH;
out->height = PLAYER_HEIGHT;
out->format = tex_palette;
out->palette = r_data->vid->palette;
memset (out->data, 0, PLAYER_WIDTH * PLAYER_HEIGHT);
opix = out->data;
ipix = tex->data;
for (i = 0; i < out->height; i++) {
memcpy (opix, ipix, min (tex->width, out->width));
ipix += tex->width;
opix += out->width;
}
tex = out;
sb = malloc (sizeof (skinbank_t));
sb->texels = tex;
sb->name = name;
sb->users = 1;
Hash_Add (skin_cache, sb);
} while (0);
if (!skin)
skin = new_skin ();
skin->texels = tex;
skin->name = name;
m_funcs->Skin_SetupSkin (skin, cmap);
return skin;
}
static const char *
skin_getkey (const void *sb, void *unused)
{
return ((skinbank_t *) sb)->name;
}
static void
skin_free (void *_sb, void *unused)
{
skinbank_t *sb = (skinbank_t *) _sb;
free (sb->name);
free (sb->texels);
free (sb);
}
void
Skin_Init (void)
{
skin_cache = Hash_NewTable (127, skin_getkey, skin_free, 0, 0);
m_funcs->Skin_InitTranslations ();
}
VISIBLE int
Skin_CalcTopColors (const byte *in, byte *out, int pixels)
{
byte tc = 0;
while (pixels-- > 0) {
byte pix = *in++;
if (pix >= TOP_RANGE && pix < TOP_RANGE + 16) {
tc = 1;
*out++ = pix - TOP_RANGE;
} else {
*out++ = 0;
}
}
return tc;
}
VISIBLE int
Skin_CalcBottomColors (const byte *in, byte *out, int pixels)
{
byte bc = 0;
while (pixels-- > 0) {
byte pix = *in++;
if (pix >= BOTTOM_RANGE && pix < BOTTOM_RANGE + 16) {
bc = 1;
*out++ = pix - BOTTOM_RANGE;
} else {
*out++ = 0;
}
}
return bc;
}
VISIBLE void
Skin_ClearTopColors (const byte *in, byte *out, int pixels)
{
while (pixels-- > 0) {
byte pix = *in++;
if (pix >= TOP_RANGE && pix < TOP_RANGE + 16) {
*out++ = 0;
} else {
*out++ = pix;
}
}
}
VISIBLE void
Skin_ClearBottomColors (const byte *in, byte *out, int pixels)
{
while (pixels-- > 0) {
byte pix = *in++;
if (pix >= BOTTOM_RANGE && pix < BOTTOM_RANGE + 16) {
*out++ = 0;
} else {
*out++ = pix;
}
}
}