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quakeforge
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libs
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gamecode
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Bill Currie
5b761bac83
make progs related code a little more consistent with its int type usage
2007-04-06 00:47:41 +00:00
..
builtins
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
engine
make progs related code a little more consistent with its int type usage
2007-04-06 00:47:41 +00:00
.gitignore
Shared library support. The util and gamecode libraries are now shared,
2001-03-29 09:07:44 +00:00
Makefile.am
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00