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https://git.code.sf.net/p/quake/quakeforge
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73e45cc8ee
dealloc -> release This is an imperfect revision of history.
63 lines
1 KiB
R
63 lines
1 KiB
R
#include "gui/Size.h"
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#include "gui/Point.h"
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#include "gui/Rect.h"
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#include "gui/View.h"
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@implementation View
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- (id) initWithComponents: (integer)x : (integer)y : (integer)w : (integer)h
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{
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self = [self init];
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xpos = xabs = x;
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ypos = yabs = y;
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xlen = w;
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ylen = h;
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parent = NIL;
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return self;
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}
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- (id) initWithOrigin: (Point)anOrigin size: (Size)aSize
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{
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return [self initWithComponents:anOrigin.x :anOrigin.y
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:aSize.width :aSize.height];
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}
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- (id) initWithBounds: (Rect)aRect
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{
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return [self initWithOrigin:aRect.origin size:aRect.size];
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}
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- (id) canFocus: (integer) cf
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{
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flags |= 1;
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return self;
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}
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- (integer) canFocus
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{
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return flags & 1;
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}
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- (void) setBasePos: (integer) x y: (integer) y
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{
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local Point point = [[Point alloc] initWithComponents:x :y];
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[self setBasePos:point];
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[point release];
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}
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- (void) setBasePos: (Point)pos
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{
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xabs = xpos + pos.x;
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yabs = ypos + pos.y;
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}
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-(void) draw
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{
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}
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- (integer) keyEvent:(integer)key unicode:(integer)unicode down:(integer)down
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{
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return 0;
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}
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@end
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