quakeforge/libs/video/renderer/gl
Bill Currie 119e9766b9 [iqm] Use 32-bit indices for large models
That is, those with more than 65520 vertices. Not properly supported for
sw or gl, and glsl isn't rendering properly for some reason (renderdoc
does see the meshes, though, so maybe depth or winding issues).
2024-01-09 13:36:46 +09:00
..
gl_draw.c [vulkan] Support clipping rectangles via scissor 2023-12-22 18:17:09 +09:00
gl_dyn_lights.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_mod_alias.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_mod_iqm.c [iqm] Use 32-bit indices for large models 2024-01-09 13:36:46 +09:00
gl_mod_sprite.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_rmain.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_rmisc.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
gl_rsurf.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
gl_sky.c Fix a few strict aliasing warnings 2023-06-13 18:13:54 +09:00
gl_sky_clip.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_textures.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vid_common_gl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00