quakeforge/include/qw
Bill Currie e6e1b10c58 Add support for rotating entities to QW.
Same as the rotating entities in NQ. Unfortunately, I have some problems
with certain entities doing really weird things during collisions. I'll
sort that out later.
2011-09-07 09:41:06 +09:00
..
bothdefs.h spawn code complete 2005-05-08 08:04:50 +00:00
msg_backbuf.h back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
msg_ucmd.h make MSG_ReadDeltaUsercmd use a param rather than global to read the 2005-04-27 12:16:15 +00:00
pmove.h Add support for rotating entities to QW. 2011-09-07 09:41:06 +09:00
protocol.h Compress entity_state_t a little. 2011-09-07 09:41:05 +09:00