quakeforge/nq/source/sw_rmisc.c

536 lines
9.8 KiB
C

/*
r_misc.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "r_local.h"
#include "QF/sys.h"
#include "QF/console.h"
#include "server.h"
#include "host.h"
#include "view.h"
#include "sbar.h"
/*
===============
R_CheckVariables
===============
*/
void
R_CheckVariables (void)
{
static int oldbright;
if (r_fullbright->int_val != oldbright) {
oldbright = r_fullbright->int_val;
D_FlushCaches (); // so all lighting changes
}
}
/*
============
Show
Debugging use
============
*/
void
Show (void)
{
vrect_t vr;
vr.x = vr.y = 0;
vr.width = vid.width;
vr.height = vid.height;
vr.pnext = NULL;
VID_Update (&vr);
}
/*
====================
R_TimeRefresh_f
For program optimization
====================
*/
void
R_TimeRefresh_f (void)
{
int i;
float start, stop, time;
int startangle;
vrect_t vr;
startangle = r_refdef.viewangles[1];
start = Sys_DoubleTime ();
for (i = 0; i < 128; i++) {
r_refdef.viewangles[1] = i / 128.0 * 360.0;
VID_LockBuffer ();
R_RenderView ();
VID_UnlockBuffer ();
vr.x = r_refdef.vrect.x;
vr.y = r_refdef.vrect.y;
vr.width = r_refdef.vrect.width;
vr.height = r_refdef.vrect.height;
vr.pnext = NULL;
VID_Update (&vr);
}
stop = Sys_DoubleTime ();
time = stop - start;
Con_Printf ("%f seconds (%f fps)\n", time, 128 / time);
r_refdef.viewangles[1] = startangle;
}
/*
================
R_LineGraph
Only called by R_DisplayTime
================
*/
void
R_LineGraph (int x, int y, int h)
{
int i;
byte *dest;
int s;
// FIXME: should be disabled on no-buffer adapters, or should be in the driver
x += r_refdef.vrect.x;
y += r_refdef.vrect.y;
dest = vid.buffer + vid.rowbytes * y + x;
s = r_graphheight->int_val;
if (h > s)
h = s;
for (i = 0; i < h; i++, dest -= vid.rowbytes * 2) {
dest[0] = 0xff;
*(dest - vid.rowbytes) = 0x30;
}
for (; i < s; i++, dest -= vid.rowbytes * 2) {
dest[0] = 0x30;
*(dest - vid.rowbytes) = 0x30;
}
}
/*
==============
R_TimeGraph
Performance monitoring tool
==============
*/
#define MAX_TIMINGS 100
extern float mouse_x, mouse_y;
void
R_TimeGraph (void)
{
static int timex;
int a;
float r_time2;
static byte r_timings[MAX_TIMINGS];
int x;
r_time2 = Sys_DoubleTime ();
a = (r_time2 - r_time1) / 0.01;
//a = fabs(mouse_y * 0.05);
//a = (int)((r_refdef.vieworg[2] + 1024)/1)%(int)r_graphheight->value;
//a = fabs(velocity[0])/20;
//a = ((int)fabs(origin[0])/8)%20;
//a = (cl.idealpitch + 30)/5;
r_timings[timex] = a;
a = timex;
if (r_refdef.vrect.width <= MAX_TIMINGS)
x = r_refdef.vrect.width - 1;
else
x = r_refdef.vrect.width - (r_refdef.vrect.width - MAX_TIMINGS) / 2;
do {
R_LineGraph (x, r_refdef.vrect.height - 2, r_timings[a]);
if (x == 0)
break; // screen too small to hold entire
// thing
x--;
a--;
if (a == -1)
a = MAX_TIMINGS - 1;
} while (a != timex);
timex = (timex + 1) % MAX_TIMINGS;
}
/*
=============
R_PrintTimes
=============
*/
void
R_PrintTimes (void)
{
float r_time2;
float ms;
r_time2 = Sys_DoubleTime ();
ms = 1000 * (r_time2 - r_time1);
Con_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n",
ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf);
c_surf = 0;
}
/*
=============
R_PrintDSpeeds
=============
*/
void
R_PrintDSpeeds (void)
{
float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time,
dv_time;
r_time2 = Sys_DoubleTime ();
dp_time = (dp_time2 - dp_time1) * 1000;
rw_time = (rw_time2 - rw_time1) * 1000;
db_time = (db_time2 - db_time1) * 1000;
se_time = (se_time2 - se_time1) * 1000;
de_time = (de_time2 - de_time1) * 1000;
dv_time = (dv_time2 - dv_time1) * 1000;
ms = (r_time2 - r_time1) * 1000;
Con_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
(int) ms, dp_time, (int) rw_time, db_time, (int) se_time,
de_time, dv_time);
}
/*
=============
R_PrintAliasStats
=============
*/
void
R_PrintAliasStats (void)
{
Con_Printf ("%3i polygon model drawn\n", r_amodels_drawn);
}
void
WarpPalette (void)
{
int i, j;
byte newpalette[768];
int basecolor[3];
basecolor[0] = 130;
basecolor[1] = 80;
basecolor[2] = 50;
// pull the colors halfway to bright brown
for (i = 0; i < 256; i++) {
for (j = 0; j < 3; j++) {
newpalette[i * 3 + j] =
(vid_basepal[i * 3 + j] + basecolor[j]) / 2;
}
}
VID_ShiftPalette (newpalette);
}
/*
===================
R_TransformFrustum
===================
*/
void
R_TransformFrustum (void)
{
int i;
vec3_t v, v2;
for (i = 0; i < 4; i++) {
v[0] = screenedge[i].normal[2];
v[1] = -screenedge[i].normal[0];
v[2] = screenedge[i].normal[1];
v2[0] = v[1] * vright[0] + v[2] * vup[0] + v[0] * vpn[0];
v2[1] = v[1] * vright[1] + v[2] * vup[1] + v[0] * vpn[1];
v2[2] = v[1] * vright[2] + v[2] * vup[2] + v[0] * vpn[2];
VectorCopy (v2, view_clipplanes[i].normal);
view_clipplanes[i].dist = DotProduct (modelorg, v2);
}
}
#ifndef USE_INTEL_ASM
/*
================
TransformVector
================
*/
void
TransformVector (vec3_t in, vec3_t out)
{
out[0] = DotProduct (in, vright);
out[1] = DotProduct (in, vup);
out[2] = DotProduct (in, vpn);
}
#endif
/*
================
R_TransformPlane
================
*/
void
R_TransformPlane (mplane_t *p, float *normal, float *dist)
{
float d;
d = DotProduct (r_origin, p->normal);
*dist = p->dist - d;
// TODO: when we have rotating entities, this will need to use the view matrix
TransformVector (p->normal, normal);
}
/*
===============
R_SetUpFrustumIndexes
===============
*/
void
R_SetUpFrustumIndexes (void)
{
int i, j, *pindex;
pindex = r_frustum_indexes;
for (i = 0; i < 4; i++) {
for (j = 0; j < 3; j++) {
if (view_clipplanes[i].normal[j] < 0) {
pindex[j] = j;
pindex[j + 3] = j + 3;
} else {
pindex[j] = j + 3;
pindex[j + 3] = j;
}
}
// FIXME: do just once at start
pfrustum_indexes[i] = pindex;
pindex += 6;
}
}
/*
===============
R_SetupFrame
===============
*/
void
R_SetupFrame (void)
{
int edgecount;
vrect_t vrect;
float w, h;
// don't allow cheats in multiplayer
if (cl.maxclients > 1) {
Cvar_Set (r_draworder, "0");
Cvar_Set (r_fullbright, "0");
Cvar_Set (r_ambient, "0");
Cvar_Set (r_drawflat, "0");
}
if (r_numsurfs->int_val) {
if ((surface_p - surfaces) > r_maxsurfsseen)
r_maxsurfsseen = surface_p - surfaces;
Con_Printf ("Used %d of %d surfs; %d max\n", surface_p - surfaces,
surf_max - surfaces, r_maxsurfsseen);
}
if (r_numedges->int_val) {
edgecount = edge_p - r_edges;
if (edgecount > r_maxedgesseen)
r_maxedgesseen = edgecount;
Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
r_numallocatededges, r_maxedgesseen);
}
r_refdef.ambientlight = r_ambient->value;
if (r_refdef.ambientlight < 0)
r_refdef.ambientlight = 0;
if (!sv.active)
Cvar_SetValue (r_draworder, 0); // don't let cheaters look behind
// walls
R_CheckVariables ();
R_AnimateLight ();
r_framecount++;
numbtofpolys = 0;
// debugging
#if 0
r_refdef.vieworg[0] = 80;
r_refdef.vieworg[1] = 64;
r_refdef.vieworg[2] = 40;
r_refdef.viewangles[0] = 0;
r_refdef.viewangles[1] = 46.763641357;
r_refdef.viewangles[2] = 0;
#endif
// build the transformation matrix for the given view angles
VectorCopy (r_refdef.vieworg, modelorg);
VectorCopy (r_refdef.vieworg, r_origin);
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
// current viewleaf
r_oldviewleaf = r_viewleaf;
r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
r_dowarpold = r_dowarp;
r_dowarp = r_waterwarp->int_val && (r_viewleaf->contents <= CONTENTS_WATER);
if ((r_dowarp != r_dowarpold) || r_viewchanged) {
if (r_dowarp) {
if ((vid.width <= vid.maxwarpwidth)
&& (vid.height <= vid.maxwarpheight)) {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
R_ViewChanged (&vrect, sb_lines, vid.aspect);
} else {
w = vid.width;
h = vid.height;
if (w > vid.maxwarpwidth) {
h *= (float) vid.maxwarpwidth / w;
w = vid.maxwarpwidth;
}
if (h > vid.maxwarpheight) {
h = vid.maxwarpheight;
w *= (float) vid.maxwarpheight / h;
}
vrect.x = 0;
vrect.y = 0;
vrect.width = (int) w;
vrect.height = (int) h;
R_ViewChanged (&vrect,
(int) ((float) sb_lines *
(h / (float) vid.height)),
vid.aspect * (h / w) * ((float) vid.width /
(float) vid.height));
}
} else {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
R_ViewChanged (&vrect, sb_lines, vid.aspect);
}
r_viewchanged = false;
}
// start off with just the four screen edge clip planes
R_TransformFrustum ();
// save base values
VectorCopy (vpn, base_vpn);
VectorCopy (vright, base_vright);
VectorCopy (vup, base_vup);
VectorCopy (modelorg, base_modelorg);
R_SetSkyFrame ();
R_SetUpFrustumIndexes ();
r_cache_thrash = false;
// clear frame counts
c_faceclip = 0;
d_spanpixcount = 0;
r_polycount = 0;
r_drawnpolycount = 0;
r_wholepolycount = 0;
r_amodels_drawn = 0;
r_outofsurfaces = 0;
r_outofedges = 0;
D_SetupFrame ();
}
void
R_TranslatePlayerSkin (int playernum)
{
// stub
}