quakeforge/libs/video/renderer/gl
Bill Currie f436806006 [scene] Remove full_transform from renderer_t
I've wanted to do this for a long while, but I finally got the
motivation to clean up the two uses in gl and glsl. Removes 64 bytes
from the struct.
2023-08-05 15:56:01 +09:00
..
gl_draw.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gl_dyn_lights.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_mod_alias.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_mod_iqm.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_mod_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_rmain.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_rmisc.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
gl_rsurf.c [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
gl_sky.c Fix a few strict aliasing warnings 2023-06-13 18:13:54 +09:00
gl_sky_clip.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_textures.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vid_common_gl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00