mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 06:10:56 +00:00
254 lines
5 KiB
C
254 lines
5 KiB
C
/*
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skin.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/hash.h"
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#include "QF/pcx.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/texture.h"
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#include "QF/vfs.h"
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#include "client.h"
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#include "compat.h"
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#define MAX_TEMP_SKINS 64 //XXX dynamic?
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extern cvar_t *noskins; //FIXME shouldn't be here
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cvar_t *baseskin;
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char allskins[128];
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skin_t skin_cache[MAX_CACHED_SKINS];
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hashtab_t *skin_hash;
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int numskins;
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skin_t temp_skins[MAX_TEMP_SKINS];
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int num_temp_skins;
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int skin_textures;
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int skin_fb_textures;
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static const char *
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skin_get_key (void *_skin, void *unused)
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{
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skin_t *skin = (skin_t*)_skin;
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return skin->name;
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}
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/*
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Skin_Find
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Determines the best skin for the given scoreboard
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slot, and sets scoreboard->skin
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*/
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void
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Skin_Find (player_info_t *sc)
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{
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skin_t *skin;
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char name[128];
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const char *s = NULL;
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if (allskins[0]) {
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strncpy (name, allskins, sizeof (name));
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} else {
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if ((s = Info_ValueForKey (sc->userinfo, "skin")) && s[0])
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strncpy (name, s, sizeof (name));
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else
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strncpy (name, baseskin->string, sizeof (name));
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}
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if (strstr (name, "..") || *name == '.')
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strcpy (name, "base");
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if (!allskins[0] && (!s || !strcaseequal (name, s)))
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Info_SetValueForKey (sc->userinfo, "skin", name, MAX_INFO_STRING, 1);
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COM_StripExtension (name, name);
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skin = Hash_Find (skin_hash, name);
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if (skin) {
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sc->skin = skin;
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Skin_Cache (sc->skin);
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return;
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}
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if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush everything
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Skin_Flush ();
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return;
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}
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skin = &skin_cache[numskins];
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sc->skin = skin;
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numskins++;
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memset (skin, 0, sizeof (*skin));
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strncpy (skin->name, name, sizeof (skin->name) - 1);
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Hash_Add (skin_hash, skin);
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}
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/*
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Skin_Cache
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Returns a pointer to the skin bitmap, or NULL to use the default
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*/
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tex_t *
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Skin_Cache (skin_t *skin)
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{
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char name[1024];
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tex_t *out;
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VFile *file;
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tex_t *tex;
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int pixels;
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byte *ipix, *opix;
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int i;
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if (cls.downloadtype == dl_skin) // use base until downloaded
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return NULL;
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// NOSKINS > 1 will show skins, but not download new ones.
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if (noskins->int_val == 1) //XXX FIXME
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return NULL;
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if (skin->failedload)
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return NULL;
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out = Cache_Check (&skin->data.cache);
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if (out)
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return out;
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// load the pic from disk
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snprintf (name, sizeof (name), "skins/%s.pcx", skin->name);
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COM_FOpenFile (name, &file);
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if (!file) {
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Con_Printf ("Couldn't load skin %s\n", name);
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snprintf (name, sizeof (name), "skins/%s.pcx", baseskin->string);
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COM_FOpenFile (name, &file);
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if (!file) {
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skin->failedload = true;
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return NULL;
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}
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}
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tex = LoadPCX (file, 0, vid_basepal);
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Qclose (file);
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if (!tex || tex->width > 320 || tex->height > 200) {
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skin->failedload = true;
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Con_Printf ("Bad skin %s\n", name);
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return NULL;
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}
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pixels = 320 * 200;
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out = Cache_Alloc (&skin->data.cache, field_offset (tex_t, data[pixels]), skin->name);
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if (!out)
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Sys_Error ("Skin_Cache: couldn't allocate");
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opix = out->data;
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out->width = 320;
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out->height = 200;
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out->palette = tex->palette; //FIXME assumes 0 or vid_basepal
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memset (opix, 0, pixels);
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for (i = 0, ipix = tex->data; i < tex->height;
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i++, opix += 320, ipix += tex->width)
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memcpy (opix, ipix, tex->width);
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Skin_Process (skin, out);
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skin->failedload = false;
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return out;
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}
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void
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Skin_Flush (void)
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{
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int i;
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for (i = 0; i < numskins; i++) {
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if (skin_cache[i].data.cache.data)
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Cache_Free (&skin_cache[i].data.cache);
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}
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numskins = 0;
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Hash_FlushTable (skin_hash);
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}
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skin_t *
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Skin_NewTempSkin (void)
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{
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if (num_temp_skins == MAX_TEMP_SKINS)
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return 0; // ran out
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return &temp_skins[num_temp_skins++];
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}
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void
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Skin_ClearTempSkins (void)
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{
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num_temp_skins = 0;
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}
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int
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Skin_Init_Textures (int base)
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{
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skin_textures = base;
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base += MAX_TEMP_SKINS;
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skin_fb_textures = base;
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base += MAX_TEMP_SKINS;
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return base;
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}
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void
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Skin_Init (void)
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{
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skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
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Skin_Init_Translation ();
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}
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void
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Skin_Init_Cvars (void)
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{
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baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
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"default base skin name");
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}
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