mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 05:41:20 +00:00
8795b8eb91
The bones aren't animated yet (and I realized I made the mistake of thinking the bone buffer was per-model when it's really per-instance (I think this mistake is in the rest of QF, too)), skin rendering is a mess, need to default vertex attributes that aren't in the model... Still, it's quite satisfying seeing Mr Fixit on screen again :) I wound up moving the pipeline spec in with the rest of the pipelines as the system isn't really ready for separating them.
152 lines
3.3 KiB
C
152 lines
3.3 KiB
C
#ifndef __QF_iqm_h
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#define __QF_iqm_h
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#include "QF/qtypes.h"
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#define IQM_MAGIC "INTERQUAKEMODEL"
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#define IQM_SMAGIC 0x45544e49
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#define IQM_VERSION 2
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typedef struct iqmheader_s {
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char magic[16];
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uint32_t version;
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uint32_t filesize;
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uint32_t flags;
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uint32_t num_text, ofs_text;
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uint32_t num_meshes, ofs_meshes;
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uint32_t num_vertexarrays, num_vertexes, ofs_vertexarrays;
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uint32_t num_triangles, ofs_triangles, ofs_adjacency;
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uint32_t num_joints, ofs_joints;
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uint32_t num_poses, ofs_poses;
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uint32_t num_anims, ofs_anims;
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uint32_t num_frames, num_framechannels, ofs_frames, ofs_bounds;
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uint32_t num_comment, ofs_comment;
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uint32_t num_extensions, ofs_extensions;
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} iqmheader;
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typedef struct iqmmesh_s {
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uint32_t name;
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uint32_t material;
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uint32_t first_vertex, num_vertexes;
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uint32_t first_triangle, num_triangles;
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} iqmmesh;
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enum {
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IQM_POSITION = 0,
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IQM_TEXCOORD = 1,
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IQM_NORMAL = 2,
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IQM_TANGENT = 3,
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IQM_BLENDINDEXES = 4,
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IQM_BLENDWEIGHTS = 5,
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IQM_COLOR = 6,
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IQM_CUSTOM = 0x10
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};
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enum {
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IQM_BYTE = 0,
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IQM_UBYTE = 1,
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IQM_SHORT = 2,
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IQM_USHORT = 3,
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IQM_INT = 4,
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IQM_UINT = 5,
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IQM_HALF = 6,
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IQM_FLOAT = 7,
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IQM_DOUBLE = 8
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};
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typedef struct iqmtriangle_s {
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uint32_t vertex[3];
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} iqmtriangle;
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typedef struct iqmjointv1_s {
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uint32_t name;
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int32_t parent;
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float translate[3], rotate[3], scale[3];
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} iqmjointv1;
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typedef struct iqmjoint_s {
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uint32_t name;
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int32_t parent;
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float translate[3], rotate[4], scale[3];
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} iqmjoint;
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typedef struct iqmposev1_s {
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int32_t parent;
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uint32_t mask;
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float channeloffset[9];
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float channelscale[9];
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} iqmposev1;
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typedef struct iqmpose_s {
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int32_t parent;
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uint32_t mask;
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float channeloffset[10];
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float channelscale[10];
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} iqmpose;
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typedef struct iqmanim_s {
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uint32_t name;
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uint32_t first_frame, num_frames;
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float framerate;
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uint32_t flags;
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} iqmanim;
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enum {
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IQM_LOOP = 1<<0
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};
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typedef struct iqmvertexarray_s {
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uint32_t type;
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uint32_t flags;
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uint32_t format;
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uint32_t size;
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uint32_t offset;
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} iqmvertexarray;
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typedef struct iqmbounds_s {
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float bbmin[3], bbmax[3];
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float xyradius, radius;
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} iqmbounds;
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typedef struct iqmextension_s {
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uint32_t name;
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uint32_t num_data, ofs_data;
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uint32_t ofs_extensions; // pointer to next extension
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} iqmextension;
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// QF stuff
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typedef struct {
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DualQuat_t rt;
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quat_t shear;
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quat_t scale;
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} iqmframe_t;
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typedef struct {
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byte indices[4];
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byte weights[4];
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} iqmblend_t;
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typedef struct iqm_s {
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char *text;
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int num_meshes;
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iqmmesh *meshes;
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int num_verts;
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byte *vertices;
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int stride;
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int num_elements;
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uint16_t *elements;
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int num_arrays;
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iqmvertexarray *vertexarrays;
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int num_joints;
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iqmjoint *joints;
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mat4_t *baseframe;
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mat4_t *inverse_baseframe;
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int num_frames;
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iqmframe_t **frames;
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int num_anims;
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iqmanim *anims;
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void *extra_data;
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} iqm_t;
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#endif//__QF_iqm_h
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