mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
6377734e32
I got tired of having to maintain two separate software renderers, but didn't want to just nuke sw32, so its core changes are merged into sw. Alias model rendering is broken, but I know exactly what's wrong and how to fix it, just need to take care due to asm.
206 lines
4.3 KiB
C
206 lines
4.3 KiB
C
/*
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r_sky.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include "QF/render.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_sw.h"
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static int iskyspeed = 8;
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static int iskyspeed2 = 2;
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float r_skyspeed;
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float r_skytime;
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byte *r_skysource;
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int r_skymade;
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// TODO: clean up these routines
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byte bottomsky[128 * 131];
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byte bottommask[128 * 131];
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// sky and topsky both pack in here, 128
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// bytes of sky on the left of each scan,
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// 128 bytes of topsky on the right, because
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// the low-level drawers need 256-byte widths
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byte skydata[128 * 256];
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byte skytex[128 * 256 * 4];
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/*
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R_InitSky
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A sky texture is 256*128, with the right side being a masked overlay
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*/
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void
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R_InitSky (texture_t *mt)
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{
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memcpy (skydata, (byte *) mt + mt->offsets[0], 128 * 256);
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r_skysource = skytex;
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}
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void
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make_sky_8 (void)
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{
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int x, y, xshift1, yshift1, xshift2, yshift2;
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byte *base1, *base2;
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static int xlast = -1, ylast = -1;
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xshift2 = r_skytime * r_skyspeed * 2.0f;
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yshift2 = r_skytime * r_skyspeed * 2.0f;
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if ((xshift2 == xlast) && (yshift2 == ylast))
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return;
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xlast = xshift2;
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ylast = yshift2;
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xshift1 = xshift2 >> 1;
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yshift1 = yshift2 >> 1;
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byte *out = (byte *) skytex;
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for (y = 0;y < 128;y++)
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{
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base1 = &skydata[((y + yshift1) & 127) * 256];
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base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
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for (x = 0;x < 128;x++)
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{
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if (base1[(x + xshift1) & 127])
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*out = base1[(x + xshift1) & 127];
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else
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*out = base2[(x + xshift2) & 127];
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out++;
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}
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out += 128;
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}
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r_skymade = 1;
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}
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void
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make_sky_16 (void)
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{
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int x, y, xshift1, yshift1, xshift2, yshift2;
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byte *base1, *base2;
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static int xlast = -1, ylast = -1;
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xshift2 = r_skytime * r_skyspeed * 2.0f;
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yshift2 = r_skytime * r_skyspeed * 2.0f;
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if ((xshift2 == xlast) && (yshift2 == ylast))
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return;
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xlast = xshift2;
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ylast = yshift2;
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xshift1 = xshift2 >> 1;
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yshift1 = yshift2 >> 1;
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unsigned short *out = (unsigned short *) skytex;
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for (y = 0;y < 128;y++)
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{
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base1 = &skydata[((y + yshift1) & 127) * 256];
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base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
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for (x = 0;x < 128;x++)
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{
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if (base1[(x + xshift1) & 127])
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*out = d_8to16table[base1[(x + xshift1) & 127]];
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else
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*out = d_8to16table[base2[(x + xshift2) & 127]];
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out++;
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}
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out += 128;
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}
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r_skymade = 1;
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}
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void
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make_sky_32 (void)
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{
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int x, y, xshift1, yshift1, xshift2, yshift2;
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byte *base1, *base2;
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static int xlast = -1, ylast = -1;
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xshift2 = r_skytime * r_skyspeed * 2.0f;
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yshift2 = r_skytime * r_skyspeed * 2.0f;
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if ((xshift2 == xlast) && (yshift2 == ylast))
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return;
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xlast = xshift2;
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ylast = yshift2;
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xshift1 = xshift2 >> 1;
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yshift1 = yshift2 >> 1;
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unsigned int *out = (unsigned int *) skytex;
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for (y = 0;y < 128;y++) {
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base1 = &skydata[((y + yshift1) & 127) * 256];
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base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
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for (x = 0;x < 128;x++) {
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if (base1[(x + xshift1) & 127])
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*out = d_8to24table[base1[(x + xshift1) & 127]];
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else
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*out = d_8to24table[base2[(x + xshift2) & 127]];
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out++;
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}
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out += 128;
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}
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r_skymade = 1;
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}
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void
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R_SetSkyFrame (void)
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{
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int g, s1, s2;
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float temp;
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r_skyspeed = iskyspeed;
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g = GreatestCommonDivisor (iskyspeed, iskyspeed2);
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s1 = iskyspeed / g;
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s2 = iskyspeed2 / g;
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temp = SKYSIZE * s1 * s2;
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r_skytime = vr_data.realtime - ((int) (vr_data.realtime / temp) * temp);
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r_skymade = 0;
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}
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/*
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Stub function for loading a skybox. Currently we have support for
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skyboxes only in GL targets, so we just do nothing here. --KB
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*/
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void
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R_LoadSkys (const char *name)
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{
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}
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