/* r_sky.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/render.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_sw.h" static int iskyspeed = 8; static int iskyspeed2 = 2; float r_skyspeed; float r_skytime; byte *r_skysource; int r_skymade; // TODO: clean up these routines byte bottomsky[128 * 131]; byte bottommask[128 * 131]; // sky and topsky both pack in here, 128 // bytes of sky on the left of each scan, // 128 bytes of topsky on the right, because // the low-level drawers need 256-byte widths byte skydata[128 * 256]; byte skytex[128 * 256 * 4]; /* R_InitSky A sky texture is 256*128, with the right side being a masked overlay */ void R_InitSky (texture_t *mt) { memcpy (skydata, (byte *) mt + mt->offsets[0], 128 * 256); r_skysource = skytex; } void make_sky_8 (void) { int x, y, xshift1, yshift1, xshift2, yshift2; byte *base1, *base2; static int xlast = -1, ylast = -1; xshift2 = r_skytime * r_skyspeed * 2.0f; yshift2 = r_skytime * r_skyspeed * 2.0f; if ((xshift2 == xlast) && (yshift2 == ylast)) return; xlast = xshift2; ylast = yshift2; xshift1 = xshift2 >> 1; yshift1 = yshift2 >> 1; byte *out = (byte *) skytex; for (y = 0;y < 128;y++) { base1 = &skydata[((y + yshift1) & 127) * 256]; base2 = &skydata[((y + yshift2) & 127) * 256 + 128]; for (x = 0;x < 128;x++) { if (base1[(x + xshift1) & 127]) *out = base1[(x + xshift1) & 127]; else *out = base2[(x + xshift2) & 127]; out++; } out += 128; } r_skymade = 1; } void make_sky_16 (void) { int x, y, xshift1, yshift1, xshift2, yshift2; byte *base1, *base2; static int xlast = -1, ylast = -1; xshift2 = r_skytime * r_skyspeed * 2.0f; yshift2 = r_skytime * r_skyspeed * 2.0f; if ((xshift2 == xlast) && (yshift2 == ylast)) return; xlast = xshift2; ylast = yshift2; xshift1 = xshift2 >> 1; yshift1 = yshift2 >> 1; unsigned short *out = (unsigned short *) skytex; for (y = 0;y < 128;y++) { base1 = &skydata[((y + yshift1) & 127) * 256]; base2 = &skydata[((y + yshift2) & 127) * 256 + 128]; for (x = 0;x < 128;x++) { if (base1[(x + xshift1) & 127]) *out = d_8to16table[base1[(x + xshift1) & 127]]; else *out = d_8to16table[base2[(x + xshift2) & 127]]; out++; } out += 128; } r_skymade = 1; } void make_sky_32 (void) { int x, y, xshift1, yshift1, xshift2, yshift2; byte *base1, *base2; static int xlast = -1, ylast = -1; xshift2 = r_skytime * r_skyspeed * 2.0f; yshift2 = r_skytime * r_skyspeed * 2.0f; if ((xshift2 == xlast) && (yshift2 == ylast)) return; xlast = xshift2; ylast = yshift2; xshift1 = xshift2 >> 1; yshift1 = yshift2 >> 1; unsigned int *out = (unsigned int *) skytex; for (y = 0;y < 128;y++) { base1 = &skydata[((y + yshift1) & 127) * 256]; base2 = &skydata[((y + yshift2) & 127) * 256 + 128]; for (x = 0;x < 128;x++) { if (base1[(x + xshift1) & 127]) *out = d_8to24table[base1[(x + xshift1) & 127]]; else *out = d_8to24table[base2[(x + xshift2) & 127]]; out++; } out += 128; } r_skymade = 1; } void R_SetSkyFrame (void) { int g, s1, s2; float temp; r_skyspeed = iskyspeed; g = GreatestCommonDivisor (iskyspeed, iskyspeed2); s1 = iskyspeed / g; s2 = iskyspeed2 / g; temp = SKYSIZE * s1 * s2; r_skytime = vr_data.realtime - ((int) (vr_data.realtime / temp) * temp); r_skymade = 0; } /* Stub function for loading a skybox. Currently we have support for skyboxes only in GL targets, so we just do nothing here. --KB */ void R_LoadSkys (const char *name) { }