quakeforge/libs/video/renderer
Bill Currie 4f79d8ce0a hopefully more correct surface marking for dlights 2004-03-17 04:53:10 +00:00
..
gl don't fudge the maxdist by 0.75. no clue why that was done, but it was the 2004-03-17 04:47:55 +00:00
sw first step of centerprint/finale cleanup. fixes the misplaced text for 2004-03-01 23:47:39 +00:00
sw32 first step of centerprint/finale cleanup. fixes the misplaced text for 2004-03-01 23:47:39 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c Less surprising default. 2004-02-29 05:32:23 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c hopefully more correct surface marking for dlights 2004-03-17 04:53:10 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
r_screen.c final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00