mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
b9bb841744
This cleans up a lot of ugly code that I always thought was rather dumb.
120 lines
3.4 KiB
C
120 lines
3.4 KiB
C
/*
|
|
qf_lighting.h
|
|
|
|
Vulkan lighting pass
|
|
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2021/2/23
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifndef __QF_Vulkan_qf_lighting_h
|
|
#define __QF_Vulkan_qf_lighting_h
|
|
|
|
#include "QF/darray.h"
|
|
#include "QF/model.h"
|
|
#include "QF/modelgen.h"
|
|
#include "QF/scene/light.h"
|
|
#include "QF/Vulkan/qf_vid.h"
|
|
#include "QF/Vulkan/command.h"
|
|
#include "QF/Vulkan/image.h"
|
|
#include "QF/simd/types.h"
|
|
|
|
typedef struct qfv_lightmatset_s DARRAY_TYPE (mat4f_t) qfv_lightmatset_t;
|
|
|
|
#define MaxLights 768
|
|
|
|
#define ST_NONE 0 // no shadows
|
|
#define ST_PLANE 1 // single plane shadow map (small spotlight)
|
|
#define ST_CASCADE 2 // cascaded shadow maps
|
|
#define ST_CUBE 3 // cubemap (omni, large spotlight)
|
|
|
|
typedef struct qfv_light_buffer_s {
|
|
light_t lights[MaxLights] __attribute__((aligned(16)));
|
|
int lightCount;
|
|
//mat4f_t shadowMat[MaxLights];
|
|
//vec4f_t shadowCascade[MaxLights];
|
|
} qfv_light_buffer_t;
|
|
|
|
#define LIGHTING_BUFFER_INFOS 1
|
|
#define LIGHTING_ATTACH_INFOS 5
|
|
#define LIGHTING_SHADOW_INFOS 32
|
|
#define LIGHTING_DESCRIPTORS (LIGHTING_BUFFER_INFOS + LIGHTING_ATTACH_INFOS + 1)
|
|
|
|
typedef struct lightingframe_s {
|
|
VkBuffer light_buffer;
|
|
VkDescriptorBufferInfo bufferInfo[LIGHTING_BUFFER_INFOS];
|
|
VkDescriptorImageInfo attachInfo[LIGHTING_ATTACH_INFOS];
|
|
VkDescriptorImageInfo shadowInfo[LIGHTING_SHADOW_INFOS];
|
|
union {
|
|
VkWriteDescriptorSet descriptors[LIGHTING_DESCRIPTORS];
|
|
struct {
|
|
VkWriteDescriptorSet bufferWrite[LIGHTING_BUFFER_INFOS];
|
|
VkWriteDescriptorSet attachWrite[LIGHTING_ATTACH_INFOS];
|
|
VkWriteDescriptorSet shadowWrite;
|
|
};
|
|
};
|
|
} lightingframe_t;
|
|
|
|
typedef struct lightingframeset_s
|
|
DARRAY_TYPE (lightingframe_t) lightingframeset_t;
|
|
|
|
typedef struct light_renderer_s {
|
|
VkRenderPass renderPass; // shared
|
|
VkFramebuffer framebuffer;
|
|
VkImage image; // shared
|
|
VkImageView view;
|
|
uint32_t size;
|
|
uint32_t layer;
|
|
uint32_t numLayers;
|
|
int mode;
|
|
} light_renderer_t;
|
|
|
|
typedef struct light_renderer_set_s
|
|
DARRAY_TYPE (light_renderer_t) light_renderer_set_t;
|
|
|
|
typedef struct lightingctx_s {
|
|
lightingframeset_t frames;
|
|
VkPipeline pipeline;
|
|
VkSampler sampler;
|
|
VkDeviceMemory light_memory;
|
|
struct qfv_resource_s *shadow_resources;
|
|
qfv_lightmatset_t light_mats;
|
|
qfv_imageset_t light_images;
|
|
light_renderer_set_t light_renderers;
|
|
|
|
VkRenderPass renderpass_6;
|
|
VkRenderPass renderpass_4;
|
|
VkRenderPass renderpass_1;
|
|
|
|
struct lightingdata_s *ldata;
|
|
struct scene_s *scene;
|
|
} lightingctx_t;
|
|
|
|
struct vulkan_ctx_s;
|
|
|
|
void Vulkan_Lighting_Init (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_Lighting_Setup (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_Lighting_Shutdown (struct vulkan_ctx_s *ctx);
|
|
void Vulkan_LoadLights (struct scene_s *scene, struct vulkan_ctx_s *ctx);
|
|
|
|
#endif//__QF_Vulkan_qf_lighting_h
|