quakeforge/include/QF/Vulkan
Bill Currie 614ca744ab [vulkan] Support multi-layer OIT rendering
This fixes fisheye rendering. I'm not too happy with always allocating
the cube OIT heads buffer, but that's for another day.
2023-06-26 18:00:46 +09:00
..
barrier.h [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
buffer.h [vulkan] Make some headers order-indepenedent 2022-05-04 13:55:56 +09:00
capture.h [vulkan] Integrate screen capture in the new system 2023-06-25 23:41:21 +09:00
command.h [vulkan] Name the managed command buffer pool 2023-06-22 20:06:46 +09:00
cvars.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
debug.h [vulkan] Fix some forward declarations and namespace issues 2023-02-14 13:24:47 +09:00
descriptor.h [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
device.h [vulkan] Correct type of queue family 2023-03-27 23:51:32 +09:00
dsmanager.h [vulkan] Create a descriptor set manager 2023-06-24 17:23:34 +09:00
funclist.h [vulkan] Implement particle rendering 2022-11-28 10:21:20 +09:00
image.h [build] Fix a warning in attribute const check 2023-06-13 13:08:38 +09:00
instance.h [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
projection.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_alias.h [vulkan] Clean up the sampler config loading 2023-06-25 23:41:21 +09:00
qf_bsp.h [vulkan] Get brush models rendering again 2023-06-25 00:22:03 +09:00
qf_compose.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_draw.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_iqm.h [vulkan] Clean up the sampler config loading 2023-06-25 23:41:21 +09:00
qf_lighting.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_lightmap.h [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
qf_main.h [vulkan] Nuke the old render pass code from orbit 2023-06-24 10:42:27 +09:00
qf_matrices.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_output.h [vulkan] Get fisheye working except for translucency 2023-06-26 14:03:19 +09:00
qf_palette.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_particles.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_scene.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_sprite.h [vulkan] Clean up the sampler config loading 2023-06-25 23:41:21 +09:00
qf_texture.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_translucent.h [vulkan] Support multi-layer OIT rendering 2023-06-26 18:00:46 +09:00
qf_vid.h [vulkan] Integrate screen capture in the new system 2023-06-25 23:41:21 +09:00
render.h [vulkan] Support disabling pipelines 2023-06-26 11:54:28 +09:00
resource.h [vulkan] Complete resource image and image view 2023-02-19 12:25:13 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Make QFV_PacketCopyBuffer take destination offset 2023-01-11 11:34:22 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00