mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
bb4ca7683e
First pixels! This was a nightmare of little issues that the validation layers couldn't help with: incorrect input assembly, incorrect vertex attribute specs. Though the layers did help with getting the queues working. Still, lots of work to go but this is a major breakthrough as I now have access to visual debugging for textures and the like.
74 lines
2.9 KiB
C
74 lines
2.9 KiB
C
/*
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qf_draw.h
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vulkan specific draw function
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_draw_h
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#define __QF_Vulkan_qf_draw_h
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struct vulkan_ctx_s;
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void Vulkan_Draw_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_Shutdown (struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_Character (int x, int y, unsigned ch,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_String (int x, int y, const char *str,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_nString (int x, int y, const char *str, int count,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_AltString (int x, int y, const char *str,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_ConsoleBackground (int lines, byte alpha,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_Crosshair (struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_CrosshairAt (int ch, int x, int y, struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_TileClear (int x, int y, int w, int h,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_Fill (int x, int y, int w, int h, int c,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_FadeScreen (struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_BlendScreen (quat_t color, struct vulkan_ctx_s *ctx);
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qpic_t *Vulkan_Draw_CachePic (const char *path, qboolean alpha,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_UncachePic (const char *path, struct vulkan_ctx_s *ctx);
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qpic_t *Vulkan_Draw_MakePic (int width, int height, const byte *data,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_DestroyPic (qpic_t *pic, struct vulkan_ctx_s *ctx);
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qpic_t *Vulkan_Draw_PicFromWad (const char *name, struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_Pic (int x, int y, qpic_t *pic, struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_Picf (float x, float y, qpic_t *pic, struct vulkan_ctx_s *ctx);
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void Vulkan_Draw_SubPic(int x, int y, qpic_t *pic,
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int srcx, int srcy, int width, int height,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Set2D (struct vulkan_ctx_s *ctx);
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void Vulkan_Set2DScaled (struct vulkan_ctx_s *ctx);
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void Vulkan_End2D (struct vulkan_ctx_s *ctx);
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void Vulkan_DrawReset (struct vulkan_ctx_s *ctx);
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void Vulkan_FlushText (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_draw_h
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