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For now, only the glsl loader disables caching, but it stores the frame vertices in GL memory, so its hunk usage is relatively lower (and will be lower still when I get skins sorted out). |
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.. | ||
floodfill.c | ||
gl_mesh.c | ||
gl_model_alias.c | ||
glsl_model_alias.c | ||
Makefile.am | ||
model_alias.c | ||
sw_model_alias.c |