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https://git.code.sf.net/p/quake/quakeforge
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For now, only the glsl loader disables caching, but it stores the frame vertices in GL memory, so its hunk usage is relatively lower (and will be lower still when I get skins sorted out). |
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.. | ||
alias | ||
brush | ||
sprite | ||
test | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
trace.c | ||
winding.c |