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https://git.code.sf.net/p/quake/quakeforge
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1130919049
Even 37 objects is a lot, but it's a whole lot better than 180. Most importantly, it reproduces the problem, which seems to be not all parent indices getting updated. The child indices seem to be working nice, as do the reference object indices (ie, the entity components). I suspect its the parent indices getting corrupted that cause problems on the second switch of the hud/sbar cvar as the parent indices are used to find the child indices that need to be updated. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |