quakeforge/libs
Bill Currie 1130919049 [ecs] Add a simplified test of the sbar hierarchy
Even 37 objects is a lot, but it's a whole lot better than 180. Most
importantly, it reproduces the problem, which seems to be not all parent
indices getting updated. The child indices seem to be working nice, as
do the reference object indices (ie, the entity components). I suspect
its the parent indices getting corrupted that cause problems on the
second switch of the hud/sbar cvar as the parent indices are used to
find the child indices that need to be updated.
2022-11-06 20:04:34 +09:00
..
audio [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
client [client] Clean up some hud redundancies 2022-11-05 16:47:52 +09:00
console [console] Get menu rendering working again 2022-11-04 10:38:07 +09:00
ecs [ecs] Add a simplified test of the sbar hierarchy 2022-11-06 20:04:34 +09:00
gamecode Abandon support for clang 2022-10-16 18:02:25 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models Clean up some FIXMEs and XXXs 2022-10-15 14:40:29 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Fix missing entity registry pointer 2022-10-26 17:45:45 +09:00
scene [ecs] Add hierarchy-only tests 2022-11-05 21:29:38 +09:00
ui [ecs] Move parent setting logic into hierarchy 2022-11-05 17:54:49 +09:00
util [util] Support custom swap function for heapsort 2022-10-31 10:52:03 +09:00
video [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00