mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
3b9e7db882
will do for now)
94 lines
2.8 KiB
C
94 lines
2.8 KiB
C
/*
|
|
quakefs.h
|
|
|
|
quake virtual filesystem definitions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __quakefs_h
|
|
#define __quakefs_h
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/quakeio.h"
|
|
|
|
//============================================================================
|
|
|
|
#define MAX_OSPATH 128 // max length of a filesystem pathname
|
|
|
|
typedef struct searchpath_s {
|
|
char filename[MAX_OSPATH];
|
|
struct pack_s *pack; // only one of filename / pack will be used
|
|
struct searchpath_s *next;
|
|
} searchpath_t;
|
|
|
|
typedef struct gamedir_s {
|
|
const char *name;
|
|
const char *path;
|
|
const char *gamecode;
|
|
const char *skinpath;
|
|
} gamedir_t;
|
|
|
|
extern searchpath_t *com_searchpaths;
|
|
extern gamedir_t *qfs_gamedir;
|
|
|
|
extern struct cvar_s *fs_userpath;
|
|
extern struct cvar_s *fs_sharepath;
|
|
|
|
extern int file_from_pak;
|
|
extern int com_filesize;
|
|
struct cache_user_s;
|
|
|
|
extern char com_gamedir[MAX_OSPATH];
|
|
extern char gamedirfile[MAX_OSPATH];
|
|
|
|
char *COM_CompressPath (const char *pth);
|
|
void COM_WriteFile (const char *filename, void *data, int len);
|
|
void COM_WriteBuffers (const char *filename, int count, ...);
|
|
|
|
int _COM_FOpenFile (const char *filename, QFile **gzfile, char *foundname, int zip);
|
|
int COM_FOpenFile (const char *filename, QFile **gzfile);
|
|
void COM_CloseFile (QFile *h);
|
|
void COM_FileBase (const char *in, char *out);
|
|
void COM_DefaultExtension (char *path, const char *extension);
|
|
const char *COM_SkipPath (const char *pathname);
|
|
void COM_StripExtension (const char *in, char *out);
|
|
int COM_NextFilename (char *filename, const char *prefix, const char *ext);
|
|
const char *COM_FileExtension (const char *in);
|
|
|
|
|
|
|
|
byte *COM_LoadFile (const char *path, int usehunk);
|
|
byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize);
|
|
byte *COM_LoadTempFile (const char *path);
|
|
byte *COM_LoadHunkFile (const char *path);
|
|
void COM_LoadCacheFile (const char *path, struct cache_user_s *cu);
|
|
void COM_CreatePath (const char *path);
|
|
void COM_Gamedir (const char *dir);
|
|
void QFS_Init (const char *game);
|
|
void COM_Path_f (void);
|
|
void COM_CreateGameDirectory (const char *gamename);
|
|
|
|
#endif // __quakefs_h
|