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2003-02-10 19:31:45 +00:00
debian merge in the changes on the release_0_5_2 branch in preparation for 0.5.3 2003-02-07 22:03:03 +00:00
doc GIB: Added ifnot, fixed several bugs, updated zoom.gib yet again. 2003-01-31 03:43:56 +00:00
hw put in the beginnings of my hw-master port. /NOT/ tied into the build yet 2003-02-10 19:31:45 +00:00
include Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
libs fix a couple of warnings 2003-02-10 03:19:54 +00:00
nq re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
qw change the master timeout to 10 minutes. 5 is too tight as that's the 2003-01-31 04:56:11 +00:00
RPM fix for id1 no longer being created automaticly 2003-02-10 03:40:04 +00:00
ruamoko don't install game.dat but do gzip it 2003-02-07 21:46:42 +00:00
tools fix an oopsie 2003-02-05 05:16:51 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 rename the convenience libs to avoid problems with libx11 vs libX11 on 2002-12-20 23:40:47 +00:00
bootstrap Fix libtoolize test. -z tests for zero string length. 2002-12-27 17:24:46 +00:00
configure.ac move $fs_sharepath/QFplugins to $fs_sharepath/QF/plugins 2003-02-07 22:52:17 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Note how to actually build and install... 2002-09-30 05:00:44 +00:00
Makefile.am use AMTAR instead of TAR 2002-09-30 20:34:16 +00:00
NEWS uptime (via status) for qw-server and map time and auto map start for 2002-11-07 16:43:05 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO update 2002-10-04 15:01:46 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge