quakeforge/qw/include/cl_parse.h
Bill Currie 2383340031 mvd playback support. seems to work (get some weird entities hanging around
but I suspect that's the mod used in the demo I was testing with), but
probably needs some cleanup.
2002-10-02 21:56:45 +00:00

61 lines
1.5 KiB
C

/*
client.h
Client definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _CL_PARSE_H
#define _CL_PARSE_H
#include "QF/qtypes.h"
#define NET_TIMINGS 256
#define NET_TIMINGSMASK 255
struct skin_s;
extern int packet_latency[NET_TIMINGS];
extern int parsecountmod;
extern double parsecounttime;
extern int cl_playerindex;
extern int cl_flagindex;
extern int cl_spikeindex;
extern int viewentity;
extern int cl_h_playerindex;
extern int cl_gib1index;
extern int cl_gib2index;
extern int cl_gib3index;
int CL_CalcNet (void);
void CL_ParseServerMessage (void);
void CL_ParseClientdata (void);
void CL_NewTranslation (int slot, struct skin_s *skin);
qboolean CL_CheckOrDownloadFile (const char *filename);
qboolean CL_IsUploading(void);
void CL_NextUpload(void);
void CL_StartUpload (byte *data, int size);
void CL_StopUpload(void);
#endif