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https://git.code.sf.net/p/quake/quakeforge
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Seems to work well. The other renderers have stubs because I don't feel like implementing clipping for them. The gl and glsl wouldn't be too difficult (need to handle the draw queues), but sw needs a fair bit of work and I'm not sure it's worth the effort. |
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.. | ||
defines.h | ||
funcs.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_draw.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_main.h | ||
qf_particles.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
qf_warp.h | ||
types.h |