quakeforge/libs/audio/renderer/snd_resample.c
Bill Currie 5fa73e7ff2 [sound] Rename "cache" to "block" and clean out old code
I never liked "cache" as a name because it said where the sound was
stored rather than how it was loaded/played, but "stream" is ok, since
that's pretty much spot on. I'm not sure "block" is the best, but it at
least makes sense because the sounds are loaded as a single block (as
opposed to being streamed). An now, neither use the cache system.
2022-06-06 12:39:54 +09:00

210 lines
4.9 KiB
C

/*
snd_resample.c
sound resampling
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2010 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <samplerate.h>
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
typedef struct {
float *data;
int size;
int pos;
} snd_null_state_t;
static void
check_buffer_integrity (sfxbuffer_t *sb, int width, const char *func)
{
byte *x = (byte *) sb->data + sb->size * width;
if (memcmp (x, "\xde\xad\xbe\xef", 4))
Sys_Error ("%s screwed the pooch %02x%02x%02x%02x", func,
x[0], x[1], x[2], x[3]);
}
unsigned
SND_ResamplerFrames (const sfx_t *sfx, unsigned frames)
{
if (frames == ~0u) {
return frames;
}
wavinfo_t *info = sfx->wavinfo (sfx);
snd_t *snd = sfx->snd;
int inrate = info->rate;
double stepscale = (double) snd->speed / inrate;
return frames * stepscale;
}
void
SND_Resample (sfxbuffer_t *sb, float *data, int length)
{
int outcount;
double stepscale;
wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
snd_t *snd = (*sb->sfx)->snd;
int inrate = info->rate;
int outwidth;
SRC_DATA src_data;
stepscale = (double) snd->speed / inrate;
outcount = length * stepscale;
src_data.data_in = data;
src_data.data_out = sb->data + sb->head * sb->channels;
src_data.input_frames = length;
src_data.output_frames = outcount;
src_data.src_ratio = stepscale;
src_simple (&src_data, SRC_LINEAR, sb->channels);
outwidth = info->channels * sizeof (float);
check_buffer_integrity (sb, outwidth, __FUNCTION__);
}
static int
snd_read (sfxstream_t *stream, float *data, int frames)
{
snd_null_state_t *state = (snd_null_state_t *) stream->state;
int channels = stream->buffer->channels;
int framesize = channels * sizeof (float);
int count;
int read = 0;
while (frames) {
if (state->pos == state->size) {
state->size = stream->ll_read (stream, &state->data);
if (state->size <= 0)
return state->size;
state->pos = 0;
}
count = frames;
if (count > state->size - state->pos)
count = state->size - state->pos;
memcpy (data, state->data + state->pos * channels, count * framesize);
state->pos += count;
frames -= count;
read += count;
data += count * channels;
}
return read;
}
static int
snd_resample_read (sfxstream_t *stream, float *data, int frames)
{
int inrate = stream->wavinfo.rate;
double ratio = (double) stream->sfx->snd->speed / inrate;
return src_callback_read (stream->state, ratio, frames, data);
}
static int
snd_seek (sfxstream_t *stream, int pos)
{
int res = stream->ll_seek (stream, pos);
if (stream->read == snd_resample_read) {
src_reset (stream->state);
} else {
snd_null_state_t *state = (snd_null_state_t *) stream->state;
state->size = 0;
state->pos = 0;
}
return res;
}
void
SND_SetupResampler (sfxbuffer_t *sb, int streamed)
{
double stepscale;
wavinfo_t *info = (*sb->sfx)->wavinfo (*sb->sfx);
snd_t *snd = (*sb->sfx)->snd;
int inrate = info->rate;
stepscale = (double) snd->speed / inrate;
sb->sfx_length = info->frames * stepscale;
sb->channels = info->channels;
if (streamed) {
int err;
sfxstream_t *stream = sb->stream;
if (snd->speed == inrate) {
stream->state = calloc (sizeof (snd_null_state_t), 1);
stream->read = snd_read;
} else {
stream->state = src_callback_new (stream->ll_read,
SRC_LINEAR, info->channels,
&err, stream);
stream->read = snd_resample_read;
}
stream->seek = snd_seek;
}
}
void
SND_PulldownResampler (sfxstream_t *stream)
{
if (stream->read == snd_resample_read) {
src_delete (stream->state);
} else {
free (stream->state);
}
}
void
SND_Convert (byte *idata, float *fdata, int frames, int channels, int width)
{
int i;
if (width == 1) {
for (i = 0; i < frames * channels; i++)
*fdata++ = (*idata++ - 0x80) / 128.0;
} else if (width == 2) {
short *id = (short *) idata;
for (i = 0; i < frames * channels; i++)
*fdata++ = *id++ / 32768.0;
}
}