quakeforge/libs
Bill Currie 599c09e77e [renderer] Add Draw_AddFont for registering a font
It's implemented only in the Vulkan renderer, partly because there's a
lot of experimenting going on with it, but the glyphs do get transferred
to the GPU (checked in render doc). No rendering is done yet: still
thinking about whether to do a quick-and-dirty test, or to add HarfBuzz
immediately, and the design surrounding that.
2022-08-31 19:23:30 +09:00
..
audio Fix a bunch of issues for clang 2022-07-31 17:15:40 +09:00
client [client] Preserve intensity when parsing light color 2022-08-19 20:19:43 +09:00
console [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gamecode [gamecode] Take care of failing uint conversion tests 2022-08-18 18:18:19 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Correct copyright attribution for in_imt.c 2022-05-22 13:52:34 +09:00
models Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
net [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [zone] Add support for reference counting to Z_* 2022-06-06 12:39:54 +09:00
scene [scene] Update the empty world for the new mnode_t 2022-05-23 01:33:21 +09:00
ui [ui] Free the view's children array 2022-05-12 19:58:18 +09:00
util [cvar] Remove a debug print 2022-06-06 14:28:28 +09:00
video [renderer] Add Draw_AddFont for registering a font 2022-08-31 19:23:30 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00