quakeforge/libs/audio/renderer/snd_mem.c
Bill Currie 5fa73e7ff2 [sound] Rename "cache" to "block" and clean out old code
I never liked "cache" as a name because it said where the sound was
stored rather than how it was loaded/played, but "stream" is ok, since
that's pretty much spot on. I'm not sure "block" is the best, but it at
least makes sense because the sounds are loaded as a single block (as
opposed to being streamed). An now, neither use the cache system.
2022-06-06 12:39:54 +09:00

385 lines
8.8 KiB
C

/*
snd_mem.c
sound memory management
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2003 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
#define SAMPLE_GAP 4
static uint32_t snd_mem_size;
static cvar_t snd_mem_size_cvar = {
.name = "snd_mem_size",
.description =
"Amount of LOCKED memory to allocate to the sound system in MB. "
"Defaults to 32MB.",
.default_value = "32",
.flags = CVAR_ROM,
.value = { .type = &cexpr_uint, .value = &snd_mem_size },
};
static memzone_t *snd_zone;
void
SND_Memory_Init_Cvars (void)
{
Cvar_Register (&snd_mem_size_cvar, 0, 0);
}
static void
snd_zone_error (void *data, const char *msg)
{
Sys_Error ("Sound: %s", msg);
}
static void
snd_memory_shutdown (void *data)
{
if (snd_zone) {
size_t size = snd_mem_size * 1024 * 1024;
Sys_Free (snd_zone, size);
}
}
int
SND_Memory_Init (void)
{
size_t size = snd_mem_size * 1024 * 1024;
snd_zone = Sys_Alloc (size);
if (!snd_zone) {
Sys_Printf ("Sound: Unable to allocate %uMB buffer\n", snd_mem_size);
return 0;
}
if (!Sys_LockMemory (snd_zone, size)) {
Sys_Printf ("Sound: Unable to lock %uMB buffer\n", snd_mem_size);
Sys_Free (snd_zone, size);
return 0;
}
Z_ClearZone (snd_zone, size, 0, 1);
Z_SetError (snd_zone, snd_zone_error, 0);
Sys_MaskPrintf (SYS_snd, "Sound: Initialized %uMB buffer\n", snd_mem_size);
Sys_RegisterShutdown (snd_memory_shutdown, 0);
return 1;
}
sfxbuffer_t *
SND_Memory_AllocBuffer (unsigned samples)
{
size_t size = field_offset (sfxbuffer_t, data[samples]);
// Z_Malloc (currently) clears memory, don't need that for the whole
// buffer (just the header), but Z_TagMalloc // does not
// +4 for sentinel
sfxbuffer_t *buffer = Z_TagMalloc (snd_zone, size + 4, 1);
if (buffer) {
// place a sentinel at the end of the buffer for added safety
memcpy (&buffer->data[samples], "\xde\xad\xbe\xef", 4);
// clear buffer header
memset (buffer, 0, sizeof (sfxbuffer_t));
} else {
Sys_Printf ("Sound: out of memory: %uMB exhausted\n", snd_mem_size);
}
return buffer;
}
void
SND_Memory_Free (void *ptr)
{
Z_Free (snd_zone, ptr);
}
void
SND_Memory_SetTag (void *ptr, int tag)
{
Z_SetTag (snd_zone, ptr, tag);
}
int
SND_Memory_Retain (void *ptr)
{
return Z_IncRetainCount (snd_zone, ptr);
}
int
SND_Memory_Release (void *ptr)
{
int retain = Z_DecRetainCount (snd_zone, ptr);
if (!retain) {
Z_Free (snd_zone, ptr);
}
return retain;
}
int
SND_Memory_GetRetainCount (void *ptr)
{
return Z_GetRetainCount (snd_zone, ptr);
}
static sfxbuffer_t *
snd_open (sfx_t *sfx)
{
sfxbuffer_t *buffer = sfx->block->buffer;
SND_Memory_Retain (buffer);
return buffer;
}
static sfxbuffer_t *
snd_open_fail (sfx_t *sfx)
{
return 0;
}
wavinfo_t *
SND_BlockWavinfo (const sfx_t *sfx)
{
return &sfx->block->wavinfo;
}
wavinfo_t *
SND_StreamWavinfo (const sfx_t *sfx)
{
return &sfx->stream->wavinfo;
}
static void
read_samples (sfxbuffer_t *buffer, int count)
{
if (buffer->head + count > buffer->size) {
count -= buffer->size - buffer->head;
read_samples (buffer, buffer->size - buffer->head);
read_samples (buffer, count);
} else {
sfxstream_t *stream = buffer->stream;
const sfx_t *sfx = stream->sfx;
wavinfo_t *info = &stream->wavinfo;
float *data = buffer->data + buffer->head * info->channels;
int c;
if ((c = stream->read (stream, data, count)) != count)
Sys_Printf ("%s nr %d %d\n", sfx->name, count, c);
if (c > 0) {
buffer->head += count;
if (buffer->head >= buffer->size)
buffer->head -= buffer->size;
}
}
}
static void
fill_buffer (const sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer,
wavinfo_t *info, unsigned int headpos)
{
unsigned int samples;
unsigned int loop_samples = 0;
// find out how many samples can be read into the buffer
samples = buffer->tail - buffer->head - SAMPLE_GAP;
if (buffer->tail <= buffer->head)
samples += buffer->size;
if (headpos + samples > buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1) {
samples = buffer->sfx_length - headpos;
} else {
loop_samples = headpos + samples - buffer->sfx_length;
samples -= loop_samples;
}
}
if (samples)
read_samples (buffer, samples);
if (loop_samples) {
stream->seek (stream, info->loopstart);
read_samples (buffer, loop_samples);
}
}
void
SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos)
{
float stepscale;
sfxstream_t *stream = buffer->stream;
const sfx_t *sfx = stream->sfx;
wavinfo_t *info = &stream->wavinfo;
stepscale = (float) info->rate / sfx->snd->speed;
buffer->head = buffer->tail = 0;
buffer->pos = pos;
stream->pos = pos;
stream->seek (stream, buffer->pos * stepscale);
fill_buffer (sfx, stream, buffer, info, pos);
}
int
SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count)
{
float stepscale;
unsigned int headpos, samples;
sfxstream_t *stream = buffer->stream;
const sfx_t *sfx = stream->sfx;
wavinfo_t *info = &stream->wavinfo;
stream->pos += count;
count = (stream->pos - buffer->pos) & ~255;
if (!count)
return 1;
stepscale = (float) info->rate / sfx->snd->speed;
// find out how many samples the buffer currently holds
samples = buffer->head - buffer->tail;
if (buffer->head < buffer->tail)
samples += buffer->size;
// find out where head points to in the stream
headpos = buffer->pos + samples;
if (headpos >= buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1)
headpos = buffer->sfx_length;
else
headpos -= buffer->sfx_length - sfx->loopstart;
}
if (samples < count) {
buffer->head = buffer->tail = 0;
buffer->pos += count;
if (buffer->pos > buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it incase it's needed again
buffer->pos = 0;
} else {
buffer->pos -= sfx->loopstart;
buffer->pos %= buffer->sfx_length - sfx->loopstart;
buffer->pos += sfx->loopstart;
}
stream->pos = buffer->pos;
}
headpos = buffer->pos;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos += count;
if (buffer->pos >= buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it in case it's needed again
headpos = buffer->pos = 0;
buffer->head = buffer->tail = 0;
count = 0;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos -= buffer->sfx_length - sfx->loopstart;
}
stream->pos = buffer->pos;
}
buffer->tail += count;
if (buffer->tail >= buffer->size)
buffer->tail -= buffer->size;
}
fill_buffer (sfx, stream, buffer, info, headpos);
return !stream->error;
}
int
SND_Load (sfx_t *sfx)
{
char *realname;
char buf[4];
QFile *file;
sfx->open = snd_open_fail;
file = QFS_FOpenFile (sfx->name);
if (!file) {
Sys_Printf ("Couldn't load %s\n", sfx->name);
return -1;
}
sfx->open = snd_open;
if (!strequal (qfs_foundfile.realname, sfx->name)) {
realname = strdup (qfs_foundfile.realname);
} else {
realname = (char *) sfx->name; // won't free if realname == sfx->name
}
Qread (file, buf, 4);
Qseek (file, 0, SEEK_SET);
#ifdef HAVE_VORBIS
if (strnequal ("OggS", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: ogg file\n");
if (SND_LoadOgg (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_FLAC
if (strnequal ("fLaC", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: flac file\n");
if (SND_LoadFLAC (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_WILDMIDI
if (strnequal ("MThd", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: midi file\n");
if (SND_LoadMidi (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
if (strnequal ("RIFF", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: wav file\n");
if (SND_LoadWav (file, sfx, realname) == -1)
goto bail;
return 0;
}
bail:
Qclose (file);
if (realname != sfx->name)
free (realname);
return -1;
}