quakeforge/libs/video/renderer/Makemodule.am
Bill Currie 387051fedf [vulkan] Split up render job loading and running
The creation of the render jobs doesn't really belong with the running
of those jobs. This makes the code a little easier to navigate as it was
too easy to lost between load-time and run-time code.
2023-06-15 17:29:41 +09:00

581 lines
19 KiB
Text

include libs/video/renderer/vulkan/test/Makemodule.am
include libs/video/renderer/vulkan/vkgen/Makemodule.am
#lib_LTLIBRARIES += @VID_REND_TARGETS@
plugin_LTLIBRARIES += @vid_render_plugins@
noinst_LTLIBRARIES += \
libs/video/renderer/libQFrenderer.la \
@render_libs@ \
@vid_render_static_plugins@
#plugins
EXTRA_LTLIBRARIES += \
libs/video/renderer/vid_render_sw.la \
libs/video/renderer/vid_render_gl.la \
libs/video/renderer/vid_render_glsl.la \
libs/video/renderer/vid_render_vulkan.la
#helper libraries
EXTRA_LTLIBRARIES += \
libs/video/renderer/librender_sw.la \
libs/video/renderer/librender_gl.la \
libs/video/renderer/librender_glsl.la \
libs/video/renderer/librender_vulkan.la
video_renderer_common_sources = \
libs/video/renderer/crosshair.c \
libs/video/renderer/font8x8.c \
libs/video/renderer/noisetextures.c \
libs/video/renderer/r_alias.c \
libs/video/renderer/r_billboard.c \
libs/video/renderer/r_dyn_textures.c \
libs/video/renderer/r_ent.c \
libs/video/renderer/r_iqm.c \
libs/video/renderer/r_sprite.c \
libs/video/renderer/vid_common.c
renderer_libs= \
@vid_render_static_plugin_libs@ \
libs/util/libQFutil.la
renderer_libadd= \
$(FREETYPE_LIBS) \
$(HARFBUZZ_LIBS)
libs_video_renderer_libQFrenderer_la_LDFLAGS= @STATIC@
libs_video_renderer_libQFrenderer_la_LIBADD=\
$(renderer_libs) \
$(renderer_libadd)
libs_video_renderer_libQFrenderer_la_DEPENDENCIES= $(renderer_libs)
libs_video_renderer_libQFrenderer_la_SOURCES=\
libs/video/renderer/r_bsp.c \
libs/video/renderer/r_cvar.c \
libs/video/renderer/r_draw.c \
libs/video/renderer/r_fog.c \
libs/video/renderer/r_graph.c \
libs/video/renderer/r_init.c \
libs/video/renderer/r_light.c \
libs/video/renderer/r_main.c \
libs/video/renderer/r_part.c \
libs/video/renderer/r_scrap.c \
libs/video/renderer/r_screen.c \
libs/video/renderer/r_progs.c
video_renderer_gl_libs= \
libs/video/renderer/librender_gl.la \
libs/models/libmodels_gl.la
libs_video_renderer_vid_render_gl_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_gl_la_LIBADD=\
$(video_renderer_gl_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_gl_la_DEPENDENCIES= $(video_renderer_gl_libs)
libs_video_renderer_vid_render_gl_la_SOURCES=\
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_gl.c
libs_video_renderer_librender_gl_la_SOURCES = \
libs/video/renderer/gl/gl_draw.c \
libs/video/renderer/gl/gl_dyn_lights.c \
libs/video/renderer/gl/gl_dyn_part.c \
libs/video/renderer/gl/gl_dyn_textures.c \
libs/video/renderer/gl/gl_fisheye.c \
libs/video/renderer/gl/gl_fog.c \
libs/video/renderer/gl/gl_graph.c \
libs/video/renderer/gl/gl_lightmap.c \
libs/video/renderer/gl/gl_mod_alias.c \
libs/video/renderer/gl/gl_mod_iqm.c \
libs/video/renderer/gl/gl_mod_sprite.c \
libs/video/renderer/gl/gl_rmain.c \
libs/video/renderer/gl/gl_rmisc.c \
libs/video/renderer/gl/gl_rsurf.c \
libs/video/renderer/gl/gl_sky.c \
libs/video/renderer/gl/gl_sky_clip.c \
libs/video/renderer/gl/gl_textures.c \
libs/video/renderer/gl/gl_warp.c \
libs/video/renderer/gl/qfgl_ext.c \
libs/video/renderer/gl/vid_common_gl.c \
libs/video/renderer/gl/vtxarray.c
shader_src= libs/video/renderer/glsl/quakeforge.glsl
shader_gen= libs/video/renderer/glsl/quakeforge.slc
SUFFIXES += .frag .vert .spv .spvc .fc .vc .slc .glsl
.glsl.slc:
$(V_SED)sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@.t &&\
$(am__mv) $@.t $@
video_renderer_glsl_libs= \
libs/video/renderer/librender_glsl.la \
libs/models/libmodels_glsl.la
libs_video_renderer_vid_render_glsl_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_glsl_la_LIBADD=\
$(video_renderer_glsl_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_glsl_la_DEPENDENCIES=$(video_renderer_glsl_libs)
libs_video_renderer_vid_render_glsl_la_SOURCES=\
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_glsl.c
libs_video_renderer_librender_glsl_la_SOURCES = \
libs/video/renderer/glsl/glsl_alias.c \
libs/video/renderer/glsl/glsl_bsp.c \
libs/video/renderer/glsl/glsl_draw.c \
libs/video/renderer/glsl/glsl_fisheye.c \
libs/video/renderer/glsl/glsl_iqm.c \
libs/video/renderer/glsl/glsl_lightmap.c \
libs/video/renderer/glsl/glsl_main.c \
libs/video/renderer/glsl/glsl_particles.c \
libs/video/renderer/glsl/glsl_shader.c \
libs/video/renderer/glsl/glsl_sprite.c \
libs/video/renderer/glsl/glsl_textures.c \
libs/video/renderer/glsl/glsl_warp.c \
libs/video/renderer/glsl/qfglsl.c \
libs/video/renderer/glsl/quakeforge.glsl \
libs/video/renderer/glsl/vid_common_glsl.c
video_renderer_sw_libs= \
libs/video/renderer/librender_sw.la \
libs/models/libmodels_sw.la
libs_video_renderer_vid_render_sw_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_sw_la_LIBADD=\
$(video_renderer_sw_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_sw_la_DEPENDENCIES= $(video_renderer_sw_libs)
libs_video_renderer_vid_render_sw_la_SOURCES=\
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_sw.c
libs_video_renderer_librender_sw_la_SOURCES = \
libs/video/renderer/sw/d_copy.S \
libs/video/renderer/sw/d_draw.S \
libs/video/renderer/sw/d_edge.c \
libs/video/renderer/sw/d_init.c \
libs/video/renderer/sw/d_modech.c \
libs/video/renderer/sw/d_part.c \
libs/video/renderer/sw/d_parta.S \
libs/video/renderer/sw/d_polysa.S \
libs/video/renderer/sw/d_polyse.c \
libs/video/renderer/sw/d_scan.c \
libs/video/renderer/sw/d_scana.S \
libs/video/renderer/sw/d_sky.c \
libs/video/renderer/sw/d_spr8.S \
libs/video/renderer/sw/d_sprite.c \
libs/video/renderer/sw/d_surf.c \
libs/video/renderer/sw/d_vars.c \
libs/video/renderer/sw/d_varsa.S \
libs/video/renderer/sw/d_zpoint.c \
libs/video/renderer/sw/draw.c \
libs/video/renderer/sw/fpu.c \
libs/video/renderer/sw/fpua.S \
libs/video/renderer/sw/nonintel.c \
libs/video/renderer/sw/surf8.S \
libs/video/renderer/sw/sw_fisheye.c \
libs/video/renderer/sw/sw_graph.c \
libs/video/renderer/sw/sw_raclip.c \
libs/video/renderer/sw/sw_raclipa.S \
libs/video/renderer/sw/sw_ralias.c \
libs/video/renderer/sw/sw_raliasa.S \
libs/video/renderer/sw/sw_rbsp.c \
libs/video/renderer/sw/sw_rdraw.c \
libs/video/renderer/sw/sw_rdrawa.S \
libs/video/renderer/sw/sw_redge.c \
libs/video/renderer/sw/sw_redgea.S \
libs/video/renderer/sw/sw_riqm.c \
libs/video/renderer/sw/sw_rmain.c \
libs/video/renderer/sw/sw_rmisc.c \
libs/video/renderer/sw/sw_rpart.c \
libs/video/renderer/sw/sw_rsky.c \
libs/video/renderer/sw/sw_rsprite.c \
libs/video/renderer/sw/sw_rsurf.c \
libs/video/renderer/sw/sw_rvarsa.S \
libs/video/renderer/sw/transform.S \
libs/video/renderer/sw/vid_common_sw.c
pl_quake_def_src = libs/video/renderer/vulkan/pl_quake_def.plist
pl_quake_def_gen = libs/video/renderer/vulkan/pl_quake_def.plc
pl_output_src = libs/video/renderer/vulkan/pl_output.plist
pl_output_gen = libs/video/renderer/vulkan/pl_output.plc
rp_defcube_src = libs/video/renderer/vulkan/rp_defcube.plist
rp_defcube_gen = libs/video/renderer/vulkan/rp_defcube.plc
rp_deferred_src = libs/video/renderer/vulkan/rp_deferred.plist
rp_deferred_gen = libs/video/renderer/vulkan/rp_deferred.plc
rp_forward_src = libs/video/renderer/vulkan/rp_forward.plist
rp_forward_gen = libs/video/renderer/vulkan/rp_forward.plc
rp_main_def_src = libs/video/renderer/vulkan/rp_main_def.plist
rp_main_def_gen = libs/video/renderer/vulkan/rp_main_def.plc
rp_output_src = libs/video/renderer/vulkan/rp_output.plist
rp_output_gen = libs/video/renderer/vulkan/rp_output.plc
rp_shadow_src = libs/video/renderer/vulkan/rp_shadow.plist
rp_shadow_gen = libs/video/renderer/vulkan/rp_shadow.plc
video_renderer_vulkan_libs = \
libs/video/renderer/librender_vulkan.la \
libs/models/libmodels_vulkan.la
libs_video_renderer_vid_render_vulkan_la_LDFLAGS= $(plugin_ldflags)
libs_video_renderer_vid_render_vulkan_la_LIBADD=\
$(video_renderer_vulkan_libs) \
$(renderer_libadd)
libs_video_renderer_vid_render_vulkan_la_DEPENDENCIES=$(video_renderer_vulkan_libs)
libs_video_renderer_vid_render_vulkan_la_SOURCES = \
$(video_renderer_common_sources) \
libs/video/renderer/vid_render_vulkan.c
libs_video_renderer_librender_vulkan_la_SOURCES = \
libs/video/renderer/vulkan/barrier.c \
libs/video/renderer/vulkan/buffer.c \
libs/video/renderer/vulkan/command.c \
libs/video/renderer/vulkan/capture.c \
libs/video/renderer/vulkan/debug.c \
libs/video/renderer/vulkan/descriptor.c \
libs/video/renderer/vulkan/device.c \
libs/video/renderer/vulkan/image.c \
libs/video/renderer/vulkan/instance.c \
libs/video/renderer/vulkan/memory.c \
libs/video/renderer/vulkan/pipeline.c \
libs/video/renderer/vulkan/projection.c \
libs/video/renderer/vulkan/render.c \
libs/video/renderer/vulkan/render_load.c \
libs/video/renderer/vulkan/resource.c \
libs/video/renderer/vulkan/scrap.c \
libs/video/renderer/vulkan/shader.c \
libs/video/renderer/vulkan/staging.c \
libs/video/renderer/vulkan/swapchain.c \
libs/video/renderer/vulkan/util.c \
libs/video/renderer/vulkan/util.h \
libs/video/renderer/vulkan/vkparse.c \
libs/video/renderer/vulkan/vulkan_alias.c \
libs/video/renderer/vulkan/vulkan_bsp.c \
libs/video/renderer/vulkan/vulkan_compose.c \
libs/video/renderer/vulkan/vulkan_draw.c \
libs/video/renderer/vulkan/vulkan_iqm.c \
libs/video/renderer/vulkan/vulkan_lighting.c \
libs/video/renderer/vulkan/vulkan_main.c \
libs/video/renderer/vulkan/vulkan_matrices.c \
libs/video/renderer/vulkan/vulkan_output.c \
libs/video/renderer/vulkan/vulkan_palette.c \
libs/video/renderer/vulkan/vulkan_particles.c \
libs/video/renderer/vulkan/vulkan_renderpass.c \
libs/video/renderer/vulkan/vulkan_scene.c \
libs/video/renderer/vulkan/vulkan_sprite.c \
libs/video/renderer/vulkan/vulkan_texture.c \
libs/video/renderer/vulkan/vulkan_translucent.c \
libs/video/renderer/vulkan/vulkan_vid_common.c
libs/video/renderer/vulkan/vkparse.lo: \
libs/video/renderer/vulkan/vkparse.c \
$(vkparse_src) \
$(pl_quake_def_gen) \
$(pl_output_gen) \
${rp_defcube_gen} \
${rp_deferred_gen} \
$(rp_forward_gen) \
$(rp_main_def_gen) \
$(rp_output_gen) \
${rp_shadow_gen}
libs/video/renderer/vulkan/shader.lo: \
libs/video/renderer/vulkan/shader.c \
$(vkshader_c)
qwaq_cmd = $(top_builddir)/ruamoko/qwaq/qwaq-cmd$(EXEEXT)
vkparse_cinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.cinc
vkparse_hinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.hinc
vkparse_src = \
$(vkparse_cinc) \
$(vkparse_hinc)
vkparse_plist = \
$(srcdir)/libs/video/renderer/vulkan/vkparse.plist
vkshaderpath = libs/video/renderer/vulkan/shader
slice_src = $(vkshaderpath)/slice.vert
slice_c = $(vkshaderpath)/slice.vert.spvc
linev_src = $(vkshaderpath)/line.vert
linev_c = $(vkshaderpath)/line.vert.spvc
linef_src = $(vkshaderpath)/line.frag
linef_c = $(vkshaderpath)/line.frag.spvc
partphysicsc_src = $(vkshaderpath)/partphysics.comp
partphysicsc_c = $(vkshaderpath)/partphysics.comp.spvc
partupdatec_src = $(vkshaderpath)/partupdate.comp
partupdatec_c = $(vkshaderpath)/partupdate.comp.spvc
particlev_src = $(vkshaderpath)/particle.vert
particlev_c = $(vkshaderpath)/particle.vert.spvc
particleg_src = $(vkshaderpath)/particle.geom
particleg_c = $(vkshaderpath)/particle.geom.spvc
particlef_src = $(vkshaderpath)/particle.frag
particlef_c = $(vkshaderpath)/particle.frag.spvc
sprite_gbufv_src = $(vkshaderpath)/sprite_gbuf.vert
sprite_gbufv_c = $(vkshaderpath)/sprite_gbuf.vert.spvc
sprite_gbuff_src = $(vkshaderpath)/sprite_gbuf.frag
sprite_gbuff_c = $(vkshaderpath)/sprite_gbuf.frag.spvc
sprite_depthv_src = $(vkshaderpath)/sprite_depth.vert
sprite_depthv_c = $(vkshaderpath)/sprite_depth.vert.spvc
sprite_depthf_src = $(vkshaderpath)/sprite_depth.frag
sprite_depthf_c = $(vkshaderpath)/sprite_depth.frag.spvc
twod_depthf_src = $(vkshaderpath)/twod_depth.frag
twod_depthf_c = $(vkshaderpath)/twod_depth.frag.spvc
twodv_src = $(vkshaderpath)/twod.vert
twodv_c = $(vkshaderpath)/twod.vert.spvc
twodf_src = $(vkshaderpath)/twod.frag
twodf_c = $(vkshaderpath)/twod.frag.spvc
quakebspv_src = $(vkshaderpath)/quakebsp.vert
quakebspv_c = $(vkshaderpath)/quakebsp.vert.spvc
quakebspf_src = $(vkshaderpath)/quakebsp.frag
quakebspf_c = $(vkshaderpath)/quakebsp.frag.spvc
bsp_depth_src = $(vkshaderpath)/bsp_depth.vert
bsp_depth_c = $(vkshaderpath)/bsp_depth.vert.spvc
bsp_gbufv_src = $(vkshaderpath)/bsp_gbuf.vert
bsp_gbufv_c = $(vkshaderpath)/bsp_gbuf.vert.spvc
bsp_gbufg_src = $(vkshaderpath)/bsp_gbuf.geom
bsp_gbufg_c = $(vkshaderpath)/bsp_gbuf.geom.spvc
bsp_gbuff_src = $(vkshaderpath)/bsp_gbuf.frag
bsp_gbuff_c = $(vkshaderpath)/bsp_gbuf.frag.spvc
bsp_shadow_src = $(vkshaderpath)/bsp_shadow.vert
bsp_shadow_c = $(vkshaderpath)/bsp_shadow.vert.spvc
bsp_skyf_src = $(vkshaderpath)/bsp_sky.frag
bsp_skyf_c = $(vkshaderpath)/bsp_sky.frag.spvc
bsp_turbf_src = $(vkshaderpath)/bsp_turb.frag
bsp_turbf_c = $(vkshaderpath)/bsp_turb.frag.spvc
lightingf_src = $(vkshaderpath)/lighting.frag
lightingf_c = $(vkshaderpath)/lighting.frag.spvc
composef_src = $(vkshaderpath)/compose.frag
composef_c = $(vkshaderpath)/compose.frag.spvc
oit_blend = $(vkshaderpath)/oit_blend.finc
oit_store = $(vkshaderpath)/oit_store.finc
oit_h = $(vkshaderpath)/oit.h
matrices_h = $(vkshaderpath)/matrices.h
entity_h = $(vkshaderpath)/entity.h
aliasv_src = $(vkshaderpath)/alias.vert
aliasv_c = $(vkshaderpath)/alias.vert.spvc
aliasf_src = $(vkshaderpath)/alias.frag
aliasf_c = $(vkshaderpath)/alias.frag.spvc
alias_depth_src = $(vkshaderpath)/alias_depth.vert
alias_depth_c = $(vkshaderpath)/alias_depth.vert.spvc
alias_gbuf_src = $(vkshaderpath)/alias_gbuf.frag
alias_gbuf_c = $(vkshaderpath)/alias_gbuf.frag.spvc
alias_shadow_src = $(vkshaderpath)/alias_shadow.vert
alias_shadow_c = $(vkshaderpath)/alias_shadow.vert.spvc
iqmv_src = $(vkshaderpath)/iqm.vert
iqmv_c = $(vkshaderpath)/iqm.vert.spvc
iqmf_src = $(vkshaderpath)/iqm.frag
iqmf_c = $(vkshaderpath)/iqm.frag.spvc
output_src = $(vkshaderpath)/output.frag
output_c = $(vkshaderpath)/output.frag.spvc
passthrough_src = $(vkshaderpath)/passthrough.vert
passthrough_c = $(vkshaderpath)/passthrough.vert.spvc
fstriangle_src = $(vkshaderpath)/fstriangle.vert
fstriangle_c = $(vkshaderpath)/fstriangle.vert.spvc
fstrianglest_src = $(vkshaderpath)/fstrianglest.vert
fstrianglest_c = $(vkshaderpath)/fstrianglest.vert.spvc
pushcolor_src = $(vkshaderpath)/pushcolor.frag
pushcolor_c = $(vkshaderpath)/pushcolor.frag.spvc
fisheye_src = $(vkshaderpath)/fisheye.frag
fisheye_c = $(vkshaderpath)/fisheye.frag.spvc
waterwarp_src = $(vkshaderpath)/waterwarp.frag
waterwarp_c = $(vkshaderpath)/waterwarp.frag.spvc
$(slice_c): $(slice_src) $(matrices_h)
$(linev_c): $(linev_src) $(matrices_h)
$(linef_c): $(linef_src)
$(partphysicsc_c): $(partphysicsc_src)
$(partupdatec_c): $(partupdatec_src)
$(particlev_c): $(particlev_src) $(matrices_h)
$(particleg_c): $(particleg_src) $(matrices_h)
$(particlef_c): $(particlef_src) $(oit_store) $(oit_h)
$(sprite_gbufv_c): $(sprite_gbufv_src) $(matrices_h)
$(sprite_gbuff_c): $(sprite_gbuff_src)
$(sprite_depthv_c): $(sprite_depthv_src) $(matrices_h)
$(sprite_depthf_c): $(sprite_depthf_src)
$(twod_depthf_c): $(twod_depthf_src)
$(twodv_c): $(twodv_src) $(matrices_h)
$(twodf_c): $(twodf_src)
$(quakebspv_c): $(quakebspv_src) $(entity_h) $(matrices_h)
$(quakebspf_c): $(quakebspf_src)
$(bsp_depth_c): $(bsp_depth_src) $(entity_h) $(matrices_h)
$(bsp_gbufv_c): $(bsp_gbufv_src) $(entity_h) $(matrices_h)
$(bsp_gbufg_c): $(bsp_gbufg_src) $(matrices_h)
$(bsp_gbuff_c): $(bsp_gbuff_src)
$(bsp_shadow_c): $(bsp_shadow_src) $(entity_h)
$(bsp_skyf_c): $(bsp_skyf_src) $(oit_store) $(oit_h)
$(bsp_turbf_c): $(bsp_turbf_src) $(oit_store) $(oit_h)
$(lightingf_c): $(lightingf_src)
$(composef_c): $(composef_src) $(oit_blend) $(oit_h)
$(aliasv_c): $(aliasv_src) $(matrices_h)
$(alias_depth_c): $(alias_depth_src) $(matrices_h)
$(aliasf_c): $(aliasf_src)
$(alias_gbuf_c): $(alias_gbuf_src)
$(alias_shadow_c): $(alias_shadow_src)
$(iqmv_c): $(iqmv_src) $(matrices_h)
$(iqmf_c): $(iqmf_src)
$(output_c): $(output_src) $(matrices_h)
$(passthrough_c): $(passthrough_src)
$(fstriangle_c): $(fstriangle_src)
$(fstrianglest_c): $(fstrianglest_src)
$(pushcolor_c): $(pushcolor_src)
$(fisheye_c): $(fisheye_src) $(matrices_h)
$(waterwarp_c): $(waterwarp_src) $(matrices_h)
vkshader_c = \
$(slice_c) \
$(linev_c) \
$(linef_c) \
$(partphysicsc_c) \
$(partupdatec_c) \
$(particlev_c) \
$(particleg_c) \
$(particlef_c) \
$(sprite_gbufv_c) \
$(sprite_gbuff_c) \
$(sprite_depthv_c) \
$(sprite_depthf_c) \
$(twodv_c) \
$(twodf_c) \
$(twod_depthf_c) \
$(quakebspv_c) \
$(quakebspf_c) \
$(bsp_depth_c) \
$(bsp_gbufv_c) \
$(bsp_gbufg_c) \
$(bsp_gbuff_c) \
$(bsp_shadow_c) \
$(bsp_skyf_c) \
$(bsp_turbf_c) \
$(lightingf_c) \
$(composef_c) \
$(aliasv_c) \
$(alias_depth_c) \
$(aliasf_c) \
$(alias_gbuf_c) \
$(alias_shadow_c) \
$(iqmv_c) \
$(iqmf_c) \
$(output_c) \
$(passthrough_c) \
$(fstriangle_c) \
$(fstrianglest_c) \
$(pushcolor_c) \
$(shadow_c) \
$(fisheye_c) \
$(waterwarp_c)
V_VKGEN = $(V_VKGEN_@AM_V@)
V_VKGEN_ = $(V_VKGEN_@AM_DEFAULT_V@)
V_VKGEN_0 = @echo " VKGEN " $@;
V_VKGEN_1 =
$(vkparse_cinc): $(vkgen) $(qwaq_cmd) $(vkparse_plist)
$(V_VKGEN)$(QWAQ) $(vkgen) -- $(vkparse_plist) $(vkparse_cinc).t $(vkparse_hinc).t &&\
$(am__mv) $(vkparse_cinc).t $(vkparse_cinc) &&\
$(am__mv) $(vkparse_hinc).t $(vkparse_hinc)
$(vkparse_hinc): $(vkparse_cinc)
# do nothing: hinc generated at the same time as cinc
CLEANFILES += \
libs/video/renderer/glsl/*.vc \
libs/video/renderer/glsl/*.fc \
libs/video/renderer/glsl/*.slc \
libs/video/renderer/vulkan/*.plc \
libs/video/renderer/vulkan/shader/*.spv \
libs/video/renderer/vulkan/shader/*.spvc \
vkgen.sym \
$(vkparse_src)
BUILT_SOURCES += $(shader_gen)
#shader_DATA += \
# libs/video/renderer/vulkan/passthrough.vert.spv \
# libs/video/renderer/vulkan/pushcolor.frag.spv
EXTRA_DIST += \
libs/video/renderer/vulkan/vkparse.plist \
libs/video/renderer/vulkan/vkparse.h \
$(rp_defcube_src) \
$(rp_deferred_src) \
$(rp_forward_src) \
$(rp_main_def_src) \
$(rp_output_src) \
$(rp_shadow_src) \
$(pl_quake_def_src) \
$(pl_output_src) \
$(oit_blend) \
$(oit_store) \
$(oit_h) \
$(matrices_h) \
$(entity_h) \
$(slice_src) \
$(linev_src) \
$(linef_src) \
$(partphysicsc_src) \
$(partupdatec_src) \
$(particlev_src) \
$(particleg_src) \
$(particlef_src) \
$(sprite_gbufv_src) \
$(sprite_gbuff_src) \
$(sprite_depthv_src) \
$(sprite_depthf_src) \
$(twod_depthf_src) \
$(twodv_src) \
$(twodf_src) \
$(quakebspv_src) \
$(quakebspf_src) \
$(bsp_depth_src) \
$(bsp_gbufv_src) \
$(bsp_gbufg_src) \
$(bsp_gbuff_src) \
$(bsp_shadow_src) \
$(bsp_skyf_src) \
$(bsp_turbf_src) \
$(lightingf_src) \
$(composef_src) \
$(aliasv_src) \
$(aliasf_src) \
$(alias_depth_src) \
$(alias_gbuf_src) \
$(alias_shadow_src) \
$(iqmv_src) \
$(iqmf_src) \
$(output_src) \
$(passthrough_src) \
$(fstriangle_src) \
$(fstrianglest_src) \
$(pushcolor_src) \
$(fisheye_src) \
$(waterwarp_src)