quakeforge/libs
Bill Currie 55d3193b5f [vid] Set pixel format for OpenGL
This gets the GL and GLSL renderers working for the -win targets... sort
of: they are upside down and GLSL's bsp surfaces are black (same as
Vulkan). However, with this, all 5 renderers at least limp along for
-win, 4/5 work for -sdl.
2021-03-31 16:25:19 +09:00
..
audio [win] Clean up a pile of messy externs 2021-03-31 10:36:30 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [nq] Sort out some of the issues with keydest 2021-03-29 22:39:43 +09:00
entity [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
gamecode [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gib [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
models [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
net [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
qw [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
ruamoko [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
video [vid] Set pixel format for OpenGL 2021-03-31 16:25:19 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00