quakeforge/libs/gamecode
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
pr_debug.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_edict.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_exec.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_load.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00