quakeforge/libs/gamecode
Bill Currie 5588d0de60 [gamecode] Separate debug byte-swap and pointer init
PR_LoadDebug now does only the initial version and crc checks, and the
byte-swapping of the loaded symbols file. PR_DebugSetSym sets up all the
pointers.
2021-12-26 22:39:37 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [gamecode] Use a new developer flag for builtin debug 2021-12-24 06:45:13 +09:00
pr_debug.c [gamecode] Separate debug byte-swap and pointer init 2021-12-26 22:39:37 +09:00
pr_edict.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_exec.c [gamecode] Correct pop implementations 2021-07-19 22:31:22 +09:00
pr_load.c [gamecode] Create hash tables in PR_Init 2021-12-26 20:33:37 +09:00
pr_opcode.c [gamecode] Be more forgiving of unresolved builtins 2021-07-26 13:35:35 +09:00
pr_parse.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Use a flag for format width 2021-09-25 13:24:48 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00