quakeforge/libs/gamecode
Bill Currie 9fbff2f4d5 Do an audit of the Makefile.am files.
o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
    specificatiion.
  o libraries now use a lib_ldflags macro to keep things consistent
  o duplication of source/lib names has been minimized (particularly in
    the libraries; more work needs to be done for the executables)
  o automake spec blocks have been organized (again, more work needs to be
    done for the executables)
2012-02-07 16:04:19 +09:00
..
Makefile.am Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
pr_builtins.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_debug.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_edict.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_exec.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_load.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_opcode.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_parse.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_resolve.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_resource.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_strings.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
pr_zone.c Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00