quakeforge/libs/video/renderer/glsl
Bill Currie c5731374cd [glsl] Separate out the trails implementation
This gets things *compiling* again, though it's still non-functional and
definitely wrong (don't want trail in renderer_t), but I need to think
about the design for getting trails as components. Also need to think
about integrating trails into the client effects system so trails can be
shared between renderers.
2023-10-03 13:49:25 +09:00
..
glsl_alias.c [gl,glsl,sw] Skip onlyshadows alias models 2023-08-14 14:53:43 +09:00
glsl_bsp.c [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
glsl_draw.c [glsl] Use a unified queue for batched quads 2023-07-10 19:12:41 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [iqm] Use type-specified enums 2023-09-04 12:24:40 +09:00
glsl_lightmap.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_main.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_particles.c [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
glsl_shader.c Merge branch 'master' into wip-trails 2023-07-12 21:12:01 +09:00
glsl_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_trails.c [glsl] Separate out the trails implementation 2023-10-03 13:49:25 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl Merge branch 'master' into wip-trails 2023-07-12 21:12:01 +09:00
sgustavson.glsl Remove the version controls. 2014-01-31 11:59:07 +09:00
vid_common_glsl.c Merge branch 'master' into wip-trails 2023-07-12 21:12:01 +09:00