..
glsl_alias.c
[gl,glsl,sw] Skip onlyshadows alias models
2023-08-14 14:53:43 +09:00
glsl_bsp.c
[scene] Remove full_transform from renderer_t
2023-08-05 15:56:01 +09:00
glsl_draw.c
[glsl] Use a unified queue for batched quads
2023-07-10 19:12:41 +09:00
glsl_fisheye.c
[glsl] Fix some GLSL conformance issues
2022-11-03 16:42:49 +09:00
glsl_iqm.c
[iqm] Use type-specified enums
2023-09-04 12:24:40 +09:00
glsl_lightmap.c
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
glsl_main.c
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
glsl_particles.c
[glsl] Separate out the trails implementation
2023-10-03 13:49:25 +09:00
glsl_shader.c
Merge branch 'master' into wip-trails
2023-07-12 21:12:01 +09:00
glsl_sprite.c
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
glsl_textures.c
[glsl] Be more null-safe for free/destroy functions
2023-03-06 18:21:13 +09:00
glsl_trails.c
[glsl] Separate out the trails implementation
2023-10-03 13:49:25 +09:00
glsl_warp.c
[glsl] Fix some GLSL conformance issues
2022-11-03 16:42:49 +09:00
qfglsl.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
quakeforge.glsl
Merge branch 'master' into wip-trails
2023-07-12 21:12:01 +09:00
sgustavson.glsl
Remove the version controls.
2014-01-31 11:59:07 +09:00
vid_common_glsl.c
Merge branch 'master' into wip-trails
2023-07-12 21:12:01 +09:00