mirror of
https://git.code.sf.net/p/quake/quakeforge
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c366b1b7bb
It turned out the bindless approach wouldn't work too well for my design of the sprite objects, but I don't think that's a big issue at this stage (and it seems bindless is causing problems for brush/alias rendering via renderdoc and on my versa pro). However, I have figured out how to make effective use of descriptor sets (finally :P). The actual normal still needs checking, but the sprites are currently unlit so not an issue at this stage. |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |