quakeforge/libs/video/renderer/vulkan/vulkan_alias.c
Bill Currie 56c2fa380b [vulkan] Implement view model rendering
Quake just looked wrong without the view model. I can't say I like the
way the depth range is hacked, but it was necessary because the view
model needs to be processed along with the rest of the alias models
(didn't feel like adding more command buffers, which I imagine would be
expensive with the pipeline switching).
2021-07-25 14:03:25 +09:00

379 lines
11 KiB
C

/*
vulkan_alias.c
Vulkan alias model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static const char * __attribute__((used)) alias_pass_names[] = {
"depth",
"g-buffer",
"translucent",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_aliasDepth
QFV_passGBuffer, // QFV_aliasGBuffer
QFV_passTranslucent, // QFV_aliasTranslucent
};
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_alias_skin_t *skin,
void *vert_constants, int vert_size,
void *frag_constants, int frag_size,
aliashdr_t *hdr, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
__auto_type mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
VkDeviceSize offsets[] = {
pose1 * hdr->poseverts * sizeof (aliasvrt_t),
pose2 * hdr->poseverts * sizeof (aliasvrt_t),
0,
};
VkBuffer buffers[] = {
mesh->vertex_buffer,
mesh->vertex_buffer,
mesh->uv_buffer,
};
int bindingCount = skin ? 3 : 2;
dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
VK_INDEX_TYPE_UINT32);
dfunc->vkCmdPushConstants (cmd, actx->layout, VK_SHADER_STAGE_VERTEX_BIT,
0, vert_size, vert_constants);
if (skin) {
dfunc->vkCmdPushConstants (cmd, actx->layout,
VK_SHADER_STAGE_FRAGMENT_BIT,
68, frag_size, frag_constants);
aframe->imageInfo[0].imageView = skin->view;
dfunc->vkCmdPushDescriptorSetKHR (cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout,
0, ALIAS_IMAGE_INFOS,
aframe->descriptors
+ ALIAS_BUFFER_INFOS);
}
dfunc->vkCmdDrawIndexed (cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
}
void
Vulkan_DrawAlias (entity_t *ent, vulkan_ctx_t *ctx)
{
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
model_t *model = ent->renderer.model;
aliashdr_t *hdr;
qfv_alias_skin_t *skin;
animation_t *animation = &ent->animation;
struct {
mat4f_t mat;
float blend;
} vertex_constants;
byte fragment_constants[3][4];
if (!(hdr = model->aliashdr)) {
hdr = Cache_Get (&model->cache);
}
Transform_GetWorldMatrix (ent->transform, vertex_constants.mat);
vertex_constants.blend = R_AliasGetLerpedFrames (animation, hdr);
if (0/*XXX ent->skin && ent->skin->tex*/) {
//skin = ent->skin->tex;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (animation, ent->renderer.skinnum, hdr);
skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
}
QuatScale (ent->renderer.colormod, 255, fragment_constants[0]);
QuatCopy (skin->colora, fragment_constants[1]);
QuatCopy (skin->colorb, fragment_constants[2]);
emit_commands (aframe->cmdSet.a[QFV_aliasDepth],
ent->animation.pose1, ent->animation.pose2,
0, &vertex_constants, 17 * sizeof (float),
fragment_constants, sizeof (fragment_constants),
hdr, ctx);
emit_commands (aframe->cmdSet.a[QFV_aliasGBuffer],
ent->animation.pose1, ent->animation.pose2,
skin, &vertex_constants, 17 * sizeof (float),
fragment_constants, sizeof (fragment_constants),
hdr, ctx);
}
static void
alias_begin_subpass (QFV_AliasSubpass subpass, VkPipeline pipeline,
vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = aframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
ctx->renderpass, subpass_map[subpass],
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "alias:%s",
alias_pass_names[subpass]),
{ 0.6, 0.5, 0, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
//VkDescriptorSet sets[] = {
// aframe->descriptors[0].dstSet,
// aframe->descriptors[1].dstSet,
//};
//dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
// actx->layout, 0, 2, sets, 0, 0);
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout,
0, 1, aframe->descriptors + 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &ctx->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &ctx->scissor);
//dfunc->vkUpdateDescriptorSets (device->dev, 2, aframe->descriptors, 0, 0);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
alias_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
void
Vulkan_AliasBegin (vulkan_ctx_t *ctx)
{
aliasctx_t *actx = ctx->alias_context;
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
//XXX quat_t fog;
DARRAY_APPEND (&cframe->cmdSets[QFV_passDepth],
aframe->cmdSet.a[QFV_aliasDepth]);
DARRAY_APPEND (&cframe->cmdSets[QFV_passGBuffer],
aframe->cmdSet.a[QFV_aliasGBuffer]);
//FIXME need per frame matrices
aframe->bufferInfo[0].buffer = ctx->matrices.buffer_3d;
alias_begin_subpass (QFV_aliasDepth, actx->depth, ctx);
alias_begin_subpass (QFV_aliasGBuffer, actx->gbuf, ctx);
}
void
Vulkan_AliasEnd (vulkan_ctx_t *ctx)
{
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
alias_end_subpass (aframe->cmdSet.a[QFV_aliasDepth], ctx);
alias_end_subpass (aframe->cmdSet.a[QFV_aliasGBuffer], ctx);
}
void
Vulkan_AliasDepthRange (vulkan_ctx_t *ctx, float minDepth, float maxDepth)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
VkViewport viewport = ctx->viewport;
viewport.minDepth = minDepth;
viewport.maxDepth = maxDepth;
dfunc->vkCmdSetViewport (aframe->cmdSet.a[QFV_aliasDepth], 0, 1,
&viewport);
dfunc->vkCmdSetViewport (aframe->cmdSet.a[QFV_aliasGBuffer], 0, 1,
&viewport);
}
static VkDescriptorBufferInfo base_buffer_info = {
0, 0, VK_WHOLE_SIZE
};
static VkDescriptorImageInfo base_image_info = {
0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
};
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, 0, 0
};
static VkWriteDescriptorSet base_image_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0, 0, 0
};
void
Vulkan_Alias_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
ctx->alias_context = actx;
size_t frames = ctx->frames.size;
DARRAY_INIT (&actx->frames, frames);
DARRAY_RESIZE (&actx->frames, frames);
actx->frames.grow = 0;
actx->depth = Vulkan_CreatePipeline (ctx, "alias_depth");
actx->gbuf = Vulkan_CreatePipeline (ctx, "alias_gbuf");
actx->layout = Vulkan_CreatePipelineLayout (ctx, "alias_layout");
actx->sampler = Vulkan_CreateSampler (ctx, "alias_sampler");
/*__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (2 * frames, alloca);
for (size_t i = 0; i < layouts->size / 2; i++) {
__auto_type mats = QFV_GetDescriptorSetLayout (ctx, "alias.matrices");
__auto_type lights = QFV_GetDescriptorSetLayout (ctx, "alias.lights");
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
mats, va (ctx->va_ctx, "set_layout:%s:%d",
"alias.matrices", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
lights, va (ctx->va_ctx, "set_layout:%s:%d",
"alias.lights", i));
layouts->a[2 * i + 0] = mats;
layouts->a[2 * i + 1] = lights;
}*/
//__auto_type pool = QFV_GetDescriptorPool (ctx, "alias.pool");
//__auto_type sets = QFV_AllocateDescriptorSet (device, pool, layouts);
for (size_t i = 0; i < frames; i++) {
__auto_type aframe = &actx->frames.a[i];
DARRAY_INIT (&aframe->cmdSet, QFV_aliasNumPasses);
DARRAY_RESIZE (&aframe->cmdSet, QFV_aliasNumPasses);
aframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &aframe->cmdSet);
for (int j = 0; j < QFV_aliasNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
aframe->cmdSet.a[j],
va (ctx->va_ctx, "cmd:alias:%zd:%s", i,
alias_pass_names[j]));
}
for (int j = 0; j < ALIAS_BUFFER_INFOS; j++) {
aframe->bufferInfo[j] = base_buffer_info;
aframe->descriptors[j] = base_buffer_write;
//aframe->descriptors[j].dstSet = sets->a[ALIAS_BUFFER_INFOS*i + j];
aframe->descriptors[j].dstBinding = j;
aframe->descriptors[j].pBufferInfo = &aframe->bufferInfo[j];
}
for (int j = 0; j < ALIAS_IMAGE_INFOS; j++) {
aframe->imageInfo[j] = base_image_info;
aframe->imageInfo[j].sampler = actx->sampler;
int k = j + ALIAS_BUFFER_INFOS;
aframe->descriptors[k] = base_image_write;
aframe->descriptors[k].dstBinding = k;
aframe->descriptors[k].pImageInfo = &aframe->imageInfo[j];
}
}
//free (sets);
}
void
Vulkan_Alias_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
for (size_t i = 0; i < actx->frames.size; i++) {
__auto_type aframe = &actx->frames.a[i];
free (aframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, actx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, actx->gbuf, 0);
free (actx->frames.a);
free (actx);
}