mirror of
https://git.code.sf.net/p/quake/quakeforge
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524c1e27c4
The models are broken up into N sub-(sub-)models, one for each texture, but all faces using the same texture are drawn as an instance, making for both reduced draw calls and reduced index buffer use (and thus, hopefully, reduced bandwidth). While texture animations are broken, this does mark a significant milestone towards implementing shadows as it should now be possible to use multiple threads (with multiple index and entid buffers) to render the depth buffers for all the lights.
215 lines
5.7 KiB
C
215 lines
5.7 KiB
C
/*
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vulkan_scene.c
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Vulkan scene handling
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2022/5/24
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include "QF/mathlib.h"
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#include "QF/set.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_scene.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/resource.h"
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#include "vid_vulkan.h"
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static const int qfv_max_entities = 4096; //FIXME should make dynamic
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int
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Vulkan_Scene_MaxEntities (vulkan_ctx_t *ctx)
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{
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scenectx_t *sctx = ctx->scene_context;
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return sctx->max_entities;
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}
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VkDescriptorSet
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Vulkan_Scene_Descriptors (vulkan_ctx_t *ctx)
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{
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scenectx_t *sctx = ctx->scene_context;
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scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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return sframe->descriptors;
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}
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int
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Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t *entity)
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{
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scenectx_t *sctx = ctx->scene_context;
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scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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entdata_t *entdata = 0;
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//lock
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int id = -entity->id;
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if (!set_is_member (sframe->pooled_entities, id)) {
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if (sframe->entity_pool.size < sframe->entity_pool.maxSize) {
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set_add (sframe->pooled_entities, id);
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entity->renderer.render_id = sframe->entity_pool.size++;
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entdata = sframe->entity_pool.a + entity->renderer.render_id;
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} else {
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entity->renderer.render_id = -1;
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}
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}
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//unlock
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if (entdata) {
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mat4f_t f;
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if (entity->transform) { //FIXME give world entity an entity :P
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mat4ftranspose (f, Transform_GetWorldMatrixPtr (entity->transform));
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entdata->xform[0] = f[0];
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entdata->xform[1] = f[1];
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entdata->xform[2] = f[2];
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} else {
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entdata->xform[0] = (vec4f_t) { 1, 0, 0, 0 };
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entdata->xform[1] = (vec4f_t) { 0, 1, 0, 0 };
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entdata->xform[2] = (vec4f_t) { 0, 0, 1, 0 };
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}
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entdata->color = (vec4f_t) { QuatExpand (entity->renderer.colormod) };
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}
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return entity->renderer.render_id;
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}
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void
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Vulkan_Scene_Flush (vulkan_ctx_t *ctx)
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{
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scenectx_t *sctx = ctx->scene_context;
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scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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set_empty (sframe->pooled_entities);
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sframe->entity_pool.size = 0;
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}
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static VkWriteDescriptorSet base_buffer_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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0, 0, 0
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};
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void
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Vulkan_Scene_Init (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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qfvPushDebug (ctx, "scene init");
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scenectx_t *sctx = calloc (1, sizeof (scenectx_t)
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+ sizeof (qfv_resource_t)
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+ sizeof (qfv_resobj_t));
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ctx->scene_context = sctx;
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sctx->max_entities = qfv_max_entities;
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size_t frames = ctx->frames.size;
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DARRAY_INIT (&sctx->frames, frames);
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DARRAY_RESIZE (&sctx->frames, frames);
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sctx->frames.grow = 0;
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sctx->entities = (qfv_resource_t *) &sctx[1];
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*sctx->entities = (qfv_resource_t) {
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.name = "scene",
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.va_ctx = ctx->va_ctx,
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.memory_properties = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.num_objects = 1,
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.objects = (qfv_resobj_t *) &sctx->entities[1],
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};
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sctx->entities->objects[0] = (qfv_resobj_t) {
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.name = "entities",
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.type = qfv_res_buffer,
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.buffer = {
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.size = frames * qfv_max_entities * sizeof (entdata_t),
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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},
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};
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QFV_CreateResource (device, sctx->entities);
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sctx->pool = Vulkan_CreateDescriptorPool (ctx, "entity_pool");
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sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "entity_set");
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__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
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for (size_t i = 0; i < layouts->size; i++) {
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layouts->a[i] = sctx->setLayout;
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}
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__auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts);
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entdata_t *entdata;
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dfunc->vkMapMemory (device->dev, sctx->entities->memory, 0, VK_WHOLE_SIZE,
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0, (void **) &entdata);
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VkBuffer buffer = sctx->entities->objects[0].buffer.buffer;
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size_t entdata_size = qfv_max_entities * sizeof (entdata_t);
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for (size_t i = 0; i < frames; i++) {
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__auto_type sframe = &sctx->frames.a[i];
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sframe->descriptors = sets->a[i];
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VkDescriptorBufferInfo bufferInfo = {
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buffer, i * entdata_size, entdata_size
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};
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VkWriteDescriptorSet write[1];
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write[0] = base_buffer_write;
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write[0].dstSet = sframe->descriptors;
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write[0].pBufferInfo = &bufferInfo;
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dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
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sframe->entity_pool = (entdataset_t) {
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.maxSize = qfv_max_entities,
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.a = entdata + i * qfv_max_entities,
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};
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sframe->pooled_entities = set_new ();
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}
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free (sets);
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qfvPopDebug (ctx);
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}
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void
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Vulkan_Scene_Shutdown (vulkan_ctx_t *ctx)
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{
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qfvPushDebug (ctx, "scene shutdown");
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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scenectx_t *sctx = ctx->scene_context;
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for (size_t i = 0; i < sctx->frames.size; i++) {
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__auto_type sframe = &sctx->frames.a[i];
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set_delete (sframe->pooled_entities);
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}
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dfunc->vkUnmapMemory (device->dev, sctx->entities->memory);
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QFV_DestroyResource (device, sctx->entities);
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free (sctx->frames.a);
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free (sctx);
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qfvPopDebug (ctx);
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}
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