quakeforge/libs/video/renderer
Bill Currie 9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
..
gl bring back the alpha setting for dlights (finally found out what it was 2004-05-03 06:21:39 +00:00
sw remove some dead code 2004-05-03 04:52:00 +00:00
sw32 remove some dead code 2004-05-03 04:52:00 +00:00
.gitignore
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c add r_norefresh support to sw and sw32 and rename the console side of the 2004-04-16 03:24:10 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c the rest of Grievre's lighting tweaks 2004-05-02 21:21:00 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
r_screen.c final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00