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https://git.code.sf.net/p/quake/quakeforge
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03e867f0f8
Forcing hidden views and doing the outlines for the screen canvas were part of sorting out weirdnesses with canvases and component sub-pools.
291 lines
7.1 KiB
C
291 lines
7.1 KiB
C
/*
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hud.c
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Heads-up display bar
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include "QF/cvar.h"
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#include "QF/gib.h"
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#include "QF/screen.h"
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#include "QF/render.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/ui/canvas.h"
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#include "QF/ui/passage.h"
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#include "QF/ui/view.h"
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#include "compat.h"
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#include "client/hud.h"
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#include "client/screen.h"
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ecs_system_t hud_psgsys;
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uint32_t hud_canvas;
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int hud_sb_lines;
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int hud_sbar;
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static cvar_t hud_sbar_cvar = {
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.name = "hud_sbar",
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.description =
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"status bar mode: 0 = hud, 1 = oldstyle",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_sbar },
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};
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grav_t hud_scoreboard_gravity = grav_center;
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#if 0
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static cvar_t hud_scoreboard_gravity_cvar = {
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.name = "hud_scoreboard_gravity",
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.description =
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"control placement of scoreboard overlay: center, northwest, north, "
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"northeast, west, east, southwest, south, southeast",
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.default_value = "center",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &grav_t_type, .value = &hud_scoreboard_gravity },
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};
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#endif
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int hud_swap;
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static cvar_t hud_swap_cvar = {
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.name = "hud_swap",
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.description =
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"new HUD on left side?",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_swap },
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};
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int hud_fps;
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static cvar_t hud_fps_cvar = {
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.name = "hud_fps",
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.description =
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"display realtime frames per second",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_fps },
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};
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int hud_ping;
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static cvar_t hud_ping_cvar = {
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.name = "hud_ping",
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.description =
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"display current ping to server",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_ping },
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};
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int hud_pl;
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static cvar_t hud_pl_cvar = {
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.name = "hud_pl",
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.description =
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"display current packet loss to server",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_pl },
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};
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int hud_time;
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static cvar_t hud_time_cvar = {
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.name = "hud_time",
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.description =
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"display the current time",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &hud_time },
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};
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int hud_debug;
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static cvar_t hud_debug_cvar = {
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.name = "hud_debug",
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.description =
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"display hud view outlines for debugging",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &hud_debug },
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};
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view_t hud_canvas_view;
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static void
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hud_add_outlines (view_t view, byte color)
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{
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Ent_SetComponent (view.id, canvas_outline, view.reg, &color);
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uint32_t count = View_ChildCount (view);
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for (uint32_t i = 0; i < count; i++) {
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hud_add_outlines (View_GetChild (view, i), color);
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}
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}
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static void
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hud_remove_outlines (view_t view)
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{
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Ent_RemoveComponent (view.id, canvas_outline, view.reg);
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uint32_t count = View_ChildCount (view);
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for (uint32_t i = 0; i < count; i++) {
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hud_remove_outlines (View_GetChild (view, i));
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}
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}
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static void
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hud_debug_f (void *data, const cvar_t *cvar)
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{
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if (!View_Valid (hud_canvas_view)) {
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return;
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}
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if (hud_debug) {
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hud_add_outlines (hud_canvas_view, 0x6f);
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} else {
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hud_remove_outlines (hud_canvas_view);
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}
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}
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static void
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hud_sbar_f (void *data, const cvar_t *cvar)
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{
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HUD_Calc_sb_lines (*r_data->scr_viewsize);
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SCR_SetBottomMargin (hud_sbar ? hud_sb_lines : 0);
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#if 0//XXX
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if (hud_sbar) {
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view_remove (hud_main_view, hud_main_view->children[0]);
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} else {
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view_remove (hud_main_view, hud_main_view->children[0]);
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view_insert (hud_main_view, hud_canvas_view, 0);
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}
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#endif
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}
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static void
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hud_swap_f (void *data, const cvar_t *cvar)
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{
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#if 0//XXX
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if (hud_swap) {
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//FIXME why is this needed for nq but not for qw?
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hud_armament_view->children[0]->gravity = grav_northwest;
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hud_armament_view->children[1]->gravity = grav_southeast;
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view_setgravity (hud_armament_view, grav_southwest);
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view_setgravity (hud_stuff_view, grav_southeast);
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} else {
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//FIXME why is this needed for nq but not for qw?
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hud_armament_view->children[0]->gravity = grav_northeast;
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hud_armament_view->children[1]->gravity = grav_southwest;
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view_setgravity (hud_armament_view, grav_southeast);
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view_setgravity (hud_stuff_view, grav_southwest);
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}
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view_move (hud_armament_view, hud_armament_view->xpos,
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hud_armament_view->ypos);
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view_move (hud_stuff_view, hud_stuff_view->xpos, hud_stuff_view->ypos);
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#endif
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}
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#if 0
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static void
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hud_scoreboard_gravity_f (void *data, const cvar_t *cvar)
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{
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if (View_Valid (hud_overlay_view)) {
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View_SetGravity (hud_overlay_view, hud_scoreboard_gravity);
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}
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}
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#endif
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static void
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C_GIB_HUD_Enable_f (void)
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{
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//hud_canvas_view->visible = 1;
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}
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static void
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C_GIB_HUD_Disable_f (void)
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{
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//hud_canvas_view->visible = 0;
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}
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void
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HUD_Init (ecs_registry_t *reg)
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{
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hud_psgsys = (ecs_system_t) {
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.reg = reg,
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.base = ECS_RegisterComponents (reg, passage_components,
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passage_comp_count),
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};
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// register GIB builtins
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GIB_Builtin_Add ("HUD::enable", C_GIB_HUD_Enable_f);
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GIB_Builtin_Add ("HUD::disable", C_GIB_HUD_Disable_f);
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}
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void
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HUD_Init_Cvars (void)
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{
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Cvar_Register (&hud_fps_cvar, 0, 0);
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Cvar_MakeAlias ("show_fps", &hud_fps_cvar);
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Cvar_Register (&hud_ping_cvar, 0, 0);
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Cvar_Register (&hud_pl_cvar, 0, 0);
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Cvar_Register (&hud_time_cvar, 0, 0);
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Cvar_Register (&hud_debug_cvar, hud_debug_f, 0);
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Cvar_Register (&hud_sbar_cvar, hud_sbar_f, 0);
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Cvar_Register (&hud_swap_cvar, hud_swap_f, 0);
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#if 0
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Cvar_Register (&hud_scoreboard_gravity_cvar, hud_scoreboard_gravity_f, 0);
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#endif
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}
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void
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HUD_CreateCanvas (canvas_system_t canvas_sys)
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{
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hud_canvas = Canvas_New (canvas_sys);
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hud_canvas_view = Canvas_GetRootView (canvas_sys, hud_canvas);
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View_SetPos (hud_canvas_view, 0, 0);
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View_SetLen (hud_canvas_view, viddef.width, viddef.height);
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View_SetGravity (hud_canvas_view, grav_northwest);
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View_SetVisible (hud_canvas_view, 1);
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}
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void
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HUD_Calc_sb_lines (int view_size)
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{
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#if 0//XXX
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int stuff_y;
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if (view_size >= 120) {
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hud_sb_lines = 0;
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stuff_y = 0;
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} else if (view_size >= 110) {
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hud_sb_lines = 24;
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hud_inventory_view->visible = 0;
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hud_armament_view->visible = 0;
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stuff_y = 32;
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} else {
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hud_sb_lines = 48;
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hud_inventory_view->visible = 1;
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hud_armament_view->visible = 1;
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stuff_y = 48;
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}
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if (hud_sb_lines) {
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hud_canvas_view->visible = 1;
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view_resize (hud_canvas_view, hud_canvas_view->xlen, hud_sb_lines);
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} else {
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hud_canvas_view->visible = 0;
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}
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view_move (hud_stuff_view, hud_stuff_view->xpos, stuff_y);
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#endif
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}
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