quakeforge/include/d_local.h
Bill Currie 20c861027e [sw] Take advantage of the ECS for edge rendering
This fixes the segfault due to the world entity not actually existing,
without adding a world entity. It takes advantage of the ECS in that the
edge renderer needs only the world matrix, brush model pointer, and the
animation frame number (which is just 0/1 for brush models), thus the
inherent SOA of ECS helps out, though benchmarking is needed to see if
it made any real difference.

With this, all 4 renderers are working again.
2022-10-25 19:36:09 +09:00

134 lines
3.6 KiB
C

/*
d_local.h
Private rasterization driver defs
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _D_LOCAL_H
#define _D_LOCAL_H
#include "QF/model.h"
#include "QF/qtypes.h"
//
// TODO: fine-tune this; it's based on providing some overage even if there
// is a 2k-wide scan, with subdivision every 8, for 256 spans of 12 bytes each
//
#define SCANBUFFERPAD 0x1000
#define R_SKY_SMASK 0x007F0000
#define R_SKY_TMASK 0x007F0000
#define DS_SPAN_LIST_END -128
#define SURFCACHE_SIZE_AT_320X200 600*1024
typedef struct surfcache_s
{
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
unsigned int width;
unsigned int height; // DEBUG needed only for debug
float mipscale;
struct texture_s *texture; // checked for animating textures
byte data[4]; // width*height elements
} surfcache_t;
// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct sspan_s {
int u, v, count;
} sspan_t;
extern float scale_for_mip;
extern qboolean d_roverwrapped;
extern surfcache_t *sc_rover;
extern surfcache_t *d_initial_rover;
extern float d_sdivzstepu, d_tdivzstepu, d_zistepu;
extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
extern float d_skyoffs;
extern fixed16_t sadjust, tadjust;
extern fixed16_t bbextents, bbextentt;
// FIXME: Better way of handling D_DrawSpans depths?
struct espan_s;
void D_DrawSpans (struct espan_s *pspans);
void D_DrawSpans8 (struct espan_s *pspans);
void D_DrawSpans16 (struct espan_s *pspans);
void D_DrawZSpans (struct espan_s *pspans);
void Turbulent (struct espan_s *pspan);
void D_SpriteDrawSpans (sspan_t *pspan);
void D_DrawSkyScans (struct espan_s *pspan);
void R_ShowSubDiv (void);
extern void (*prealspandrawer)(void);
struct entity_s;
surfcache_t *D_CacheSurface (uint32_t render_id,
msurface_t *surface, int miplevel);
int D_MipLevelForScale (float scale) __attribute__((pure));
#ifdef USE_INTEL_ASM
void D_PolysetAff8Start (void);
void D_PolysetAff8End (void);
#endif
extern byte *d_viewbuffer;
extern int d_rowbytes;
extern unsigned d_height;
extern short *d_zbuffer;
extern int d_zrowbytes;
extern unsigned d_zwidth;
extern int *d_pscantable;
extern int d_scantable[];
extern int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
extern int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift;
extern short *zspantable[];
extern int d_minmip;
extern float d_scalemip[3];
extern void (*d_drawspans) (struct espan_s *pspan);
void D_RasterizeAliasPolySmooth (void);
void D_PolysetCalcGradients (int skinwidth);
void D_PolysetScanLeftEdge (int height);
struct spanpackage_s;
void D_PolysetDrawSpans8 (struct spanpackage_s * pspanpackage);
void D_DrawTurbulent8Span (void);
#endif // _D_LOCAL_H