..
classes
GL
Move the gl util functions into viddef_t.
2012-04-11 14:58:55 +09:00
GLSL
Move the gl util functions into viddef_t.
2012-04-11 14:58:55 +09:00
plugin
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
bspfile.h
Clean up bsp limits.
2010-12-07 17:58:09 +09:00
cbuf.h
cdaudio.h
checksum.h
clip_hull.h
cmd.h
console.h
Fix an install oopsie.
2012-02-06 23:32:26 +09:00
crc.h
Do some more const correctness.
2012-02-01 17:44:55 +09:00
csqc.h
cvar.h
Do some work on the user documentation.
2011-09-07 21:08:37 +09:00
draw.h
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
dstring.h
gib.h
hash.h
Add include for stdlib.h
2011-01-10 12:25:30 +09:00
hl.h
idparse.h
image.h
PCX: display some information on bad PCX files
2011-06-14 13:31:30 -04:00
in_event.h
info.h
input.h
Make the init process more dependency based.
2012-02-01 21:52:47 +09:00
joystick.h
joystick fixes
2010-12-24 05:03:32 -05:00
keys.h
Add a bunch more keys to the X11 clients.
2011-12-19 16:37:48 +09:00
link.h
llist.h
locs.h
Makefile.am
Add some headers for make distcheck.
2012-02-02 21:41:39 +09:00
mathlib.h
Implement QuatExp and fix up QuatBlend's param names.
2012-01-12 21:22:06 +09:00
mdfour.h
model.h
Fix the sprite model loader for plugins.
2012-04-11 14:58:55 +09:00
modelgen.h
msg.h
Add MSG_WriteBytes to match MSG_ReadBytes.
2012-02-06 15:04:01 +09:00
object.h
pak.h
Move IDPAKHEADER to where it belongs.
2010-12-07 13:54:54 +09:00
pakfile.h
pcx.h
write "color" PCX files (stupid bug)
2011-01-09 04:34:35 -05:00
plugin.h
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
png.h
Create WritePNGqfs so screenshots can be written as png.
2011-12-31 17:23:32 +09:00
pr_comp.h
Bring back the unsigned type (PROGS version bump)
2011-04-09 10:07:47 +09:00
pr_debug.h
pr_obj.h
progs.h
Docs: switch to SVG for the .fig files, add borders around imgs
2011-08-23 01:39:40 -04:00
qargs.h
Move the config file/command line parsing into qargs.c
2011-09-11 14:57:05 +09:00
qdefs.h
Protocol 666/large map support from FitzQuake.
2010-11-26 16:20:05 +09:00
qendian.h
qfplist.h
Tweak the property list docs a little.
2011-08-20 19:23:31 +09:00
qtypes.h
Add a 4x4 matrix type and some functions for it.
2011-12-30 20:11:53 +09:00
quakefs.h
Move screenshots to $fs_userpath/QF.
2012-01-05 17:07:27 +09:00
quakeio.h
render.h
Get the basics linking.
2012-04-11 14:58:53 +09:00
riff.h
ruamoko.h
Interpret func fields as selectors for entities with objects.
2011-03-30 20:19:31 +09:00
screen.h
Get the basics linking.
2012-04-11 14:58:53 +09:00
script.h
Permit control of single character tokens.
2011-08-11 14:22:27 +09:00
sizebuf.h
skin.h
Link the model libs to the render plugins.
2012-04-11 14:58:53 +09:00
sound.h
Move the ambient level check out of the sound renderer.
2012-02-13 13:44:29 +09:00
spritegn.h
sys.h
Gut most of the old skin code.
2012-01-23 16:16:30 +09:00
teamplay.h
tga.h
uint32.h
va.h
ver_check.h
vid.h
Move palette setting into viddef_t.
2012-04-11 14:58:55 +09:00
view.h
vrect.h
Add union and merge functions and tests.
2012-01-06 12:57:25 +09:00
wad.h
wadfile.h
Make wad files type size-safe.
2010-10-09 16:10:49 +09:00
winding.h
Don't normalize the portal edge vectors.
2011-11-28 20:56:20 +09:00
zone.h
Catch progs zone errors and give a stack dump.
2012-02-06 12:48:22 +09:00