17 lines
321 B
GLSL
17 lines
321 B
GLSL
uniform sampler2D colormap;
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uniform sampler2D texture;
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uniform sampler2D lightmap;
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varying vec2 tst;
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varying vec2 lst;
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void
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main (void)
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{
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float pix = texture2D (texture, tst).r;
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float light = texture2D (lightmap, lst).r;
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float col;
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gl_FragColor = texture2D (colormap, vec2 (pix, light * 4.0));
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}
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