uniform sampler2D colormap; uniform sampler2D texture; uniform sampler2D lightmap; varying vec2 tst; varying vec2 lst; void main (void) { float pix = texture2D (texture, tst).r; float light = texture2D (lightmap, lst).r; float col; gl_FragColor = texture2D (colormap, vec2 (pix, light * 4.0)); }