quakeforge/libs/video/renderer/gl
Bill Currie f436806006 [scene] Remove full_transform from renderer_t
I've wanted to do this for a long while, but I finally got the
motivation to clean up the two uses in gl and glsl. Removes 64 bytes
from the struct.
2023-08-05 15:56:01 +09:00
..
gl_draw.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gl_dyn_lights.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_dyn_part.c
gl_dyn_textures.c
gl_fisheye.c
gl_fog.c
gl_graph.c
gl_lightmap.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_mod_alias.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_mod_iqm.c
gl_mod_sprite.c
gl_rmain.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
gl_rmisc.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
gl_rsurf.c [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
gl_sky.c Fix a few strict aliasing warnings 2023-06-13 18:13:54 +09:00
gl_sky_clip.c
gl_textures.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gl_warp.c
qfgl_ext.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vid_common_gl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
vtxarray.c