quakeforge/libs/video/renderer/vid_render_vulkan.c
Bill Currie 7785eebe4c [vulkan] Clean up some unnecessary interface functions
Not all the empty stubs have been removed as the core model and skin
code still needs to be cleaned up.
2023-01-19 12:58:02 +09:00

823 lines
21 KiB
C

/*
vid_render_vulkan.c
Vulkan version of the renderer
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_compose.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_output.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_renderpass.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/qf_translucent.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/capture.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/staging.h"
#include "QF/Vulkan/swapchain.h"
#include "QF/ui/view.h"
#include "QF/scene/entity.h"
#include "QF/scene/scene.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_vulkan.h"
#include "vulkan/vkparse.h"
static vulkan_ctx_t *vulkan_ctx;
static struct psystem_s *
vulkan_ParticleSystem (void)
{
return Vulkan_ParticleSystem (vulkan_ctx);
}
static void
vulkan_R_Init (void)
{
Vulkan_CreateStagingBuffers (vulkan_ctx);
Vulkan_CreateFrames (vulkan_ctx);
Vulkan_Texture_Init (vulkan_ctx);
Vulkan_Palette_Init (vulkan_ctx, vid.palette);
Vulkan_CreateSwapchain (vulkan_ctx);
Vulkan_CreateCapture (vulkan_ctx);
Vulkan_CreateRenderPasses (vulkan_ctx);
Vulkan_Output_Init (vulkan_ctx);
Vulkan_Matrix_Init (vulkan_ctx);
Vulkan_Scene_Init (vulkan_ctx);
Vulkan_Alias_Init (vulkan_ctx);
Vulkan_Bsp_Init (vulkan_ctx);
Vulkan_IQM_Init (vulkan_ctx);
Vulkan_Particles_Init (vulkan_ctx);
Vulkan_Sprite_Init (vulkan_ctx);
Vulkan_Draw_Init (vulkan_ctx);
Vulkan_Lighting_Init (vulkan_ctx);
Vulkan_Translucent_Init (vulkan_ctx);
Vulkan_Compose_Init (vulkan_ctx);
Skin_Init ();
SCR_Init ();
}
static void
vulkan_R_ClearState (void)
{
QFV_DeviceWaitIdle (vulkan_ctx->device);
r_refdef.worldmodel = 0;
R_ClearDlights ();
R_ClearParticles ();
Vulkan_LoadLights (0, vulkan_ctx);
}
static void
vulkan_R_LoadSkys (const char *skyname)
{
Vulkan_LoadSkys (skyname, vulkan_ctx);
}
static void
vulkan_R_NewScene (scene_t *scene)
{
Vulkan_NewScene (scene, vulkan_ctx);
}
static void
vulkan_R_LineGraph (int x, int y, int *h_vals, int count, int height)
{
Vulkan_LineGraph (x, y, h_vals, count, height, vulkan_ctx);
}
static void
vulkan_Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer)
{
Vulkan_Draw_CharBuffer (x, y, buffer, vulkan_ctx);
}
static void
vulkan_Draw_SetScale (int scale)
{
vulkan_ctx->twod_scale = max (1, scale);
}
static void
vulkan_Draw_Character (int x, int y, unsigned ch)
{
Vulkan_Draw_Character (x, y, ch, vulkan_ctx);
}
static void
vulkan_Draw_String (int x, int y, const char *str)
{
Vulkan_Draw_String (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_nString (int x, int y, const char *str, int count)
{
Vulkan_Draw_nString (x, y, str, count, vulkan_ctx);
}
static void
vulkan_Draw_AltString (int x, int y, const char *str)
{
Vulkan_Draw_AltString (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_ConsoleBackground (int lines, byte alpha)
{
Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_Crosshair (void)
{
Vulkan_Draw_Crosshair (vulkan_ctx);
}
static void
vulkan_Draw_CrosshairAt (int ch, int x, int y)
{
Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx);
}
static void
vulkan_Draw_TileClear (int x, int y, int w, int h)
{
Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx);
}
static void
vulkan_Draw_Fill (int x, int y, int w, int h, int c)
{
Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx);
}
static void
vulkan_Draw_Line (int x0, int y0, int x1, int y1, int c)
{
Vulkan_Draw_Line (x0, y0, x1, y1, c, vulkan_ctx);
}
static void
vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_FadeScreen (void)
{
Vulkan_Draw_FadeScreen (vulkan_ctx);
}
static void
vulkan_Draw_BlendScreen (quat_t color)
{
Vulkan_Draw_BlendScreen (color, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_CachePic (const char *path, qboolean alpha)
{
return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx);
}
static void
vulkan_Draw_UncachePic (const char *path)
{
Vulkan_Draw_UncachePic (path, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_MakePic (int width, int height, const byte *data)
{
return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx);
}
static void
vulkan_Draw_DestroyPic (qpic_t *pic)
{
Vulkan_Draw_DestroyPic (pic, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_PicFromWad (const char *name)
{
return Vulkan_Draw_PicFromWad (name, vulkan_ctx);
}
static void
vulkan_Draw_Pic (int x, int y, qpic_t *pic)
{
Vulkan_Draw_Pic (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_FitPic (int x, int y, int width, int height, qpic_t *pic)
{
Vulkan_Draw_FitPic (x, y, width, height, pic, vulkan_ctx);
}
static void
vulkan_Draw_Picf (float x, float y, qpic_t *pic)
{
Vulkan_Draw_Picf (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
{
Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx);
}
static int
vulkan_Draw_AddFont (struct font_s *font)
{
return Vulkan_Draw_AddFont (font, vulkan_ctx);
}
static void
vulkan_Draw_Glyph (int x, int y, int fontid, int glyphid, int c)
{
Vulkan_Draw_Glyph (x, y, fontid, glyphid, c, vulkan_ctx);
}
static void
vulkan_begin_frame (void)
{
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
VkDevice dev = device->dev;
__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
dfunc->vkWaitForFences (dev, 1, &frame->fence, VK_TRUE, 2000000000);
}
static void
vulkan_render_view (void)
{
for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) {
__auto_type rp = vulkan_ctx->renderPasses.a[i];
__auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame];
// swapImageIndex may be updated by a render pass
uint32_t imageIndex = vulkan_ctx->swapImageIndex;
if (rp->framebuffers) {
rpFrame->framebuffer = rp->framebuffers->a[imageIndex];
}
rp->draw (rpFrame);
}
}
static void
vulkan_set_2d (int scaled)
{
//FIXME this should not be done every frame
__auto_type mctx = vulkan_ctx->matrix_context;
__auto_type mat = &mctx->matrices;
int scale = vulkan_ctx->twod_scale;
float left = 0;
float top = 0;
float right = left + vid.width / scale;
float bottom = top + vid.height / scale;
QFV_Orthographic (mat->Projection2d, left, right, top, bottom, 0, 99999);
mat->ScreenSize = (vec2f_t) { 1.0 / vid.width, 1.0 / vid.height };
mctx->dirty = mctx->frames.size;
}
static void
vulkan_end_frame (void)
{
qfv_device_t *device = vulkan_ctx->device;
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_queue_t *queue = &device->queue;
uint32_t curFrame = vulkan_ctx->curFrame;
__auto_type frame = &vulkan_ctx->frames.a[curFrame];
uint32_t imageIndex = vulkan_ctx->swapImageIndex;
VkCommandBufferBeginInfo beginInfo
= { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
__auto_type cmdBufs = (qfv_cmdbufferset_t) DARRAY_STATIC_INIT (4);
DARRAY_APPEND (&cmdBufs, frame->cmdBuffer);
dfunc->vkBeginCommandBuffer (frame->cmdBuffer, &beginInfo);
for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) {
__auto_type rp = vulkan_ctx->renderPasses.a[i];
__auto_type rpFrame = &rp->frames.a[curFrame];
if (rp->primary_commands) {
for (int j = 0; j < rpFrame->subpassCount; j++) {
__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
size_t base = cmdBufs.size;
DARRAY_RESIZE (&cmdBufs, base + cmdSet->size);
memcpy (&cmdBufs.a[base], cmdSet->a,
cmdSet->size * sizeof (VkCommandBuffer));
}
continue;
}
QFV_CmdBeginLabel (device, frame->cmdBuffer, rp->name, rp->color);
if (rpFrame->renderpass && rp->renderpass) {
VkRenderPassBeginInfo renderPassInfo = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = rp->renderpass,
.framebuffer = rp->framebuffers->a[imageIndex],
.renderArea = rp->renderArea,
.clearValueCount = rp->clearValues->size,
.pClearValues = rp->clearValues->a,
};
dfunc->vkCmdBeginRenderPass (frame->cmdBuffer, &renderPassInfo,
rpFrame->subpassContents);
for (int j = 0; j < rpFrame->subpassCount; j++) {
__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
if (cmdSet->size) {
QFV_CmdBeginLabel (device, frame->cmdBuffer,
rpFrame->subpassInfo[j].name,
rpFrame->subpassInfo[j].color);
dfunc->vkCmdExecuteCommands (frame->cmdBuffer,
cmdSet->size, cmdSet->a);
QFV_CmdEndLabel (device, frame->cmdBuffer);
}
// reset for next time around
cmdSet->size = 0;
//Regardless of whether any commands were submitted for this
//subpass, must step through each and every subpass, otherwise
//the attachments won't be transitioned correctly.
if (j < rpFrame->subpassCount - 1) {
dfunc->vkCmdNextSubpass (frame->cmdBuffer,
rpFrame->subpassContents);
}
}
dfunc->vkCmdEndRenderPass (frame->cmdBuffer);
} else {
for (int j = 0; j < rpFrame->subpassCount; j++) {
__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
if (cmdSet->size) {
dfunc->vkCmdExecuteCommands (frame->cmdBuffer,
cmdSet->size, cmdSet->a);
}
// reset for next time around
cmdSet->size = 0;
}
}
QFV_CmdEndLabel (device, frame->cmdBuffer);
}
if (vulkan_ctx->capture_callback) {
VkImage srcImage = vulkan_ctx->swapchain->images->a[imageIndex];
VkCommandBuffer cmd = QFV_CaptureImage (vulkan_ctx->capture, srcImage,
curFrame);
dfunc->vkCmdExecuteCommands (frame->cmdBuffer, 1, &cmd);
}
dfunc->vkEndCommandBuffer (frame->cmdBuffer);
VkPipelineStageFlags waitStage
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submitInfo = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
1, &frame->imageAvailableSemaphore, &waitStage,
cmdBufs.size, cmdBufs.a,
1, &frame->renderDoneSemaphore,
};
dfunc->vkResetFences (dev, 1, &frame->fence);
dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, frame->fence);
DARRAY_CLEAR (&cmdBufs);
if (vulkan_ctx->capture_callback) {
//FIXME look into "threading" this rather than waiting here
dfunc->vkWaitForFences (device->dev, 1, &frame->fence, VK_TRUE,
1000000000ull);
vulkan_ctx->capture_callback (QFV_CaptureData (vulkan_ctx->capture,
curFrame),
vulkan_ctx->capture->extent.width,
vulkan_ctx->capture->extent.height);
vulkan_ctx->capture_callback = 0;
}
VkPresentInfoKHR presentInfo = {
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, 0,
1, &frame->renderDoneSemaphore,
1, &vulkan_ctx->swapchain->swapchain, &imageIndex,
0
};
dfunc->vkQueuePresentKHR (queue->queue, &presentInfo);
vulkan_ctx->curFrame++;
vulkan_ctx->curFrame %= vulkan_ctx->frames.size;
}
static void
vulkan_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs)
{
EntQueue_Clear (r_ent_queue);
vulkan_begin_frame ();
vulkan_set_2d (1);
while (*scr_funcs) {
(*scr_funcs) ();
scr_funcs++;
}
vulkan_render_view ();
vulkan_end_frame ();
}
static void
vulkan_set_fov (float x, float y)
{
if (!vulkan_ctx || !vulkan_ctx->matrix_context) {
return;
}
__auto_type mctx = vulkan_ctx->matrix_context;
__auto_type mat = &mctx->matrices;
QFV_PerspectiveTan (mat->Projection3d, x, y);
mctx->dirty = mctx->frames.size;
}
static int
is_bgr (VkFormat format)
{
return (format >= VK_FORMAT_B8G8R8A8_UNORM
&& format <= VK_FORMAT_B8G8R8A8_SRGB);
}
static void
capture_screenshot (const byte *data, int width, int height)
{
int count = width * height;
tex_t *tex = malloc (sizeof (tex_t) + count * 3);
if (tex) {
tex->data = (byte *) (tex + 1);
tex->flagbits = 0;
tex->width = width;
tex->height = height;
tex->format = tex_rgb;
tex->palette = 0;
tex->flagbits = 0;
tex->loaded = 1;
if (is_bgr (vulkan_ctx->swapchain->format)) {
tex->bgr = 1;
}
const byte *src = data;
byte *dst = tex->data;
for (int count = width * height; count-- > 0; ) {
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
src++;
}
}
capfunc_t callback = vulkan_ctx->capture_complete;
callback (tex, vulkan_ctx->capture_complete_data);;
}
static void
vulkan_capture_screen (capfunc_t callback, void *data)
{
if (!vulkan_ctx->capture) {
Sys_Printf ("Capture not supported\n");
callback (0, data);
return;
}
vulkan_ctx->capture_callback = capture_screenshot;
vulkan_ctx->capture_complete = callback;
vulkan_ctx->capture_complete_data = data;
}
static void
vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
{
Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx);
}
static void
vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
{
}
static void
vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx)
{
Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx);
}
static void
vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
void *_m, int _s, int extra)
{
Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra,
vulkan_ctx);
}
static void
vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_LoadAllSkins (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
{
}
static void
vulkan_Mod_IQMFinish (model_t *mod)
{
Vulkan_Mod_IQMFinish (mod, vulkan_ctx);
}
static void
vulkan_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx)
{
Vulkan_Mod_SpriteLoadFrames (sprite_ctx, vulkan_ctx);
}
static void
vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap)
{
}
static void
vulkan_Skin_ProcessTranslation (int cmap, const byte *translation)
{
}
static void
vulkan_Skin_InitTranslations (void)
{
}
static void
set_palette (void *data, const byte *palette)
{
if (vulkan_ctx->palette_context) {
Vulkan_Palette_Update (vulkan_ctx, palette);
}
}
static void
vulkan_vid_render_choose_visual (void *data)
{
Vulkan_CreateDevice (vulkan_ctx);
if (!vulkan_ctx->device) {
Sys_Error ("Unable to create Vulkan device.%s",
vulkan_use_validation ? ""
: "\nSet vulkan_use_validation for details");
}
vulkan_ctx->choose_visual (vulkan_ctx);
vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device,
vulkan_ctx->device->queue.queueFamily,
0, 1);
Sys_MaskPrintf (SYS_vulkan, "vk choose visual %p %p %d %#zx\n",
vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue,
vulkan_ctx->device->queue.queueFamily,
(size_t) vulkan_ctx->cmdpool);
}
static void
vulkan_vid_render_create_context (void *data)
{
vulkan_ctx->create_window (vulkan_ctx);
vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
Sys_MaskPrintf (SYS_vulkan, "vk create context: surface:%#zx\n",
(size_t) vulkan_ctx->surface);
}
static vid_model_funcs_t model_funcs = {
.texture_render_size = sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t),
.Mod_LoadLighting = vulkan_Mod_LoadLighting,
.Mod_SubdivideSurface = vulkan_Mod_SubdivideSurface,
.Mod_ProcessTexture = vulkan_Mod_ProcessTexture,
.Mod_LoadIQM = Mod_LoadIQM,
.Mod_LoadAliasModel = Mod_LoadAliasModel,
.Mod_LoadSpriteModel = Mod_LoadSpriteModel,
.Mod_MakeAliasModelDisplayLists = vulkan_Mod_MakeAliasModelDisplayLists,
.Mod_LoadAllSkins = vulkan_Mod_LoadAllSkins,
.Mod_FinalizeAliasModel = vulkan_Mod_FinalizeAliasModel,
.Mod_LoadExternalSkins = vulkan_Mod_LoadExternalSkins,
.Mod_IQMFinish = vulkan_Mod_IQMFinish,
.alias_cache = 0,
.Mod_SpriteLoadFrames = vulkan_Mod_SpriteLoadFrames,
.Skin_Free = Skin_Free,
.Skin_SetColormap = Skin_SetColormap,
.Skin_SetSkin = Skin_SetSkin,
.Skin_SetupSkin = vulkan_Skin_SetupSkin,
.Skin_SetTranslation = Skin_SetTranslation,
.Skin_ProcessTranslation = vulkan_Skin_ProcessTranslation,
.Skin_InitTranslations = vulkan_Skin_InitTranslations,
};
static void
vulkan_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->vulkan_context) {
Sys_Error ("Sorry, Vulkan not supported by this program.");
}
vulkan_ctx = vr_data.vid->vid_internal->vulkan_context ();
vulkan_ctx->load_vulkan (vulkan_ctx);
Vulkan_Init_Common (vulkan_ctx);
vr_data.vid->vid_internal->data = vulkan_ctx;
vr_data.vid->vid_internal->set_palette = set_palette;
vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context;
vr_funcs = &vulkan_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
vulkan_vid_render_shutdown (void)
{
if (!vulkan_ctx || !vulkan_ctx->device) {
return;
}
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *df = device->funcs;
VkDevice dev = device->dev;
QFV_DeviceWaitIdle (device);
Mod_ClearAll ();
Vulkan_Compose_Shutdown (vulkan_ctx);
Vulkan_Translucent_Shutdown (vulkan_ctx);
Vulkan_Lighting_Shutdown (vulkan_ctx);
Vulkan_Draw_Shutdown (vulkan_ctx);
Vulkan_Sprite_Shutdown (vulkan_ctx);
Vulkan_Particles_Shutdown (vulkan_ctx);
Vulkan_IQM_Shutdown (vulkan_ctx);
Vulkan_Bsp_Shutdown (vulkan_ctx);
Vulkan_Alias_Shutdown (vulkan_ctx);
Vulkan_Scene_Shutdown (vulkan_ctx);
Vulkan_Matrix_Shutdown (vulkan_ctx);
Vulkan_DestroyRenderPasses (vulkan_ctx);
Vulkan_Output_Shutdown (vulkan_ctx);
Vulkan_Palette_Shutdown (vulkan_ctx);
Vulkan_Texture_Shutdown (vulkan_ctx);
QFV_DestroyStagingBuffer (vulkan_ctx->staging);
df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0);
Vulkan_Shutdown_Common (vulkan_ctx);
}
vid_render_funcs_t vulkan_vid_render_funcs = {
.init = vulkan_vid_render_init,
.UpdateScreen = vulkan_UpdateScreen,
.Draw_CharBuffer = vulkan_Draw_CharBuffer,
.Draw_SetScale = vulkan_Draw_SetScale,
.Draw_Character = vulkan_Draw_Character,
.Draw_String = vulkan_Draw_String,
.Draw_nString = vulkan_Draw_nString,
.Draw_AltString = vulkan_Draw_AltString,
.Draw_ConsoleBackground = vulkan_Draw_ConsoleBackground,
.Draw_Crosshair = vulkan_Draw_Crosshair,
.Draw_CrosshairAt = vulkan_Draw_CrosshairAt,
.Draw_TileClear = vulkan_Draw_TileClear,
.Draw_Fill = vulkan_Draw_Fill,
.Draw_Line = vulkan_Draw_Line,
.Draw_TextBox = vulkan_Draw_TextBox,
.Draw_FadeScreen = vulkan_Draw_FadeScreen,
.Draw_BlendScreen = vulkan_Draw_BlendScreen,
.Draw_CachePic = vulkan_Draw_CachePic,
.Draw_UncachePic = vulkan_Draw_UncachePic,
.Draw_MakePic = vulkan_Draw_MakePic,
.Draw_DestroyPic = vulkan_Draw_DestroyPic,
.Draw_PicFromWad = vulkan_Draw_PicFromWad,
.Draw_Pic = vulkan_Draw_Pic,
.Draw_FitPic = vulkan_Draw_FitPic,
.Draw_Picf = vulkan_Draw_Picf,
.Draw_SubPic = vulkan_Draw_SubPic,
.Draw_AddFont = vulkan_Draw_AddFont,
.Draw_Glyph = vulkan_Draw_Glyph,
.ParticleSystem = vulkan_ParticleSystem,
.R_Init = vulkan_R_Init,
.R_ClearState = vulkan_R_ClearState,
.R_LoadSkys = vulkan_R_LoadSkys,
.R_NewScene = vulkan_R_NewScene,
.R_LineGraph = vulkan_R_LineGraph,
.set_fov = vulkan_set_fov,
.capture_screen = vulkan_capture_screen,
.model_funcs = &model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = vulkan_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &vulkan_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Vulkan Renderer",
"Copyright (C) 2019 Bill Currie <bill@taniwha.org>\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, vulkan)
{
return &plugin_info;
}