quakeforge/libs/video
Bill Currie b08639fc82 [vulkan] Run sky surfaces through the depth pass
I suspect this is a hold-over from before the bsp thread safety changes,
but with the nicely separated queues, it's easy to pass the sky surfaces
through the depth pass as well as the translucency pass (I think the
reason for that is lighting). This prevents bits of world being seen
through sky surfaces when the sky isn't fully opaque (like skysheet due
to the shortcuts in the shader).
2023-02-14 13:24:47 +09:00
..
renderer [vulkan] Run sky surfaces through the depth pass 2023-02-14 13:24:47 +09:00
targets Clean up some unneeded console.h includes 2023-01-20 12:59:45 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00