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https://git.code.sf.net/p/quake/quakeforge
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25a14eb232
This is intended for the built-in 8x8 bitmap characters and quake's "conchars", but could potentially be used for any simple (non-composed characters) mono-spaced font. Currently, the buffers can be created, destroyed, cleared, scrolled vertically in either direction, and rendered to the screen in a single blast. One of the reasons for creating the buffer is to make it so scaling can be supported in the sw renderer. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fisheye.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |