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.gdbinit
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.gitignore
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.indent.pro
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cl_cam.c
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MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
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2001-12-12 21:56:09 +00:00 |
cl_cmd.c
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cl_cvar.c
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rewrite the info strings to use hash tables instead of a static string.
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2001-11-04 07:50:39 +00:00 |
cl_demo.c
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don't process server packets when a client packet has been read from a demo
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2002-03-15 07:35:22 +00:00 |
cl_ents.c
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stuff player, beam and explosion entities into the map (rather than
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2002-04-25 04:30:03 +00:00 |
cl_input.c
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WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
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2002-04-25 16:50:56 +00:00 |
cl_main.c
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got a little too agressive with that optimisation :P (I'm surprised it worked
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2002-04-25 19:38:15 +00:00 |
cl_misc.c
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the majority of raptor's sgi build patch. I'll look at the last two bits
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2002-03-03 06:03:51 +00:00 |
cl_ngraph.c
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fix r_netgraph_box
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2001-12-20 18:07:10 +00:00 |
cl_parse.c
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rearrange the svc_stufftext code so stuffbuff doesn't even get allocated if
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2002-04-19 17:58:52 +00:00 |
cl_pred.c
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cl_screen.c
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Fix up the watervis stuff. Whoops! :)
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2002-04-25 14:34:15 +00:00 |
cl_skin.c
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Added teamname to the playerconfig dialog.
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2002-03-20 16:13:32 +00:00 |
cl_slist.c
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various portability improvements
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2001-11-18 23:40:01 +00:00 |
cl_sys_sdl.c
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minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
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2001-11-18 22:08:24 +00:00 |
cl_sys_unix.c
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minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
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2001-11-18 22:08:24 +00:00 |
cl_sys_win.c
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fix some compile issues
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2001-11-21 02:07:55 +00:00 |
cl_tent.c
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this might fix the lightning bug (produces better code anyway)
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2002-04-25 19:04:25 +00:00 |
cl_view.c
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
com.c
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crudefile.c
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game.c
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rewrite the info strings to use hash tables instead of a static string.
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2001-11-04 07:50:39 +00:00 |
locs.c
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
Makefile.am
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move buildnum.c to util and make nq and qw init more similar
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2002-04-11 18:42:55 +00:00 |
master.c
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clean up the mess of {send,recv}msg vs {sendto,recvfrom}
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2002-04-15 19:06:25 +00:00 |
msg_ucmd.c
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net_chan.c
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fix qport
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2001-11-27 04:50:41 +00:00 |
net_packetlog.c
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This prepares for moving the net_svc code to a branch allowing both network
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2001-11-07 08:24:56 +00:00 |
net_svc.c
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- convert ALL the remaining svc's on the client. woot, hehe
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2001-11-05 20:13:27 +00:00 |
net_udp.c
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various portability improvements
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2001-11-18 23:40:01 +00:00 |
net_udp6.c
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pmove.c
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if the velocity is 0, don't bother clipping it.
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2002-02-25 18:40:51 +00:00 |
pmovetst.c
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
sbar.c
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Fixed cl_fraglog and fs_fraglog cvar for being archived.
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2002-03-15 13:31:05 +00:00 |
skin.c
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cleanup skin's namespace polution
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2001-12-04 20:13:12 +00:00 |
sv_ccmds.c
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redo Sys_Error so it's more usable throughout quake
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2002-02-20 19:22:52 +00:00 |
sv_cvar.c
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rewrite the info strings to use hash tables instead of a static string.
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2001-11-04 07:50:39 +00:00 |
sv_ents.c
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redo Sys_Error so it's more usable throughout quake
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2002-02-20 19:22:52 +00:00 |
sv_init.c
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move SV_SetMoveVars
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2002-02-26 07:32:23 +00:00 |
sv_main.c
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Fix up the watervis stuff. Whoops! :)
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2002-04-25 14:34:15 +00:00 |
sv_model.c
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remove unneeded stuff
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2002-02-20 20:20:17 +00:00 |
sv_move.c
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more cloning :)
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2002-02-20 20:53:41 +00:00 |
sv_nchan.c
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sv_phys.c
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move SV_SetMoveVars
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2002-02-26 07:32:23 +00:00 |
sv_pr_cmds.c
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Clear up some comments.
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2002-04-25 12:53:42 +00:00 |
sv_progs.c
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even id has that blasted bug :/
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2002-04-16 17:18:28 +00:00 |
sv_send.c
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eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
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2002-02-25 07:44:17 +00:00 |
sv_sys_unix.c
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disable denormal exceptions on alpha
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2001-11-21 21:47:00 +00:00 |
sv_sys_win.c
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-mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
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2001-11-14 20:18:37 +00:00 |
sv_user.c
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forgot to delete the (commented out) calls to Cmd_Process
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2002-04-20 03:22:14 +00:00 |
sys_x86.S
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teamplay.c
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the majority of raptor's sgi build patch. I'll look at the last two bits
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2002-03-03 06:03:51 +00:00 |
world.c
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when touching entities, it is possible for the next linked entity to be
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2002-02-25 03:24:46 +00:00 |
worlda.S
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