quakeforge/qw/source
2002-04-25 19:38:15 +00:00
..
.gdbinit
.gitignore
.indent.pro
cl_cam.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_cmd.c
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c don't process server packets when a client packet has been read from a demo 2002-03-15 07:35:22 +00:00
cl_ents.c stuff player, beam and explosion entities into the map (rather than 2002-04-25 04:30:03 +00:00
cl_input.c WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an 2002-04-25 16:50:56 +00:00
cl_main.c got a little too agressive with that optimisation :P (I'm surprised it worked 2002-04-25 19:38:15 +00:00
cl_misc.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
cl_ngraph.c fix r_netgraph_box 2001-12-20 18:07:10 +00:00
cl_parse.c rearrange the svc_stufftext code so stuffbuff doesn't even get allocated if 2002-04-19 17:58:52 +00:00
cl_pred.c
cl_screen.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
cl_skin.c Added teamname to the playerconfig dialog. 2002-03-20 16:13:32 +00:00
cl_slist.c various portability improvements 2001-11-18 23:40:01 +00:00
cl_sys_sdl.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_unix.c minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more 2001-11-18 22:08:24 +00:00
cl_sys_win.c fix some compile issues 2001-11-21 02:07:55 +00:00
cl_tent.c this might fix the lightning bug (produces better code anyway) 2002-04-25 19:04:25 +00:00
cl_view.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
com.c
crudefile.c
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
master.c clean up the mess of {send,recv}msg vs {sendto,recvfrom} 2002-04-15 19:06:25 +00:00
msg_ucmd.c
net_chan.c fix qport 2001-11-27 04:50:41 +00:00
net_packetlog.c This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
net_svc.c - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
net_udp.c various portability improvements 2001-11-18 23:40:01 +00:00
net_udp6.c
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c Fixed cl_fraglog and fs_fraglog cvar for being archived. 2002-03-15 13:31:05 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
sv_init.c move SV_SetMoveVars 2002-02-26 07:32:23 +00:00
sv_main.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
sv_model.c remove unneeded stuff 2002-02-20 20:20:17 +00:00
sv_move.c more cloning :) 2002-02-20 20:53:41 +00:00
sv_nchan.c
sv_phys.c move SV_SetMoveVars 2002-02-26 07:32:23 +00:00
sv_pr_cmds.c Clear up some comments. 2002-04-25 12:53:42 +00:00
sv_progs.c even id has that blasted bug :/ 2002-04-16 17:18:28 +00:00
sv_send.c eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up 2002-02-25 07:44:17 +00:00
sv_sys_unix.c disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
sv_sys_win.c -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size 2001-11-14 20:18:37 +00:00
sv_user.c forgot to delete the (commented out) calls to Cmd_Process 2002-04-20 03:22:14 +00:00
sys_x86.S
teamplay.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
world.c when touching entities, it is possible for the next linked entity to be 2002-02-25 03:24:46 +00:00
worlda.S