quakeforge/libs/video/renderer/glsl
Bill Currie 585f1161db [renderer] Clean up R_MarkLeaves
Really? More to clean up before (vulkan) bsp rendering is thread-safe?
However, R_MarkLeaves was pretty close: just oldviewleaf and
visframecount, but that's still too much. Also, the reliance on
r_refdef.worldmodel irked me.
2023-06-29 00:49:14 +09:00
..
glsl_alias.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_bsp.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
glsl_draw.c Fix a few strict aliasing warnings 2023-06-13 18:13:54 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_lightmap.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
glsl_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
glsl_particles.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
glsl_shader.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00
glsl_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_textures.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
quakeforge.glsl [glsl] Implement font rendering 2022-12-06 01:18:01 +09:00
vid_common_glsl.c [glsl] Fix a pile of memory leaks 2023-03-05 18:31:30 +09:00