mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
253 lines
17 KiB
Text
253 lines
17 KiB
Text
ambient_fade : How quickly ambient sounds fade in or out
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ambient_level : Ambient sounds' volume
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baseskin : default base skin name
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* bgmvolume : CD music volume
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*u bottomcolor : Players color on bottom
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* cd_plugin : CD Plugin to use
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chase_active : None
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chase_back : None
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chase_right : None
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chase_up : None
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cl_allow_cmd_pkt : enables packets from the likes of gamespy
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cl_anglespeedkey : turn `run' speed multiplier
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r cl_autoexec : exec autoexec.cfg on gamedir change
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* cl_backspeed : backward speed
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cl_bob : How much your weapon moves up and down when walking
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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cl_chasecam : get first person view of the person you are tracking in spectator mode
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cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
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* cl_crossx : Sets the position of the crosshair on the X-axis.
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* cl_crossy : Sets the position of the crosshair on the Y-axis.
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* cl_cshift_bonus : Show bonus flash on item pickup
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* cl_cshift_content : Shift view colors for contents (water, slime, etc)
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* cl_cshift_damage : Shift view colors on damage
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* cl_cshift_powerup : Shift view colors for powerups
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cl_deadbodyfilter : Hide dead player models
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cl_demospeed : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse
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* cl_forwardspeed : forward speed
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cl_freply : Delay between replies to f_*. Set to zero to disable.
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cl_gibfilter : Hide gibs
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cl_hightrack : view the player who has the most frags while you are in spectator mode.
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* cl_hudswap : new HUD on left side?
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* cl_max_particles : Maximum amount of particles to display. No maximum, minimum is 0.
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* cl_maxfps : maximum frames rendered in one second. 0 == 32
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* cl_model_crcs : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others.
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cl_movespeedkey : move `run' speed multiplier
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cl_nodelta : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings.
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cl_nofake : Unhide fake messages
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cl_nopred : Set to turn off client prediction
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cl_nostatpred : Set to turn off static player prediction
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_pitchspeed : look up/down speed
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cl_port : UDP Port for client to use.
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cl_predict_players : If this is 0, no player prediction is done
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cl_quakerc : exec quake.rc on startup
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cl_rollangle : How much your screen tilts when strafing
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cl_rollspeed : How quickly you straighten out after strafing
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* cl_sbar : status bar mode
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* cl_sbar_separator : turns on status bar separator
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_showscoresuid : show uid instead of ping on scores
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cl_sidespeed : strafe speed
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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* cl_timeframes : write timestamps for every frame
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* cl_timeout : server connection timeout (since last packet received)
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cl_upspeed : swim/fly up/down speed
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cl_verstring : Client version string
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cl_writecfg : write config files?
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cl_yawspeed : turning speed
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cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
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cmd_warncmd : Toggles the display of error messages for unknown commands
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con_notifytime : How long in seconds messages are displayed on screen
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* confirm_quit : confirm quit command
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* crosshair : Crosshair type. 0 off, 1 old white, 2 new with colors
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* crosshaircolor : Color of the new crosshair
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d_mipcap : Detail level. 0 is highest, 3 is lowest.
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d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
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d_subdiv16 : Set to enable extreme perspective correction
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developer : set to enable extra debugging information
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fov : Your field of view in degrees. Smaller than 90 zooms in.
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* freelook : force +mlook
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r fs_basegame : game to use by default
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r fs_globalcfg : global configuration file
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r fs_pluginpath : Location of your plugin directory
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r fs_sharepath : location of shared (read only) game directories
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r fs_skinbase : location of skins dir for downloads
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r fs_usercfg : user configuration file
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r fs_userpath : location of your game directories
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* gl_affinemodels : Makes texture rendering quality better if set to 1
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gl_clear : Set to 1 to make background black. Useful for removing HOM effect
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* gl_conalpha : alpha value for the console background
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* gl_conspin : speed at which the console spins
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* gl_constretch : toggle console between slide and stretch
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* gl_dlight_polyblend : Set to 1 to use a dynamic light effect faster on GL
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* gl_dlight_smooth : Smooth dynamic vertex lighting
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r gl_driver : The OpenGL library to use. (path optional)
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* gl_fb_bmodels : Toggles fullbright color support for bmodels
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* gl_fb_models : Toggles fullbright color support for models
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* gl_fires : Toggles lavaball and rocket fireballs
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* gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load
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* gl_lerp_anim : Toggles model animation interpolation
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gl_lightmap_align : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise.
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gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap.
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gl_max_size : Texture dimension
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* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
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* gl_multitexture : Use multitexture when available
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gl_nocolors : Set to 1, turns off all player colors
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gl_occlusion : Toggles experimental alias model occlusion tests.
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gl_particle_mip : Toggles particle texture mipmapping.
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gl_particle_size : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square).
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gl_picmip : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4
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gl_playermip : Detail of player skins. 0 best, 4 worst.
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gl_reporttjunctions : None
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gl_screenshot_byte_swap : Swap the bytes for gl screenshots. Needed if you get screenshots with red and blue swapped.
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* gl_sky_clip : controls amount of sky overdraw
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* gl_sky_divide : subdivide sky polys
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* gl_skymultipass : controls whether the skydome is single or double pass
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* gl_subdivide_size : Sets the division value for the sky brushes.
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gl_texsort : None
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* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
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host_speeds : display host processing times
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* in_amp : global in_amp multiplier
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* in_bind_imt : imt parameter for the bind and unbind wrappers to in_bind and in_unbind
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* in_dga : DGA Input support
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* in_grab : With this set to 1, quake will grab the mouse from X
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* in_mouse_amp : mouse in_mouse_amp multiplier
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* in_mouse_filter : Toggle mouse input filtering.
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* in_mouse_pre_amp : mouse in_mouse_pre_amp multiplier
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* in_pre_amp : global in_pre_amp multiplier
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* in_snd_block : block sound output on window focus loss
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* joy_amp : Joystick amplification
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r joy_device : Joystick device
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* joy_enable : Joystick enable flag
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* joy_pre_amp : Joystick pre-amplification
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* joyaxis1 : Set joystick axes
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* joyaxis2 : Set joystick axes
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* joyaxis3 : Set joystick axes
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* joyaxis4 : Set joystick axes
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* joyaxis5 : Set joystick axes
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* joyaxis6 : Set joystick axes
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localid : FIXME: This has something to do with client authentication.No description
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* lookspring : Snap view to center when moving and no mlook/klook
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* lookstrafe : when mlook/klook on player will strafe
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m_forward : mouse forward/back speed
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* m_pitch : mouse pitch (up/down) multipier
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m_side : mouse strafe speed
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m_yaw : mouse yaw (left/right) multiplier
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*u msg : Determines the type of messages reported 0 is maximum, 4 is none
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*u name : Player name
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net_loglevel : Packet logging/parsing
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net_packetlog : enable/disable packet logging
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s no_pogo_stick : disable the ability to pogo stick
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*u noaim : Auto aim off switch. Set to 1 to turn off.
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noskins : set to 1 to not download new skins
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nosound : Set to turn sound off
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u password : Server password
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precache : Toggle the use of a precache
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pushlatency : How much prediction should the client make
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qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
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r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
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r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
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r_ambient : Determines the ambient lighting for a level
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r_clearcolor : This sets the color for areas outside of the current map
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* r_dlight_lightmap : Set to 1 for high quality dynamic lighting.
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* r_dlight_max : Number of dynamic lights.
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r_drawentities : Toggles drawing of entities (almost everything but the world)
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* r_drawexplosions : Draw explosions.
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r_drawflat : Toggles the drawing of textures
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* r_drawviewmodel : Toggles view model drawing (your weapons)
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r_dspeeds : Toggles the display of drawing speed information
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r_dynamic : Set to 0 to disable lightmap changes
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* r_explosionclip : Clip explosions.
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* r_firecolor : color of rocket and lava ball fires
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r_graphheight : Set the number of lines displayed in the various graphs
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r r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
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r_maxedges : Sets the maximum number of edges
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r_maxsurfs : Sets the maximum number of surfaces
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r_mirroralpha : None
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r_netgraph : Toggle the display of a graph showing network performance
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* r_netgraph_alpha : Net graph translucency
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* r_netgraph_box : Draw box around net graph
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r_norefresh : Set to 1 to disable display refresh
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r_novis : Set to 1 to enable runtime visibility checking (SLOW)
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r_numedges : Toggles the displaying of number of edges currently being viewed
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r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
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* r_particles : Toggles drawing of particles.
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r_polymodelstats : Toggles the displays of number of polygon models current being viewed
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r_reportedgeout : Toggle the display of how many edges were not displayed
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r_reportsurfout : Toggle the display of how many surfaces were not displayed
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* r_shadows : Set to 1 to enable shadows for entities
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r_skyname : name of the current skybox
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r_speeds : Display drawing time and statistics of what is being viewed
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r_timegraph : Toggle the display of a performance graph
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r_wateralpha : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
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r_waterripple : Set to make liquids ripple, try setting to 5
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r_waterwarp : Toggles whether surfaces are warped in liquid.
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r_zgraph : Toggle the graph that reports the changes of z-axis position
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*u rate : Amount of bytes per second server will send/download to you
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rcon_address : server IP address when client not connected - for sending rcon commands
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rcon_password : remote control password
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registered : Is the game the registered version. 1 yes 0 no
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scr_centertime : How long in seconds screen hints are displayed
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* scr_consize : Fraction of the screen the console covers when down
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scr_conspeed : How quickly the console scrolls up or down
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scr_printspeed : How fast the text is displayed at the end of the single player episodes
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show_fps : display realtime frames per second
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show_ping : display current ping to server
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show_pl : display current packet loss to server
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show_time : display the current time
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showdrop : Toggle the display of how many packets you are dropping
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showpackets : Show all network packets
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showpause : Toggles display of pause graphic
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showram : Show RAM icon if game is running low on memory
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showturtle : Show a turtle icon if your fps is below 10
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*u skin : Players skin
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sl_filter : enable server filter
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* sl_game : sets the serverlist game filter
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* sl_ping : sets the serverlist ping filter
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* sl_sortby : 0 = sort by name, 1 = sort by ping
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r snd_bits : sound sample depth. 0 is system default
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r snd_device : sound device. "" is system default
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* snd_interp : control sample interpolation
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snd_loadas8bit : Load samples as 8-bit
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* snd_mixahead : Delay time for sounds
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snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
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* snd_output : Sound Output Plugin to use
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* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
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r snd_rate : sound playback rate. 0 is system default
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* snd_render : Sound Renderer Plugin to use
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snd_show : Toggles display of sounds currently being played
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r snd_stereo : sound stereo output
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* snd_volumesep : max stereo volume separation. 1.0 is max
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u spectator : Set to 1 before connecting to become a spectator
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sys_backtrace : Dump a backtrace on Tragic Death. Value is the max number of times to dump core incase of recursive shutdown
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sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
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sys_dump_core : Dump core on Tragic Death. Be sure to check 'ulimit -c'
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sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
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sys_nostdout : Set to disable std out
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sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
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*u team : Team player is on.
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*u topcolor : Players color on top
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v_centermove : How far the player must move forward before the view re-centers
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v_centerspeed : How quickly you return to a center view after a lookup or lookdown
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v_idlescale : Toggles whether the view remains idle
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v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
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v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
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v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
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v_iroll_level : How far you tilt right and left when v_idlescale is enabled
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v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
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v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
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v_kickpitch : How much you look up when hit
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v_kickroll : How much you lean when hit
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v_kicktime : How long the kick from an attack lasts
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* vid_fullscreen : Toggles fullscreen game mode
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* vid_gamma : Gamma correction
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r vid_height : screen height
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* vid_system_gamma : Use system gamma control if available
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r vid_use8bit : Use 8-bit shared palettes.
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r vid_width : screen width
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* viewsize : Set the screen size 30 minimum, 120 maximum
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* volume : Volume level of sounds
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