quakeforge/qw/source/sbar.c
Bill Currie 4491ce213b [client] Merge cl_screen.c
The client state that was accessed by cl_screen is now put in viewstate
and maintained by the client before calling CL_UpdateScreen.
2022-11-02 15:11:09 +09:00

2152 lines
50 KiB
C

/*
sbar.c
Status bar
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include <stdlib.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/gib.h"
#include "QF/msg.h"
#include "QF/quakefs.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/plugin/console.h"
#include "QF/scene/scene.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "client/hud.h"
#include "client/screen.h"
#include "client/world.h"
#include "qw/bothdefs.h"
#include "qw/include/cl_cam.h"
#include "qw/include/cl_parse.h"
#include "qw/include/client.h"
#include "sbar.h"
int sb_updates; // if >= vid.numpages, no update needed
static int sb_update_flags;
static int sb_view_size;
static view_t sbar_main;
static view_t sbar_inventory;
static view_t sbar_frags;
static view_t sbar_sigils;
static view_t sbar_items;
static view_t sbar_armament;
static view_t sbar_weapons;
static view_t sbar_miniammo;
static view_t sbar_statusbar;
static view_t sbar_armor;
static view_t sbar_face;
static view_t sbar_health;
static view_t sbar_ammo;
//static view_t sbar_status;
static view_t sbar_tile[2];
static view_t
sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent)
{
view_t view = View_New (hud_registry, parent);
View_SetPos (view, x, y);
View_SetLen (view, w, h);
View_SetGravity (view, gravity);
View_SetVisible (view, 1);
return view;
}
static inline void
sbar_setcomponent (view_t view, uint32_t comp, void *data)
{
Ent_SetComponent (view.id, comp, view.reg, data);
}
static inline int
sbar_hascomponent (view_t view, uint32_t comp)
{
return Ent_HasComponent (view.id, comp, view.reg);
}
static inline void *
sbar_getcomponent (view_t view, uint32_t comp)
{
return Ent_GetComponent (view.id, comp, view.reg);
}
static inline void
sbar_remcomponent (view_t view, uint32_t comp)
{
Ent_RemoveComponent (view.id, comp, view.reg);
}
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
qboolean sb_showteamscores;
//static qboolean largegame = false;
char *fs_fraglog;
static cvar_t fs_fraglog_cvar = {
.name = "fs_fraglog",
.description =
"Filename of the automatic frag-log.",
.default_value = "qw-scores.log",
.flags = CVAR_ARCHIVE,
.value = { .type = 0, .value = &fs_fraglog },
};
int cl_fraglog;
static cvar_t cl_fraglog_cvar = {
.name = "cl_fraglog",
.description =
"Automatic fraglogging, non-zero value will switch it on.",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &cl_fraglog },
};
int hud_scoreboard_uid;
static cvar_t hud_scoreboard_uid_cvar = {
.name = "hud_scoreboard_uid",
.description =
"Set to 1 to show uid instead of ping. Set to 2 to show both.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &hud_scoreboard_uid },
};
float scr_centertime;
static cvar_t scr_centertime_cvar = {
.name = "scr_centertime",
.description =
"How long in seconds screen hints are displayed",
.default_value = "2",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &scr_centertime },
};
float scr_printspeed;
static cvar_t scr_printspeed_cvar = {
.name = "scr_printspeed",
.description =
"How fast the text is displayed at the end of the single player "
"episodes",
.default_value = "8",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &scr_printspeed },
};
//static void (*Sbar_Draw_DMO_func) (view_t *view, int l, int y, int skip);
static void
viewsize_f (int view_size)
{
sb_view_size = view_size;
HUD_Calc_sb_lines (view_size);
if (hud_sbar) {
SCR_SetBottomMargin (hud_sbar ? hud_sb_lines : 0);
}
}
static int __attribute__((used))
Sbar_ColorForMap (int m)
{
return (bound (0, m, 13) * 16) + 8;
}
static void
Sbar_ShowTeamScores (void)
{
if (sb_showteamscores)
return;
sb_showteamscores = true;
sb_updates = 0;
}
static void
Sbar_DontShowTeamScores (void)
{
sb_showteamscores = false;
sb_updates = 0;
}
static void
Sbar_ShowScores (void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
static void
Sbar_DontShowScores (void)
{
sb_showscores = false;
sb_updates = 0;
}
void
Sbar_Changed (sbar_changed change)
{
sb_update_flags |= 1 << change;
sb_updates = 0; // update next frame
}
static void
draw_num (view_t *view, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame, x = 0;
if (num > 999999999)
num = 999999999;
l = snprintf (str, sizeof (str), "%d", num);
ptr = str;
if (l > digits)
ptr += (l - digits);
while (digits > l) {
sbar_remcomponent (view[x++], hud_pic);
digits--;
}
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]);
ptr++;
}
}
static inline void
draw_smallnum (view_t view, int x, int y, int n, int packed, int colored)
{
void *comp = sbar_getcomponent (view, hud_charbuff);
__auto_type charbuff = *(draw_charbuffer_t **) comp;
char num[4];
packed = packed != 0; // ensure 0 or 1
n = bound (-99, n, 999);
snprintf (num, sizeof (num), "%3d", n);
for (int i = 0; i < 3; i++) {
charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0);
}
}
static void
draw_miniammo (view_t view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
view_t v = View_GetChild (view, i);
count = cl.stats[STAT_SHELLS + i];
draw_smallnum (v, (6 * i + 1) * 8 + 2, 0, count, 0, 1);
}
}
static void
draw_ammo (view_t view)
{
qpic_t *pic = 0;
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
pic = sb_ammo[0];
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
pic = sb_ammo[1];
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
pic = sb_ammo[2];
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
pic = sb_ammo[3];
view_t ammo = View_GetChild (view, 0);
if (pic) {
sbar_setcomponent (ammo, hud_pic, &pic);
} else {
sbar_remcomponent (ammo, hud_pic);
}
view_t num[3] = {
View_GetChild (view, 1),
View_GetChild (view, 2),
View_GetChild (view, 3),
};
draw_num (num, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
static int
calc_flashon (float time, int mask)
{
int flashon;
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == mask)
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
return flashon;
}
static void
draw_weapons_sbar (view_t view)
{
int flashon, i;
for (i = 0; i < 7; i++) {
view_t weap = View_GetChild (view, i);
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
sbar_setcomponent (weap, hud_pic, &sb_weapons[flashon][i]);
} else {
sbar_remcomponent (weap, hud_pic);
}
}
}
static void
draw_items (view_t view)
{
//float time;
//int flashon = 0, i;
for (int i = 0; i < 6; i++) {
view_t item = View_GetChild (view, i);
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
#if 0
time = cl.item_gettime[17 + i];
if (time && time > cl.time - 2 && flashon) { // Flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 16, 0, sb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
#endif
sbar_setcomponent (item, hud_pic, &sb_items[i]);
} else {
sbar_remcomponent (item, hud_pic);
}
}
}
static void
draw_sigils (view_t view)
{
//float time;
//int flashon = 0, i;
for (int i = 0; i < 4; i++) {
view_t sigil = View_GetChild (view, i);
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
#if 0
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 8, 0, sb_sigil[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
#endif
sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]);
} else {
sbar_remcomponent (sigil, hud_pic);
}
}
}
#if 0
static void
draw_inventory_sbar (view_t *view)
{
if (cl.spectator && autocam == CAM_TRACK) {
if (sbar_frags_view)
sbar_frags_view->draw (sbar_frags_view);
return;
}
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
#endif
typedef struct {
char team[16 + 1];
int frags;
int players;
int plow, phigh, ptotal;
} team_t;
team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int fragsort[MAX_CLIENTS]; // ZOID changed this from [MAX_SCOREBOARD]
int scoreboardlines, scoreboardteams;
static void
Sbar_SortFrags (qboolean includespec)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].name && cl.players[i].name->value[0]
&& (!cl.players[i].spectator || includespec)) {
fragsort[scoreboardlines] = i;
scoreboardlines++;
if (cl.players[i].spectator)
cl.players[i].frags = -999;
}
}
for (i = 0; i < scoreboardlines; i++) {
for (j = 0; j < scoreboardlines - 1 - i; j++) {
if (cl.players[fragsort[j]].frags <
cl.players[fragsort[j + 1]].frags) {
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
}
}
static void __attribute__((used))
Sbar_SortTeams (void)
{
char t[16 + 1];
int i, j, k;
player_info_t *s;
// request new ping times every two second
scoreboardteams = 0;
if (!cl.teamplay)
return;
// sort the teams
memset (teams, 0, sizeof (teams));
for (i = 0; i < MAX_CLIENTS; i++)
teams[i].plow = 999;
for (i = 0; i < MAX_CLIENTS; i++) {
s = &cl.players[i];
if (!s->name || !s->name->value[0])
continue;
if (s->spectator)
continue;
// find his team in the list
t[16] = 0;
strncpy (t, s->team->value, 16);
if (!t[0])
continue; // not on team
for (j = 0; j < scoreboardteams; j++)
if (!strcmp (teams[j].team, t)) {
teams[j].frags += s->frags;
teams[j].players++;
goto addpinginfo;
}
if (j == scoreboardteams) { // must add him
j = scoreboardteams++;
strcpy (teams[j].team, t);
teams[j].frags = s->frags;
teams[j].players = 1;
addpinginfo:
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++) {
for (j = i + 1; j < scoreboardteams; j++) {
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
}
}
static void __attribute__((used))
draw_solo (view_t *view)
{
#if 0
char str[80];
int minutes, seconds;
draw_pic (view, 0, 0, sb_scorebar);
minutes = cl.time / 60;
seconds = cl.time - 60 * minutes;
snprintf (str, sizeof (str), "Time :%3i:%02i", minutes, seconds);
draw_string (view, 184, 4, str);
#endif
}
static inline void
dmo_ping (view_t *view, int x, int y, player_info_t *s)
{
#if 0
int p;
p = s->ping;
if (p < 0 || p > 999)
p = 999;
draw_smallnum (view, x + 8, y, p, 0, 0);
#endif
}
static inline void
dmo_uid (view_t *view, int x, int y, player_info_t *s)
{
#if 0
char num[12];
int p;
p = s->userid;
snprintf (num, sizeof (num), "%4i", p);
draw_string (view, x, y, num);
#endif
}
static inline void
dmo_pl (view_t *view, int x, int y, player_info_t *s)
{
#if 0
int p;
// draw pl
p = s->pl;
draw_smallnum (view, x, y, p, 0, p > 25);
#endif
}
static inline int
calc_fph (int frags, int total)
{
#if 0
int fph;
if (total != 0) {
fph = (3600 * frags) / total;
if (fph >= 999)
fph = 999;
else if (fph <= -999)
fph = -999;
} else {
fph = 0;
}
return fph;
#endif
return 0;
}
static inline void
dmo_main (view_t *view, int x, int y, player_info_t *s, int is_client)
{
#if 0
char num[12];
int fph, minutes, total, top, bottom, f;
// get time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = realtime - s->entertime;
minutes = total / 60;
// get frags
f = s->frags;
// draw fph
fph = calc_fph (f, total);
snprintf (num, sizeof (num), "%3i", fph);
draw_string (view, x, y, num);
//draw time
snprintf (num, sizeof (num), "%4i", minutes);
draw_string (view, x + 32, y, num);
// draw background
top = Sbar_ColorForMap (s->topcolor);
bottom = Sbar_ColorForMap (s->bottomcolor);
if (largegame)
draw_fill (view, x + 72, y + 1, 40, 3, top);
else
draw_fill (view, x + 72, y, 40, 4, top);
draw_fill (view, x + 72, y + 4, 40, 4, bottom);
// draw frags
if (!is_client) {
snprintf (num, sizeof (num), " %3i ", f);
} else {
snprintf (num, sizeof (num), "\x10%3i\x11", f);
}
draw_nstring (view, x + 72, y, num, 5);
#endif
}
static inline void
dmo_team (view_t *view, int x, int y, player_info_t *s)
{
#if 0
draw_nstring (view, x, y, s->team->value, 4);
#endif
}
static inline void
dmo_name (view_t *view, int x, int y, player_info_t *s)
{
#if 0
draw_string (view, x, y, s->name->value);
#endif
}
static void
draw_frags (view_t view)
{
#if 0
int i, k, l, p = -1;
int top, bottom;
int x;
player_info_t *s;
Sbar_SortFrags (false);
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 0;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
if (s->spectator)
continue;
// draw background
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
draw_fill (view, x + 4, 1, 28, 4, top);
draw_fill (view, x + 4, 5, 28, 3, bottom);
draw_smallnum (view, x + 6, 0, s->frags, 0, 0);
if (k == cl.playernum)
p = i;
x += 32;
}
if (p != -1) {
draw_character (view, p * 32, 0, 16);
draw_character (view, p * 32 + 26, 0, 17);
}
#endif
}
static void
draw_face (view_t view)
{
#if 0
int f, anim;
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
draw_pic (view, 112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
draw_pic (view, 112, 0, sb_face_quad);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
draw_pic (view, 112, 0, sb_face_invis);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_pic (view, 112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime) {
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
} else
anim = 0;
draw_pic (view, 112, 0, sb_faces[f][anim]);
#endif
}
static void __attribute__((used))
draw_spectator (view_t *view)
{
#if 0
char st[512];
if (autocam != CAM_TRACK) {
draw_string (view, 160 - 7 * 8, 4, "SPECTATOR MODE");
draw_string (view, 160 - 14 * 8 + 4, 12,
"Press [ATTACK] for AutoCamera");
} else {
// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
if (cl.players[spec_track].name) {
snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next",
cl.players[spec_track].name->value);
} else {
snprintf (st, sizeof (st), "Lost player, [JUMP] for next");
}
draw_string (view, 0, -8, st);
}
#endif
}
static inline void
draw_armor (view_t view)
{
view_t armor = View_GetChild (view, 0);
view_t num[3] = {
View_GetChild (view, 1),
View_GetChild (view, 2),
View_GetChild (view, 3),
};
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
draw_num (num, 666, 3, 1);
} else {
draw_num (num, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
sbar_setcomponent (armor, hud_pic, &sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
sbar_setcomponent (armor, hud_pic, &sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
sbar_setcomponent (armor, hud_pic, &sb_armor[0]);
else
sbar_remcomponent (armor, hud_pic);
}
}
#if 0
static void
draw_status_bar (view_t *view)
{
if (cl.spectator && autocam != CAM_TRACK)
draw_pic (view, 0, 0, sb_scorebar);
else
draw_pic (view, 0, 0, sb_sbar);
}
#endif
static inline void
draw_health (view_t view)
{
view_t num[3] = {
View_GetChild (view, 0),
View_GetChild (view, 1),
View_GetChild (view, 2),
};
draw_num (num, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
}
#if 0
static void
draw_status (view_t *view)
{
if (cl.spectator) {
draw_spectator (view);
if (autocam != CAM_TRACK)
return;
}
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
draw_solo (view);
return;
}
draw_armor (view);
draw_face (view);
draw_health (view);
draw_ammo (view);
}
#endif
/*
Sbar_DeathmatchOverlay
ping time frags name
*/
static void
Sbar_DeathmatchOverlay (view_t *view, int start)
{
#if 0
int l, y;
int skip = 10;
if (cl_screen_view->xlen < 244) // FIXME: magic number, gained through experimentation
return;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2.0) {
cl.last_ping_request = realtime;
if (!cls.demoplayback) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "pings");
}
}
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
if (!start) {
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
y = 24;
} else
y = start;
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
// func ptr, avoids absurd if testing
Sbar_Draw_DMO_func (view, l, y, skip);
if (y >= view->ylen - 10) // we ran over the screen size, squish
largegame = true;
#endif
}
/*
Sbar_TeamOverlay
team frags
added by Zoid
*/
static void
Sbar_TeamOverlay (view_t *view)
{
#if 0
char num[20];
int pavg, plow, phigh, i, k, x, y;
team_t *tm;
info_key_t *player_team = cl.players[cl.playernum].team;
if (!cl.teamplay) { // FIXME: if not teamplay, why teamoverlay?
Sbar_DeathmatchOverlay (view, 0);
return;
}
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
y = 24;
x = 36;
draw_string (view, x, y, "low/avg/high team total players");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
// sort the teams
Sbar_SortTeams ();
// draw the text
for (i = 0; i < scoreboardteams && y <= view->ylen - 10; i++) {
k = teamsort[i];
tm = teams + k;
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh);
draw_string (view, x, y, num);
// draw team
draw_nstring (view, x + 104, y, tm->team, 4);
// draw total
snprintf (num, sizeof (num), "%5i", tm->frags);
draw_string (view, x + 104 + 40, y, num);
// draw players
snprintf (num, sizeof (num), "%5i", tm->players);
draw_string (view, x + 104 + 88, y, num);
if (player_team && strnequal (player_team->value, tm->team, 16)) {
draw_character (view, x + 104 - 8, y, 16);
draw_character (view, x + 104 + 32, y, 17);
}
y += 8;
}
y += 8;
Sbar_DeathmatchOverlay (view, y);
#endif
}
static void
draw_overlay (view_t *view)
{
if (cls.state != ca_active
|| !((cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
|| sb_showscores || sb_showteamscores))
return;
// main screen deathmatch rankings
// if we're dead show team scores in team games
if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay (view);
else
Sbar_DeathmatchOverlay (view, 0);
else if (sb_showscores)
Sbar_DeathmatchOverlay (view, 0);
else if (sb_showteamscores)
Sbar_TeamOverlay (view);
}
static void
sbar_update_vis (void)
{
#if 0
qboolean headsup;
if (r_data->scr_copyeverything)
Sbar_Changed ();
sbar_view->visible = 0;
headsup = !(hud_sbar || sb_view_size < 100);
if ((sb_updates >= r_data->vid->numpages) && !headsup)
return;
if (con_module && con_module->data->console->lines == cl_screen_view->ylen)
return; // console is full screen
if (!hud_sb_lines)
return;
sbar_view->visible = 1;
r_data->scr_copyeverything = 1;
sb_updates++;
if (sb_showscores || sb_showteamscores || cl.stats[STAT_HEALTH] <= 0)
sb_updates = 0;
#endif
}
/*
Sbar_LogFrags
autologging of frags after a match ended
(called by recived network packet with command scv_intermission)
TODO: Find a new and better place for this function
(i am nearly shure this is wrong place)
added by Elmex
*/
void
Sbar_LogFrags (void)
{
char *name;
char *team;
byte *cp = NULL;
QFile *file = NULL;
int minutes, fph, total, d, f, i, k, l, p;
player_info_t *s = NULL;
const char *t = NULL;
time_t tt = time (NULL);
if (!cl_fraglog)
return;
if ((file = QFS_Open (fs_fraglog, "a")) == NULL)
return;
t = ctime (&tt);
if (t)
Qwrite (file, t, strlen (t));
Qprintf (file, "%s\n%s %s\n", cls.servername->str,
cl_world.scene->worldmodel->path, cl.levelname);
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
if (cl.teamplay) {
// TODO: test if the teamplay does correct output
Qwrite (file, "pl fph time frags team name\n",
strlen ("pl fph time frags team name\n"));
} else {
Qwrite (file, "pl fph time frags name\n",
strlen ("pl fph time frags name\n"));
}
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
// draw pl
p = s->pl;
(void) p; //FIXME
// get time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = realtime - s->entertime;
minutes = total / 60;
// get frags
f = s->frags;
fph = calc_fph (f, total);
name = malloc (strlen (s->name->value) + 1);
for (cp = (byte *) s->name->value, d = 0; *cp; cp++, d++)
name[d] = sys_char_map[*cp];
name[d] = 0;
if (s->spectator) {
Qprintf (file, "%-3i%% %s (spectator)", s->pl, name);
} else {
if (cl.teamplay) {
team = malloc (strlen (s->team->value) + 1);
for (cp = (byte *) s->team, d = 0; *cp; cp++, d++)
team[d] = sys_char_map[*cp];
team[d] = 0;
Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s",
s->pl, fph, minutes, f, team, name);
free (team);
} else {
Qprintf (file, "%-3i%% %-3i %-4i %-3i %s",
s->pl, fph, minutes, f, name);
}
}
free (name);
Qwrite (file, "\n\n", 1);
}
Qclose (file);
}
static void __attribute__((used))
Sbar_Draw_DMO_Team_Ping (view_t *view, int l, int y, int skip)
{
#if 0
int i, k, x;
player_info_t *s;
x = 4;
// 0 40 64 104 152 192 224
draw_string (view, x, y, "ping pl fph time frags team name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 224, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_team (view, x + 184, y, s);
dmo_name (view, x + 224, y, s);
y += skip;
}
#endif
}
static void __attribute__((used))
Sbar_Draw_DMO_Team_UID (view_t *view, int l, int y, int skip)
{
#if 0
int i, k, x;
player_info_t *s;
x = 4;
// 0 40 64 104 152 192
draw_string (view, x, y, " uid pl fph time frags team name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_uid (view, x + 0, y, s);
dmo_ping (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 224, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_team (view, x + 184, y, s);
dmo_name (view, x + 224, y, s);
y += skip;
}
#endif
}
static void __attribute__((used))
Sbar_Draw_DMO_Team_Ping_UID (view_t *view, int l, int y, int skip)
{
#if 0
int i, k, x;
player_info_t *s;
x = 4;
// 0 40 64 104 152 192
draw_string (view, x, y, "ping pl fph time frags team uid name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_uid (view, x + 224, y, s);
dmo_name (view, x + 264, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_team (view, x + 184, y, s);
dmo_uid (view, x + 224, y, s);
dmo_name (view, x + 264, y, s);
y += skip;
}
#endif
}
static void __attribute__((used))
Sbar_Draw_DMO_Ping (view_t *view, int l, int y, int skip)
{
#if 0
int i, k, x;
player_info_t *s;
x = 16;
// 0 40 64 104 152
draw_string (view, x, y, "ping pl fph time frags name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 184, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_name (view, x + 184, y, s);
y += skip;
}
#endif
}
static void __attribute__((used))
Sbar_Draw_DMO_UID (view_t *view, int l, int y, int skip)
{
#if 0
int i, k, x;
player_info_t *s;
x = 16;
draw_string (view, x, y, " uid pl fph time frags name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_uid (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 184, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_name (view, x + 184, y, s);
y += skip;
}
#endif
}
static void __attribute__((used))
Sbar_Draw_DMO_Ping_UID (view_t *view, int l, int y, int skip)
{
#if 0
int i, k, x;
player_info_t *s;
x = 16;
draw_string (view, x, y, "ping pl fph time frags uid name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
for (i = 0; i < l && y <= view->ylen - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
dmo_ping (view, x + 0, y, s);
dmo_pl (view, x + 32, y, s);
if (s->spectator) {
draw_string (view, x + 72, y, "(spectator)");
dmo_name (view, x + 184, y, s);
y += skip;
continue;
}
dmo_main (view, x + 64, y, s, k == cl.playernum);
dmo_uid (view, x + 184, y, s);
dmo_name (view, x + 224, y, s);
y += skip;
}
#endif
}
void
Sbar_DMO_Init_f (void *data, const cvar_t *cvar)
{
#if 0
if (cl.teamplay)
if (hud_scoreboard_uid > 1)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping_UID;
else if (hud_scoreboard_uid > 0)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_UID;
else
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping;
else
if (hud_scoreboard_uid > 1)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping_UID;
else if (hud_scoreboard_uid > 0)
Sbar_Draw_DMO_func = Sbar_Draw_DMO_UID;
else
Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping;
#endif
}
/*
draw_minifrags
frags name
frags team name
displayed to right of status bar if there's room
*/
static void
draw_minifrags (view_t *view)
{
#if 0
int numlines, top, bottom, f, i, k, x, y;
char num[20];
player_info_t *s;
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
// scores
Sbar_SortFrags (false);
if (!scoreboardlines)
return; // no one there?
numlines = view->ylen / 8;
if (numlines < 3)
return; // not enough room
// find us
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.playernum)
break;
if (i == scoreboardlines) // we're not there, we are probably a
// spectator, just display top
i = 0;
else // figure out start
i = i - numlines / 2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 4;
y = 0;
for (; i < scoreboardlines && y < view->ylen - 8 + 1; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name || !s->name->value[0])
continue;
// draw ping
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
draw_fill (view, x + 2, y + 1, 37, 3, top);
draw_fill (view, x + 2, y + 4, 37, 4, bottom);
// draw number
f = s->frags;
if (k != cl.playernum) {
snprintf (num, sizeof (num), " %3i ", f);
} else {
snprintf (num, sizeof (num), "\x10%3i\x11", f);
}
draw_nstring (view, x, y, num, 5);
// team
if (cl.teamplay) {
draw_nstring (view, x + 48, y, s->team->value, 4);
draw_nstring (view, x + 48 + 40, y, s->name->value, 16);
} else
draw_nstring (view, x + 48, y, s->name->value, 16);
y += 8;
}
#endif
}
static void
draw_miniteam (view_t *view)
{
#if 0
int i, k, x, y;
char num[12];
info_key_t *player_team = cl.players[cl.playernum].team;
team_t *tm;
if (!cl.teamplay)
return;
Sbar_SortTeams ();
x = 0;
y = 0;
for (i = 0; i < scoreboardteams && y <= view->ylen; i++) {
k = teamsort[i];
tm = teams + k;
// draw pings
draw_nstring (view, x, y, tm->team, 4);
// draw total
snprintf (num, sizeof (num), "%5i", tm->frags);
draw_string (view, x + 40, y, num);
if (player_team && strnequal (player_team->value, tm->team, 16)) {
draw_character (view, x - 8, y, 16);
draw_character (view, x + 32, y, 17);
}
y += 8;
}
#endif
}
static void
draw_time (view_t *view)
{
#if 0
struct tm *local = 0;
time_t utc = 0;
char st[80];
// Get local time
utc = time (0);
local = localtime (&utc);
#if defined(_WIN32) || defined(_WIN64)
# define HOUR12 "%I"
# define HOUR24 "%H"
# define PM "%p"
#else
# define HOUR12 "%l"
# define HOUR24 "%k"
# define PM "%P"
#endif
if (hud_time == 1) { // Use international format
strftime (st, sizeof (st), HOUR24":%M", local);
draw_string (view, 8, 0, st);
} else if (hud_time >= 2) { // US AM/PM display
strftime (st, sizeof (st), HOUR12":%M "PM, local);
draw_string (view, 8, 0, st);
}
#endif
}
static void
draw_fps (view_t *view)
{
#if 0
static char st[80];
double t;
static double lastframetime;
static double lastfps;
t = Sys_DoubleTime ();
if ((t - lastframetime) >= 0.2) {
lastfps = fps_count / (t - lastframetime);
fps_count = 0;
lastframetime = t;
snprintf (st, sizeof (st), "%5.1f FPS", lastfps);
}
draw_string (view, 80, 8, st);
#endif
}
static void
draw_net (view_t *view)
{
#if 0
// request new ping times every two seconds
if (!cls.demoplayback && realtime - cl.last_ping_request > 2) {
cl.last_ping_request = realtime;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "pings");
}
if (hud_ping) {
int ping = cl.players[cl.playernum].ping;
ping = bound (0, ping, 999);
draw_string (view, 0, 0, va (0, "%3d ms ", ping));
}
if (hud_ping && hud_pl)
draw_character (view, 48, 0, '/');
if (hud_pl) {
int lost = CL_CalcNet ();
lost = bound (0, lost, 999);
draw_string (view, 56, 0, va (0, "%3d pl", lost));
}
#endif
}
static void
draw_stuff (view_t *view)
{
if (hud_time > 0)
draw_time (view);
if (hud_fps > 0)
draw_fps (view);
if (cls.state == ca_active && (hud_ping || hud_pl))
draw_net (view);
}
void
Sbar_IntermissionOverlay (void)
{
#if 0
r_data->scr_copyeverything = 1;
r_data->scr_fullupdate = 0;
if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay (hud_overlay_view);
else
Sbar_DeathmatchOverlay (hud_overlay_view, 0);
#endif
}
/* CENTER PRINTING */
static dstring_t center_string = {&dstring_default_mem};
static float centertime_start; // for slow victory printing
static float centertime_off;
static int center_lines;
/*
Called for important messages that should stay in the center of the screen
for a few moments
*/
void
Sbar_CenterPrint (const char *str)
{
if (!str) {
centertime_off = 0;
dstring_clearstr (&center_string);
return;
}
dstring_copystr (&center_string, str);
centertime_off = scr_centertime;
centertime_start = realtime;
// count the number of lines for centering
center_lines = 1;
while (*str) {
if (*str == '\n')
center_lines++;
str++;
}
}
static void __attribute__((used))
Sbar_DrawCenterString (view_t *view, int remaining)
{
#if 0
const char *start;
int j, l, x, y;
start = center_string.str;
if (center_lines <= 4)
y = view->yabs + view->ylen * 0.35;
else
y = view->yabs + 48;
do {
// scan the width of the line
for (l = 0; l < 40; l++)
if (start[l] == '\n' || !start[l])
break;
x = view->xabs + (view->xlen - l * 8) / 2;
for (j = 0; j < l; j++, x += 8) {
r_funcs->Draw_Character (x, y, start[j]);
if (!remaining--)
return;
}
y += 8;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
} while (1);
#endif
}
void
Sbar_FinaleOverlay (void)
{
#if 0
int remaining;
r_data->scr_copyeverything = 1;
draw_cachepic (hud_overlay_view, 0, 16, "gfx/finale.lmp", 1);
// the finale prints the characters one at a time
remaining = scr_printspeed * (realtime - centertime_start);
Sbar_DrawCenterString (hud_overlay_view, remaining);
#endif
}
void
Sbar_DrawCenterPrint (void)
{
#if 0
r_data->scr_copytop = 1;
centertime_off -= r_data->frametime;
if (centertime_off <= 0)
return;
Sbar_DrawCenterString (hud_overlay_view, -1);
#endif
}
void
Sbar_Draw (void)
{
if (cls.state != ca_active) {
return;
}
sb_update_flags = ~0;
if (sb_update_flags & (1 << sbc_ammo)) {
draw_miniammo (sbar_miniammo);
draw_ammo (sbar_ammo);
}
if (sb_update_flags & (1 << sbc_armor)) draw_armor (sbar_armor);
if (sb_update_flags & (1 << sbc_frags)) draw_frags (sbar_frags);
if (sb_update_flags & (1 << sbc_health)) draw_health (sbar_health);
if (sb_update_flags & (1 << sbc_info)) {
draw_miniteam (0);
draw_minifrags (0);
draw_stuff (0);
draw_overlay (0);
//draw_intermission (0);
Sbar_DeathmatchOverlay (0, 0);
sbar_update_vis ();
}
if (sb_update_flags & (1 << sbc_items)) {
draw_items (sbar_items);
draw_sigils (sbar_items);
}
if (sb_update_flags & (1 << sbc_weapon)) draw_weapons_sbar (sbar_weapons);
if (sb_update_flags & ((1 << sbc_health) | (1 << sbc_items))) {
draw_face (sbar_face);
}
#if 0
sbar_update_vis ();
hud_main_view->draw (hud_main_view);
#endif
sb_update_flags = 0;
}
static void
init_sbar_views (void)
{
#if 0
view_t *view;
view_t *minifrags_view = 0;
view_t *miniteam_view = 0;
if (cl_screen_view->xlen < 512) {
sbar_view = view_new (0, 0, 320, 48, grav_south);
sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
sbar_frags_view->draw = draw_frags;
} else if (cl_screen_view->xlen < 640) {
sbar_view = view_new (0, 0, 512, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
view = view_new (0, 0, 192, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
} else {
sbar_view = view_new (0, 0, 640, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
miniteam_view = view_new (0, 0, 96, 48, grav_southeast);
miniteam_view->draw = draw_miniteam;
miniteam_view->resize_y = 1;
view = view_new (0, 0, 320, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
sbar_inventory_view->draw = draw_inventory_sbar;
view = view_new (0, 0, 32, 16, grav_southwest);
view->draw = draw_weapons_sbar;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 8, grav_northwest);
view->draw = draw_ammo_sbar;
view_add (sbar_inventory_view, view);
view = view_new (32, 0, 96, 16, grav_southeast);
view->draw = draw_items;
view_add (sbar_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (sbar_inventory_view, view);
if (sbar_frags_view)
view_add (sbar_inventory_view, sbar_frags_view);
view_add (sbar_view, sbar_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status_bar;
view_add (sbar_view, view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status;
view_add (sbar_view, view);
if (minifrags_view)
view_add (sbar_view, minifrags_view);
if (miniteam_view)
view_add (sbar_view, miniteam_view);
if (cl_screen_view->xlen > 640) {
int l = (cl_screen_view->xlen - 640) / 2;
view = view_new (-l, 0, l, 48, grav_southwest);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
view = view_new (-l, 0, l, 48, grav_southeast);
view->draw = draw_tile;
view->resize_y = 1;
view_add (sbar_view, view);
}
#endif
sbar_main = sbar_view ( 0, 0, 320, 48, grav_south, cl_screen_view);
sbar_inventory = sbar_view ( 0, 0, 320, 24, grav_northwest, sbar_main);
sbar_frags = sbar_view ( 0, 0, 130, 8, grav_northeast, sbar_inventory);
sbar_sigils = sbar_view ( 0, 0, 32, 16, grav_southeast, sbar_inventory);
sbar_items = sbar_view (32, 0, 96, 16, grav_southeast, sbar_inventory);
sbar_armament = sbar_view ( 0, 0, 202, 24, grav_northwest, sbar_inventory);
sbar_weapons = sbar_view ( 0, 0, 192, 16, grav_southwest, sbar_armament);
sbar_miniammo = sbar_view ( 0, 0, 32, 8, grav_northwest, sbar_armament);
sbar_statusbar = sbar_view ( 0, 0, 320, 24, grav_southwest, sbar_main);
sbar_armor = sbar_view ( 0, 0, 96, 24, grav_northwest, sbar_statusbar);
sbar_face = sbar_view (112, 0, 24, 24, grav_northwest, sbar_statusbar);
sbar_health = sbar_view (136, 0, 72, 24, grav_northwest, sbar_statusbar);
sbar_ammo = sbar_view (224, 0, 96, 24, grav_northwest, sbar_statusbar);
sbar_tile[0] = sbar_view ( 0, 0, 0, 48, grav_southwest, sbar_main);
sbar_tile[1] = sbar_view ( 0, 0, 0, 48, grav_southeast, sbar_main);
for (int i = 0; i < 4; i++) {
sbar_view (i * 8, 0, 8, 16, grav_northwest, sbar_sigils);
sbar_view (i * 24, 0, 24, 24, grav_northwest, sbar_armor);
sbar_view (i * 24, 0, 24, 24, grav_northwest, sbar_ammo);
}
for (int i = 0; i < 6; i++) {
sbar_view (i * 16, 0, 16, 16, grav_northwest, sbar_items);
}
for (int i = 0; i < 7; i++) {
sbar_view (i * 24, 0, 24, 16, grav_northwest, sbar_weapons);
}
for (int i = 0; i < 4; i++) {
sbar_view (i * 24, 0, 24, 16, grav_northwest, sbar_health);
}
for (int i = 0; i < 4; i++) {
view_t v = sbar_view (i * 48 + 10, 0, 8, 8, grav_northwest,
sbar_miniammo);
draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1);
sbar_setcomponent (v, hud_charbuff, &buffer);
}
sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar);
sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar);
if (r_data->vid->width > 320) {
int l = (r_data->vid->width - 320) / 2;
View_SetPos (sbar_tile[0], -l, 0);
View_SetLen (sbar_tile[0], l, 48);
View_SetPos (sbar_tile[1], -l, 0);
View_SetLen (sbar_tile[1], l, 48);
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
}
}
static void
init_hud_views (void)
{
#if 0
view_t *view;
view_t *minifrags_view = 0;
view_t *miniteam_view = 0;
if (cl_screen_view->xlen < 512) {
hud_view = view_new (0, 0, 320, 48, grav_south);
hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
hud_frags_view->draw = draw_frags;
} else if (cl_screen_view->xlen < 640) {
hud_view = view_new (0, 0, 512, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
} else {
hud_view = view_new (0, 0, 640, 48, grav_south);
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
minifrags_view->draw = draw_minifrags;
minifrags_view->resize_y = 1;
miniteam_view = view_new (0, 0, 96, 48, grav_southeast);
miniteam_view->draw = draw_miniteam;
miniteam_view->resize_y = 1;
}
hud_view->resize_y = 1;
hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
view = view_new (0, 0, 42, 44, grav_northeast);
view->draw = draw_weapons_hud;
view_add (hud_armament_view, view);
view = view_new (0, 0, 42, 44, grav_southeast);
view->draw = draw_ammo_hud;
view_add (hud_armament_view, view);
hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
view_add (hud_view, hud_inventory_view);
view = view_new (0, 0, 320, 24, grav_southwest);
view->draw = draw_status;
view_add (hud_view, view);
view = view_new (32, 0, 96, 16, grav_southeast);
view->draw = draw_items;
view_add (hud_inventory_view, view);
view = view_new (0, 0, 32, 16, grav_southeast);
view->draw = draw_sigils;
view_add (hud_inventory_view, view);
if (hud_frags_view)
view_add (hud_inventory_view, hud_frags_view);
if (minifrags_view)
view_add (hud_view, minifrags_view);
if (miniteam_view)
view_add (hud_view, miniteam_view);
view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south);
view->resize_x = 1;
view_add (view, hud_view);
hud_view = view;
view_add (hud_view, hud_armament_view);
view_insert (hud_main_view, hud_view, 0);
#endif
}
static void
init_views (void)
{
#if 0
hud_main_view = view_new (0, 0, cl_screen_view->xlen, cl_screen_view->ylen,
grav_northwest);
view_insert (cl_screen_view, hud_main_view, 0);
hud_main_view->resize_x = 1; // get resized if the 2d view resizes
hud_main_view->resize_y = 1;
hud_main_view->visible = 0; // but don't let the console draw our stuff
if (cl_screen_view->ylen > 300)
hud_overlay_view = view_new (0, 0, 320, 300, grav_center);
else
hud_overlay_view = view_new (0, 0, 320, cl_screen_view->ylen,
grav_center);
hud_overlay_view->draw = draw_overlay;
hud_overlay_view->visible = 0;
hud_stuff_view = view_new (0, 48, 152, 16, grav_southwest);
hud_stuff_view->draw = draw_stuff;
view_insert (hud_main_view, hud_overlay_view, 0);
view_insert (hud_main_view, hud_stuff_view, 0);
#endif
init_sbar_views ();
init_hud_views ();
}
static void
Sbar_GIB_Print_Center_f (void)
{
if (GIB_Argc () != 2) {
GIB_USAGE ("text");
} else
Sbar_CenterPrint (GIB_Argv(1));
}
static void
load_pics (void)
{
for (int i = 0; i < 10; i++) {
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));
}
sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus");
sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus");
sb_colon = r_funcs->Draw_PicFromWad ("num_colon");
sb_slash = r_funcs->Draw_PicFromWad ("num_slash");
sb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = r_funcs->Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = r_funcs->Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = r_funcs->Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = r_funcs->Draw_PicFromWad ("inv2_lightng");
for (int i = 0; i < 5; i++) {
sb_weapons[2 + i][0] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_shotgun",
i + 1));
sb_weapons[2 + i][1] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_sshotgun",
i + 1));
sb_weapons[2 + i][2] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_nailgun",
i + 1));
sb_weapons[2 + i][3] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_snailgun",
i + 1));
sb_weapons[2 + i][4] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_rlaunch",
i + 1));
sb_weapons[2 + i][5] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_srlaunch",
i + 1));
sb_weapons[2 + i][6] = r_funcs->Draw_PicFromWad (va (0,
"inva%i_lightng",
i + 1));
}
sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells");
sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails");
sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells");
sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1");
sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2");
sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3");
sb_items[0] = r_funcs->Draw_PicFromWad ("sb_key1");
sb_items[1] = r_funcs->Draw_PicFromWad ("sb_key2");
sb_items[2] = r_funcs->Draw_PicFromWad ("sb_invis");
sb_items[3] = r_funcs->Draw_PicFromWad ("sb_invuln");
sb_items[4] = r_funcs->Draw_PicFromWad ("sb_suit");
sb_items[5] = r_funcs->Draw_PicFromWad ("sb_quad");
sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1");
sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1");
sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2");
sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2");
sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3");
sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3");
sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4");
sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4");
sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5");
sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5");
sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis");
sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2");
sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad");
sb_sbar = r_funcs->Draw_PicFromWad ("sbar");
sb_ibar = r_funcs->Draw_PicFromWad ("ibar");
sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar");
}
void
Sbar_Init (void)
{
load_pics ();
init_views ();
View_UpdateHierarchy (sbar_main);
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
"Display information on everyone playing");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
"Stop displaying information on everyone playing");
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
"Display information for your team");
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
"Stop displaying information for your team");
r_data->viewsize_callback = viewsize_f;
HUD_Init_Cvars ();
Cvar_Register (&hud_scoreboard_uid_cvar, Sbar_DMO_Init_f, 0);
Cvar_Register (&fs_fraglog_cvar, 0, 0);
Cvar_Register (&cl_fraglog_cvar, 0, 0);
Cvar_Register (&scr_centertime_cvar, 0, 0);
Cvar_Register (&scr_printspeed_cvar, 0, 0);
// register GIB builtins
GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f);
}