/* sbar.c Status bar Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/dstring.h" #include "QF/gib.h" #include "QF/msg.h" #include "QF/quakefs.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vid.h" #include "QF/plugin/console.h" #include "QF/scene/scene.h" #include "QF/ui/view.h" #include "compat.h" #include "client/hud.h" #include "client/screen.h" #include "client/world.h" #include "qw/bothdefs.h" #include "qw/include/cl_cam.h" #include "qw/include/cl_parse.h" #include "qw/include/client.h" #include "sbar.h" int sb_updates; // if >= vid.numpages, no update needed static int sb_update_flags; static int sb_view_size; static view_t sbar_main; static view_t sbar_inventory; static view_t sbar_frags; static view_t sbar_sigils; static view_t sbar_items; static view_t sbar_armament; static view_t sbar_weapons; static view_t sbar_miniammo; static view_t sbar_statusbar; static view_t sbar_armor; static view_t sbar_face; static view_t sbar_health; static view_t sbar_ammo; //static view_t sbar_status; static view_t sbar_tile[2]; static view_t sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent) { view_t view = View_New (hud_registry, parent); View_SetPos (view, x, y); View_SetLen (view, w, h); View_SetGravity (view, gravity); View_SetVisible (view, 1); return view; } static inline void sbar_setcomponent (view_t view, uint32_t comp, void *data) { Ent_SetComponent (view.id, comp, view.reg, data); } static inline int sbar_hascomponent (view_t view, uint32_t comp) { return Ent_HasComponent (view.id, comp, view.reg); } static inline void * sbar_getcomponent (view_t view, uint32_t comp) { return Ent_GetComponent (view.id, comp, view.reg); } static inline void sbar_remcomponent (view_t view, uint32_t comp) { Ent_RemoveComponent (view.id, comp, view.reg); } #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; qboolean sb_showteamscores; //static qboolean largegame = false; char *fs_fraglog; static cvar_t fs_fraglog_cvar = { .name = "fs_fraglog", .description = "Filename of the automatic frag-log.", .default_value = "qw-scores.log", .flags = CVAR_ARCHIVE, .value = { .type = 0, .value = &fs_fraglog }, }; int cl_fraglog; static cvar_t cl_fraglog_cvar = { .name = "cl_fraglog", .description = "Automatic fraglogging, non-zero value will switch it on.", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &cl_fraglog }, }; int hud_scoreboard_uid; static cvar_t hud_scoreboard_uid_cvar = { .name = "hud_scoreboard_uid", .description = "Set to 1 to show uid instead of ping. Set to 2 to show both.", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &hud_scoreboard_uid }, }; float scr_centertime; static cvar_t scr_centertime_cvar = { .name = "scr_centertime", .description = "How long in seconds screen hints are displayed", .default_value = "2", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_centertime }, }; float scr_printspeed; static cvar_t scr_printspeed_cvar = { .name = "scr_printspeed", .description = "How fast the text is displayed at the end of the single player " "episodes", .default_value = "8", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_printspeed }, }; //static void (*Sbar_Draw_DMO_func) (view_t *view, int l, int y, int skip); static void viewsize_f (int view_size) { sb_view_size = view_size; HUD_Calc_sb_lines (view_size); if (hud_sbar) { SCR_SetBottomMargin (hud_sbar ? hud_sb_lines : 0); } } static int __attribute__((used)) Sbar_ColorForMap (int m) { return (bound (0, m, 13) * 16) + 8; } static void Sbar_ShowTeamScores (void) { if (sb_showteamscores) return; sb_showteamscores = true; sb_updates = 0; } static void Sbar_DontShowTeamScores (void) { sb_showteamscores = false; sb_updates = 0; } static void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } static void Sbar_DontShowScores (void) { sb_showscores = false; sb_updates = 0; } void Sbar_Changed (sbar_changed change) { sb_update_flags |= 1 << change; sb_updates = 0; // update next frame } static void draw_num (view_t *view, int num, int digits, int color) { char str[12]; char *ptr; int l, frame, x = 0; if (num > 999999999) num = 999999999; l = snprintf (str, sizeof (str), "%d", num); ptr = str; if (l > digits) ptr += (l - digits); while (digits > l) { sbar_remcomponent (view[x++], hud_pic); digits--; } while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]); ptr++; } } static inline void draw_smallnum (view_t view, int x, int y, int n, int packed, int colored) { void *comp = sbar_getcomponent (view, hud_charbuff); __auto_type charbuff = *(draw_charbuffer_t **) comp; char num[4]; packed = packed != 0; // ensure 0 or 1 n = bound (-99, n, 999); snprintf (num, sizeof (num), "%3d", n); for (int i = 0; i < 3; i++) { charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0); } } static void draw_miniammo (view_t view) { int i, count; // ammo counts for (i = 0; i < 4; i++) { view_t v = View_GetChild (view, i); count = cl.stats[STAT_SHELLS + i]; draw_smallnum (v, (6 * i + 1) * 8 + 2, 0, count, 0, 1); } } static void draw_ammo (view_t view) { qpic_t *pic = 0; if (cl.stats[STAT_ITEMS] & IT_SHELLS) pic = sb_ammo[0]; else if (cl.stats[STAT_ITEMS] & IT_NAILS) pic = sb_ammo[1]; else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) pic = sb_ammo[2]; else if (cl.stats[STAT_ITEMS] & IT_CELLS) pic = sb_ammo[3]; view_t ammo = View_GetChild (view, 0); if (pic) { sbar_setcomponent (ammo, hud_pic, &pic); } else { sbar_remcomponent (ammo, hud_pic); } view_t num[3] = { View_GetChild (view, 1), View_GetChild (view, 2), View_GetChild (view, 3), }; draw_num (num, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } static int calc_flashon (float time, int mask) { int flashon; flashon = (int) ((cl.time - time) * 10); if (flashon < 0) flashon = 0; if (flashon >= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == mask) flashon = 1; else flashon = 0; } else flashon = (flashon % 5) + 2; return flashon; } static void draw_weapons_sbar (view_t view) { int flashon, i; for (i = 0; i < 7; i++) { view_t weap = View_GetChild (view, i); if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i); if (flashon > 1) sb_updates = 0; // force update to remove flash sbar_setcomponent (weap, hud_pic, &sb_weapons[flashon][i]); } else { sbar_remcomponent (weap, hud_pic); } } } static void draw_items (view_t view) { //float time; //int flashon = 0, i; for (int i = 0; i < 6; i++) { view_t item = View_GetChild (view, i); if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) { #if 0 time = cl.item_gettime[17 + i]; if (time && time > cl.time - 2 && flashon) { // Flash frame sb_updates = 0; } else { draw_pic (view, i * 16, 0, sb_items[i]); } if (time && time > cl.time - 2) sb_updates = 0; #endif sbar_setcomponent (item, hud_pic, &sb_items[i]); } else { sbar_remcomponent (item, hud_pic); } } } static void draw_sigils (view_t view) { //float time; //int flashon = 0, i; for (int i = 0; i < 4; i++) { view_t sigil = View_GetChild (view, i); if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) { #if 0 time = cl.item_gettime[28 + i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { draw_pic (view, i * 8, 0, sb_sigil[i]); } if (time && time > cl.time - 2) sb_updates = 0; #endif sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]); } else { sbar_remcomponent (sigil, hud_pic); } } } #if 0 static void draw_inventory_sbar (view_t *view) { if (cl.spectator && autocam == CAM_TRACK) { if (sbar_frags_view) sbar_frags_view->draw (sbar_frags_view); return; } draw_pic (view, 0, 0, sb_ibar); view_draw (view); } #endif typedef struct { char team[16 + 1]; int frags; int players; int plow, phigh, ptotal; } team_t; team_t teams[MAX_CLIENTS]; int teamsort[MAX_CLIENTS]; int fragsort[MAX_CLIENTS]; // ZOID changed this from [MAX_SCOREBOARD] int scoreboardlines, scoreboardteams; static void Sbar_SortFrags (qboolean includespec) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < MAX_CLIENTS; i++) { if (cl.players[i].name && cl.players[i].name->value[0] && (!cl.players[i].spectator || includespec)) { fragsort[scoreboardlines] = i; scoreboardlines++; if (cl.players[i].spectator) cl.players[i].frags = -999; } } for (i = 0; i < scoreboardlines; i++) { for (j = 0; j < scoreboardlines - 1 - i; j++) { if (cl.players[fragsort[j]].frags < cl.players[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } } } static void __attribute__((used)) Sbar_SortTeams (void) { char t[16 + 1]; int i, j, k; player_info_t *s; // request new ping times every two second scoreboardteams = 0; if (!cl.teamplay) return; // sort the teams memset (teams, 0, sizeof (teams)); for (i = 0; i < MAX_CLIENTS; i++) teams[i].plow = 999; for (i = 0; i < MAX_CLIENTS; i++) { s = &cl.players[i]; if (!s->name || !s->name->value[0]) continue; if (s->spectator) continue; // find his team in the list t[16] = 0; strncpy (t, s->team->value, 16); if (!t[0]) continue; // not on team for (j = 0; j < scoreboardteams; j++) if (!strcmp (teams[j].team, t)) { teams[j].frags += s->frags; teams[j].players++; goto addpinginfo; } if (j == scoreboardteams) { // must add him j = scoreboardteams++; strcpy (teams[j].team, t); teams[j].frags = s->frags; teams[j].players = 1; addpinginfo: if (teams[j].plow > s->ping) teams[j].plow = s->ping; if (teams[j].phigh < s->ping) teams[j].phigh = s->ping; teams[j].ptotal += s->ping; } } // sort for (i = 0; i < scoreboardteams; i++) teamsort[i] = i; // good 'ol bubble sort for (i = 0; i < scoreboardteams - 1; i++) { for (j = i + 1; j < scoreboardteams; j++) { if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) { k = teamsort[i]; teamsort[i] = teamsort[j]; teamsort[j] = k; } } } } static void __attribute__((used)) draw_solo (view_t *view) { #if 0 char str[80]; int minutes, seconds; draw_pic (view, 0, 0, sb_scorebar); minutes = cl.time / 60; seconds = cl.time - 60 * minutes; snprintf (str, sizeof (str), "Time :%3i:%02i", minutes, seconds); draw_string (view, 184, 4, str); #endif } static inline void dmo_ping (view_t *view, int x, int y, player_info_t *s) { #if 0 int p; p = s->ping; if (p < 0 || p > 999) p = 999; draw_smallnum (view, x + 8, y, p, 0, 0); #endif } static inline void dmo_uid (view_t *view, int x, int y, player_info_t *s) { #if 0 char num[12]; int p; p = s->userid; snprintf (num, sizeof (num), "%4i", p); draw_string (view, x, y, num); #endif } static inline void dmo_pl (view_t *view, int x, int y, player_info_t *s) { #if 0 int p; // draw pl p = s->pl; draw_smallnum (view, x, y, p, 0, p > 25); #endif } static inline int calc_fph (int frags, int total) { #if 0 int fph; if (total != 0) { fph = (3600 * frags) / total; if (fph >= 999) fph = 999; else if (fph <= -999) fph = -999; } else { fph = 0; } return fph; #endif return 0; } static inline void dmo_main (view_t *view, int x, int y, player_info_t *s, int is_client) { #if 0 char num[12]; int fph, minutes, total, top, bottom, f; // get time if (cl.intermission) total = cl.completed_time - s->entertime; else total = realtime - s->entertime; minutes = total / 60; // get frags f = s->frags; // draw fph fph = calc_fph (f, total); snprintf (num, sizeof (num), "%3i", fph); draw_string (view, x, y, num); //draw time snprintf (num, sizeof (num), "%4i", minutes); draw_string (view, x + 32, y, num); // draw background top = Sbar_ColorForMap (s->topcolor); bottom = Sbar_ColorForMap (s->bottomcolor); if (largegame) draw_fill (view, x + 72, y + 1, 40, 3, top); else draw_fill (view, x + 72, y, 40, 4, top); draw_fill (view, x + 72, y + 4, 40, 4, bottom); // draw frags if (!is_client) { snprintf (num, sizeof (num), " %3i ", f); } else { snprintf (num, sizeof (num), "\x10%3i\x11", f); } draw_nstring (view, x + 72, y, num, 5); #endif } static inline void dmo_team (view_t *view, int x, int y, player_info_t *s) { #if 0 draw_nstring (view, x, y, s->team->value, 4); #endif } static inline void dmo_name (view_t *view, int x, int y, player_info_t *s) { #if 0 draw_string (view, x, y, s->name->value); #endif } static void draw_frags (view_t view) { #if 0 int i, k, l, p = -1; int top, bottom; int x; player_info_t *s; Sbar_SortFrags (false); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 0; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; if (s->spectator) continue; // draw background top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_fill (view, x + 4, 1, 28, 4, top); draw_fill (view, x + 4, 5, 28, 3, bottom); draw_smallnum (view, x + 6, 0, s->frags, 0, 0); if (k == cl.playernum) p = i; x += 32; } if (p != -1) { draw_character (view, p * 32, 0, 16); draw_character (view, p * 32 + 26, 0, 17); } #endif } static void draw_face (view_t view) { #if 0 int f, anim; if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { draw_pic (view, 112, 0, sb_face_invis_invuln); return; } if (cl.stats[STAT_ITEMS] & IT_QUAD) { draw_pic (view, 112, 0, sb_face_quad); return; } if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) { draw_pic (view, 112, 0, sb_face_invis); return; } if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_pic (view, 112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; draw_pic (view, 112, 0, sb_faces[f][anim]); #endif } static void __attribute__((used)) draw_spectator (view_t *view) { #if 0 char st[512]; if (autocam != CAM_TRACK) { draw_string (view, 160 - 7 * 8, 4, "SPECTATOR MODE"); draw_string (view, 160 - 14 * 8 + 4, 12, "Press [ATTACK] for AutoCamera"); } else { // Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA"); if (cl.players[spec_track].name) { snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next", cl.players[spec_track].name->value); } else { snprintf (st, sizeof (st), "Lost player, [JUMP] for next"); } draw_string (view, 0, -8, st); } #endif } static inline void draw_armor (view_t view) { view_t armor = View_GetChild (view, 0); view_t num[3] = { View_GetChild (view, 1), View_GetChild (view, 2), View_GetChild (view, 3), }; if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_num (num, 666, 3, 1); } else { draw_num (num, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & IT_ARMOR3) sbar_setcomponent (armor, hud_pic, &sb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) sbar_setcomponent (armor, hud_pic, &sb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) sbar_setcomponent (armor, hud_pic, &sb_armor[0]); else sbar_remcomponent (armor, hud_pic); } } #if 0 static void draw_status_bar (view_t *view) { if (cl.spectator && autocam != CAM_TRACK) draw_pic (view, 0, 0, sb_scorebar); else draw_pic (view, 0, 0, sb_sbar); } #endif static inline void draw_health (view_t view) { view_t num[3] = { View_GetChild (view, 0), View_GetChild (view, 1), View_GetChild (view, 2), }; draw_num (num, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); } #if 0 static void draw_status (view_t *view) { if (cl.spectator) { draw_spectator (view); if (autocam != CAM_TRACK) return; } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_armor (view); draw_face (view); draw_health (view); draw_ammo (view); } #endif /* Sbar_DeathmatchOverlay ping time frags name */ static void Sbar_DeathmatchOverlay (view_t *view, int start) { #if 0 int l, y; int skip = 10; if (cl_screen_view->xlen < 244) // FIXME: magic number, gained through experimentation return; if (largegame) skip = 8; // request new ping times every two second if (realtime - cl.last_ping_request > 2.0) { cl.last_ping_request = realtime; if (!cls.demoplayback) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, "pings"); } } r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; if (!start) { draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1); y = 24; } else y = start; // scores Sbar_SortFrags (true); // draw the text l = scoreboardlines; // func ptr, avoids absurd if testing Sbar_Draw_DMO_func (view, l, y, skip); if (y >= view->ylen - 10) // we ran over the screen size, squish largegame = true; #endif } /* Sbar_TeamOverlay team frags added by Zoid */ static void Sbar_TeamOverlay (view_t *view) { #if 0 char num[20]; int pavg, plow, phigh, i, k, x, y; team_t *tm; info_key_t *player_team = cl.players[cl.playernum].team; if (!cl.teamplay) { // FIXME: if not teamplay, why teamoverlay? Sbar_DeathmatchOverlay (view, 0); return; } r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1); y = 24; x = 36; draw_string (view, x, y, "low/avg/high team total players"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; // sort the teams Sbar_SortTeams (); // draw the text for (i = 0; i < scoreboardteams && y <= view->ylen - 10; i++) { k = teamsort[i]; tm = teams + k; // draw pings plow = tm->plow; if (plow < 0 || plow > 999) plow = 999; phigh = tm->phigh; if (phigh < 0 || phigh > 999) phigh = 999; if (!tm->players) pavg = 999; else pavg = tm->ptotal / tm->players; if (pavg < 0 || pavg > 999) pavg = 999; snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh); draw_string (view, x, y, num); // draw team draw_nstring (view, x + 104, y, tm->team, 4); // draw total snprintf (num, sizeof (num), "%5i", tm->frags); draw_string (view, x + 104 + 40, y, num); // draw players snprintf (num, sizeof (num), "%5i", tm->players); draw_string (view, x + 104 + 88, y, num); if (player_team && strnequal (player_team->value, tm->team, 16)) { draw_character (view, x + 104 - 8, y, 16); draw_character (view, x + 104 + 32, y, 17); } y += 8; } y += 8; Sbar_DeathmatchOverlay (view, y); #endif } static void draw_overlay (view_t *view) { if (cls.state != ca_active || !((cl.stats[STAT_HEALTH] <= 0 && !cl.spectator) || sb_showscores || sb_showteamscores)) return; // main screen deathmatch rankings // if we're dead show team scores in team games if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator) if (cl.teamplay > 0 && !sb_showscores) Sbar_TeamOverlay (view); else Sbar_DeathmatchOverlay (view, 0); else if (sb_showscores) Sbar_DeathmatchOverlay (view, 0); else if (sb_showteamscores) Sbar_TeamOverlay (view); } static void sbar_update_vis (void) { #if 0 qboolean headsup; if (r_data->scr_copyeverything) Sbar_Changed (); sbar_view->visible = 0; headsup = !(hud_sbar || sb_view_size < 100); if ((sb_updates >= r_data->vid->numpages) && !headsup) return; if (con_module && con_module->data->console->lines == cl_screen_view->ylen) return; // console is full screen if (!hud_sb_lines) return; sbar_view->visible = 1; r_data->scr_copyeverything = 1; sb_updates++; if (sb_showscores || sb_showteamscores || cl.stats[STAT_HEALTH] <= 0) sb_updates = 0; #endif } /* Sbar_LogFrags autologging of frags after a match ended (called by recived network packet with command scv_intermission) TODO: Find a new and better place for this function (i am nearly shure this is wrong place) added by Elmex */ void Sbar_LogFrags (void) { char *name; char *team; byte *cp = NULL; QFile *file = NULL; int minutes, fph, total, d, f, i, k, l, p; player_info_t *s = NULL; const char *t = NULL; time_t tt = time (NULL); if (!cl_fraglog) return; if ((file = QFS_Open (fs_fraglog, "a")) == NULL) return; t = ctime (&tt); if (t) Qwrite (file, t, strlen (t)); Qprintf (file, "%s\n%s %s\n", cls.servername->str, cl_world.scene->worldmodel->path, cl.levelname); // scores Sbar_SortFrags (true); // draw the text l = scoreboardlines; if (cl.teamplay) { // TODO: test if the teamplay does correct output Qwrite (file, "pl fph time frags team name\n", strlen ("pl fph time frags team name\n")); } else { Qwrite (file, "pl fph time frags name\n", strlen ("pl fph time frags name\n")); } for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; // draw pl p = s->pl; (void) p; //FIXME // get time if (cl.intermission) total = cl.completed_time - s->entertime; else total = realtime - s->entertime; minutes = total / 60; // get frags f = s->frags; fph = calc_fph (f, total); name = malloc (strlen (s->name->value) + 1); for (cp = (byte *) s->name->value, d = 0; *cp; cp++, d++) name[d] = sys_char_map[*cp]; name[d] = 0; if (s->spectator) { Qprintf (file, "%-3i%% %s (spectator)", s->pl, name); } else { if (cl.teamplay) { team = malloc (strlen (s->team->value) + 1); for (cp = (byte *) s->team, d = 0; *cp; cp++, d++) team[d] = sys_char_map[*cp]; team[d] = 0; Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s", s->pl, fph, minutes, f, team, name); free (team); } else { Qprintf (file, "%-3i%% %-3i %-4i %-3i %s", s->pl, fph, minutes, f, name); } } free (name); Qwrite (file, "\n\n", 1); } Qclose (file); } static void __attribute__((used)) Sbar_Draw_DMO_Team_Ping (view_t *view, int l, int y, int skip) { #if 0 int i, k, x; player_info_t *s; x = 4; // 0 40 64 104 152 192 224 draw_string (view, x, y, "ping pl fph time frags team name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 224, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_team (view, x + 184, y, s); dmo_name (view, x + 224, y, s); y += skip; } #endif } static void __attribute__((used)) Sbar_Draw_DMO_Team_UID (view_t *view, int l, int y, int skip) { #if 0 int i, k, x; player_info_t *s; x = 4; // 0 40 64 104 152 192 draw_string (view, x, y, " uid pl fph time frags team name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; dmo_uid (view, x + 0, y, s); dmo_ping (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 224, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_team (view, x + 184, y, s); dmo_name (view, x + 224, y, s); y += skip; } #endif } static void __attribute__((used)) Sbar_Draw_DMO_Team_Ping_UID (view_t *view, int l, int y, int skip) { #if 0 int i, k, x; player_info_t *s; x = 4; // 0 40 64 104 152 192 draw_string (view, x, y, "ping pl fph time frags team uid name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_uid (view, x + 224, y, s); dmo_name (view, x + 264, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_team (view, x + 184, y, s); dmo_uid (view, x + 224, y, s); dmo_name (view, x + 264, y, s); y += skip; } #endif } static void __attribute__((used)) Sbar_Draw_DMO_Ping (view_t *view, int l, int y, int skip) { #if 0 int i, k, x; player_info_t *s; x = 16; // 0 40 64 104 152 draw_string (view, x, y, "ping pl fph time frags name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e" "\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 184, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_name (view, x + 184, y, s); y += skip; } #endif } static void __attribute__((used)) Sbar_Draw_DMO_UID (view_t *view, int l, int y, int skip) { #if 0 int i, k, x; player_info_t *s; x = 16; draw_string (view, x, y, " uid pl fph time frags name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e" "\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; dmo_uid (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 184, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_name (view, x + 184, y, s); y += skip; } #endif } static void __attribute__((used)) Sbar_Draw_DMO_Ping_UID (view_t *view, int l, int y, int skip) { #if 0 int i, k, x; player_info_t *s; x = 16; draw_string (view, x, y, "ping pl fph time frags uid name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e" "\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 184, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_uid (view, x + 184, y, s); dmo_name (view, x + 224, y, s); y += skip; } #endif } void Sbar_DMO_Init_f (void *data, const cvar_t *cvar) { #if 0 if (cl.teamplay) if (hud_scoreboard_uid > 1) Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping_UID; else if (hud_scoreboard_uid > 0) Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_UID; else Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping; else if (hud_scoreboard_uid > 1) Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping_UID; else if (hud_scoreboard_uid > 0) Sbar_Draw_DMO_func = Sbar_Draw_DMO_UID; else Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping; #endif } /* draw_minifrags frags name frags team name displayed to right of status bar if there's room */ static void draw_minifrags (view_t *view) { #if 0 int numlines, top, bottom, f, i, k, x, y; char num[20]; player_info_t *s; r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; // scores Sbar_SortFrags (false); if (!scoreboardlines) return; // no one there? numlines = view->ylen / 8; if (numlines < 3) return; // not enough room // find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.playernum) break; if (i == scoreboardlines) // we're not there, we are probably a // spectator, just display top i = 0; else // figure out start i = i - numlines / 2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 4; y = 0; for (; i < scoreboardlines && y < view->ylen - 8 + 1; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name || !s->name->value[0]) continue; // draw ping top = s->topcolor; bottom = s->bottomcolor; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_fill (view, x + 2, y + 1, 37, 3, top); draw_fill (view, x + 2, y + 4, 37, 4, bottom); // draw number f = s->frags; if (k != cl.playernum) { snprintf (num, sizeof (num), " %3i ", f); } else { snprintf (num, sizeof (num), "\x10%3i\x11", f); } draw_nstring (view, x, y, num, 5); // team if (cl.teamplay) { draw_nstring (view, x + 48, y, s->team->value, 4); draw_nstring (view, x + 48 + 40, y, s->name->value, 16); } else draw_nstring (view, x + 48, y, s->name->value, 16); y += 8; } #endif } static void draw_miniteam (view_t *view) { #if 0 int i, k, x, y; char num[12]; info_key_t *player_team = cl.players[cl.playernum].team; team_t *tm; if (!cl.teamplay) return; Sbar_SortTeams (); x = 0; y = 0; for (i = 0; i < scoreboardteams && y <= view->ylen; i++) { k = teamsort[i]; tm = teams + k; // draw pings draw_nstring (view, x, y, tm->team, 4); // draw total snprintf (num, sizeof (num), "%5i", tm->frags); draw_string (view, x + 40, y, num); if (player_team && strnequal (player_team->value, tm->team, 16)) { draw_character (view, x - 8, y, 16); draw_character (view, x + 32, y, 17); } y += 8; } #endif } static void draw_time (view_t *view) { #if 0 struct tm *local = 0; time_t utc = 0; char st[80]; // Get local time utc = time (0); local = localtime (&utc); #if defined(_WIN32) || defined(_WIN64) # define HOUR12 "%I" # define HOUR24 "%H" # define PM "%p" #else # define HOUR12 "%l" # define HOUR24 "%k" # define PM "%P" #endif if (hud_time == 1) { // Use international format strftime (st, sizeof (st), HOUR24":%M", local); draw_string (view, 8, 0, st); } else if (hud_time >= 2) { // US AM/PM display strftime (st, sizeof (st), HOUR12":%M "PM, local); draw_string (view, 8, 0, st); } #endif } static void draw_fps (view_t *view) { #if 0 static char st[80]; double t; static double lastframetime; static double lastfps; t = Sys_DoubleTime (); if ((t - lastframetime) >= 0.2) { lastfps = fps_count / (t - lastframetime); fps_count = 0; lastframetime = t; snprintf (st, sizeof (st), "%5.1f FPS", lastfps); } draw_string (view, 80, 8, st); #endif } static void draw_net (view_t *view) { #if 0 // request new ping times every two seconds if (!cls.demoplayback && realtime - cl.last_ping_request > 2) { cl.last_ping_request = realtime; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, "pings"); } if (hud_ping) { int ping = cl.players[cl.playernum].ping; ping = bound (0, ping, 999); draw_string (view, 0, 0, va (0, "%3d ms ", ping)); } if (hud_ping && hud_pl) draw_character (view, 48, 0, '/'); if (hud_pl) { int lost = CL_CalcNet (); lost = bound (0, lost, 999); draw_string (view, 56, 0, va (0, "%3d pl", lost)); } #endif } static void draw_stuff (view_t *view) { if (hud_time > 0) draw_time (view); if (hud_fps > 0) draw_fps (view); if (cls.state == ca_active && (hud_ping || hud_pl)) draw_net (view); } void Sbar_IntermissionOverlay (void) { #if 0 r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; if (cl.teamplay > 0 && !sb_showscores) Sbar_TeamOverlay (hud_overlay_view); else Sbar_DeathmatchOverlay (hud_overlay_view, 0); #endif } /* CENTER PRINTING */ static dstring_t center_string = {&dstring_default_mem}; static float centertime_start; // for slow victory printing static float centertime_off; static int center_lines; /* Called for important messages that should stay in the center of the screen for a few moments */ void Sbar_CenterPrint (const char *str) { if (!str) { centertime_off = 0; dstring_clearstr (¢er_string); return; } dstring_copystr (¢er_string, str); centertime_off = scr_centertime; centertime_start = realtime; // count the number of lines for centering center_lines = 1; while (*str) { if (*str == '\n') center_lines++; str++; } } static void __attribute__((used)) Sbar_DrawCenterString (view_t *view, int remaining) { #if 0 const char *start; int j, l, x, y; start = center_string.str; if (center_lines <= 4) y = view->yabs + view->ylen * 0.35; else y = view->yabs + 48; do { // scan the width of the line for (l = 0; l < 40; l++) if (start[l] == '\n' || !start[l]) break; x = view->xabs + (view->xlen - l * 8) / 2; for (j = 0; j < l; j++, x += 8) { r_funcs->Draw_Character (x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); #endif } void Sbar_FinaleOverlay (void) { #if 0 int remaining; r_data->scr_copyeverything = 1; draw_cachepic (hud_overlay_view, 0, 16, "gfx/finale.lmp", 1); // the finale prints the characters one at a time remaining = scr_printspeed * (realtime - centertime_start); Sbar_DrawCenterString (hud_overlay_view, remaining); #endif } void Sbar_DrawCenterPrint (void) { #if 0 r_data->scr_copytop = 1; centertime_off -= r_data->frametime; if (centertime_off <= 0) return; Sbar_DrawCenterString (hud_overlay_view, -1); #endif } void Sbar_Draw (void) { if (cls.state != ca_active) { return; } sb_update_flags = ~0; if (sb_update_flags & (1 << sbc_ammo)) { draw_miniammo (sbar_miniammo); draw_ammo (sbar_ammo); } if (sb_update_flags & (1 << sbc_armor)) draw_armor (sbar_armor); if (sb_update_flags & (1 << sbc_frags)) draw_frags (sbar_frags); if (sb_update_flags & (1 << sbc_health)) draw_health (sbar_health); if (sb_update_flags & (1 << sbc_info)) { draw_miniteam (0); draw_minifrags (0); draw_stuff (0); draw_overlay (0); //draw_intermission (0); Sbar_DeathmatchOverlay (0, 0); sbar_update_vis (); } if (sb_update_flags & (1 << sbc_items)) { draw_items (sbar_items); draw_sigils (sbar_items); } if (sb_update_flags & (1 << sbc_weapon)) draw_weapons_sbar (sbar_weapons); if (sb_update_flags & ((1 << sbc_health) | (1 << sbc_items))) { draw_face (sbar_face); } #if 0 sbar_update_vis (); hud_main_view->draw (hud_main_view); #endif sb_update_flags = 0; } static void init_sbar_views (void) { #if 0 view_t *view; view_t *minifrags_view = 0; view_t *miniteam_view = 0; if (cl_screen_view->xlen < 512) { sbar_view = view_new (0, 0, 320, 48, grav_south); sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast); sbar_frags_view->draw = draw_frags; } else if (cl_screen_view->xlen < 640) { sbar_view = view_new (0, 0, 512, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; view = view_new (0, 0, 192, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } else { sbar_view = view_new (0, 0, 640, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; miniteam_view = view_new (0, 0, 96, 48, grav_southeast); miniteam_view->draw = draw_miniteam; miniteam_view->resize_y = 1; view = view_new (0, 0, 320, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest); sbar_inventory_view->draw = draw_inventory_sbar; view = view_new (0, 0, 32, 16, grav_southwest); view->draw = draw_weapons_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 8, grav_northwest); view->draw = draw_ammo_sbar; view_add (sbar_inventory_view, view); view = view_new (32, 0, 96, 16, grav_southeast); view->draw = draw_items; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (sbar_inventory_view, view); if (sbar_frags_view) view_add (sbar_inventory_view, sbar_frags_view); view_add (sbar_view, sbar_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status_bar; view_add (sbar_view, view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status; view_add (sbar_view, view); if (minifrags_view) view_add (sbar_view, minifrags_view); if (miniteam_view) view_add (sbar_view, miniteam_view); if (cl_screen_view->xlen > 640) { int l = (cl_screen_view->xlen - 640) / 2; view = view_new (-l, 0, l, 48, grav_southwest); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); view = view_new (-l, 0, l, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } #endif sbar_main = sbar_view ( 0, 0, 320, 48, grav_south, cl_screen_view); sbar_inventory = sbar_view ( 0, 0, 320, 24, grav_northwest, sbar_main); sbar_frags = sbar_view ( 0, 0, 130, 8, grav_northeast, sbar_inventory); sbar_sigils = sbar_view ( 0, 0, 32, 16, grav_southeast, sbar_inventory); sbar_items = sbar_view (32, 0, 96, 16, grav_southeast, sbar_inventory); sbar_armament = sbar_view ( 0, 0, 202, 24, grav_northwest, sbar_inventory); sbar_weapons = sbar_view ( 0, 0, 192, 16, grav_southwest, sbar_armament); sbar_miniammo = sbar_view ( 0, 0, 32, 8, grav_northwest, sbar_armament); sbar_statusbar = sbar_view ( 0, 0, 320, 24, grav_southwest, sbar_main); sbar_armor = sbar_view ( 0, 0, 96, 24, grav_northwest, sbar_statusbar); sbar_face = sbar_view (112, 0, 24, 24, grav_northwest, sbar_statusbar); sbar_health = sbar_view (136, 0, 72, 24, grav_northwest, sbar_statusbar); sbar_ammo = sbar_view (224, 0, 96, 24, grav_northwest, sbar_statusbar); sbar_tile[0] = sbar_view ( 0, 0, 0, 48, grav_southwest, sbar_main); sbar_tile[1] = sbar_view ( 0, 0, 0, 48, grav_southeast, sbar_main); for (int i = 0; i < 4; i++) { sbar_view (i * 8, 0, 8, 16, grav_northwest, sbar_sigils); sbar_view (i * 24, 0, 24, 24, grav_northwest, sbar_armor); sbar_view (i * 24, 0, 24, 24, grav_northwest, sbar_ammo); } for (int i = 0; i < 6; i++) { sbar_view (i * 16, 0, 16, 16, grav_northwest, sbar_items); } for (int i = 0; i < 7; i++) { sbar_view (i * 24, 0, 24, 16, grav_northwest, sbar_weapons); } for (int i = 0; i < 4; i++) { sbar_view (i * 24, 0, 24, 16, grav_northwest, sbar_health); } for (int i = 0; i < 4; i++) { view_t v = sbar_view (i * 48 + 10, 0, 8, 8, grav_northwest, sbar_miniammo); draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1); sbar_setcomponent (v, hud_charbuff, &buffer); } sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar); sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar); if (r_data->vid->width > 320) { int l = (r_data->vid->width - 320) / 2; View_SetPos (sbar_tile[0], -l, 0); View_SetLen (sbar_tile[0], l, 48); View_SetPos (sbar_tile[1], -l, 0); View_SetLen (sbar_tile[1], l, 48); sbar_setcomponent (sbar_tile[0], hud_tile, 0); sbar_setcomponent (sbar_tile[1], hud_tile, 0); } } static void init_hud_views (void) { #if 0 view_t *view; view_t *minifrags_view = 0; view_t *miniteam_view = 0; if (cl_screen_view->xlen < 512) { hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; } else if (cl_screen_view->xlen < 640) { hud_view = view_new (0, 0, 512, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; } else { hud_view = view_new (0, 0, 640, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; miniteam_view = view_new (0, 0, 96, 48, grav_southeast); miniteam_view->draw = draw_miniteam; miniteam_view->resize_y = 1; } hud_view->resize_y = 1; hud_armament_view = view_new (0, 48, 42, 156, grav_southeast); view = view_new (0, 0, 42, 44, grav_northeast); view->draw = draw_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status; view_add (hud_view, view); view = view_new (32, 0, 96, 16, grav_southeast); view->draw = draw_items; view_add (hud_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); if (minifrags_view) view_add (hud_view, minifrags_view); if (miniteam_view) view_add (hud_view, miniteam_view); view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south); view->resize_x = 1; view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); view_insert (hud_main_view, hud_view, 0); #endif } static void init_views (void) { #if 0 hud_main_view = view_new (0, 0, cl_screen_view->xlen, cl_screen_view->ylen, grav_northwest); view_insert (cl_screen_view, hud_main_view, 0); hud_main_view->resize_x = 1; // get resized if the 2d view resizes hud_main_view->resize_y = 1; hud_main_view->visible = 0; // but don't let the console draw our stuff if (cl_screen_view->ylen > 300) hud_overlay_view = view_new (0, 0, 320, 300, grav_center); else hud_overlay_view = view_new (0, 0, 320, cl_screen_view->ylen, grav_center); hud_overlay_view->draw = draw_overlay; hud_overlay_view->visible = 0; hud_stuff_view = view_new (0, 48, 152, 16, grav_southwest); hud_stuff_view->draw = draw_stuff; view_insert (hud_main_view, hud_overlay_view, 0); view_insert (hud_main_view, hud_stuff_view, 0); #endif init_sbar_views (); init_hud_views (); } static void Sbar_GIB_Print_Center_f (void) { if (GIB_Argc () != 2) { GIB_USAGE ("text"); } else Sbar_CenterPrint (GIB_Argv(1)); } static void load_pics (void) { for (int i = 0; i < 10; i++) { sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i)); sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i)); } sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus"); sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus"); sb_colon = r_funcs->Draw_PicFromWad ("num_colon"); sb_slash = r_funcs->Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = r_funcs->Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = r_funcs->Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = r_funcs->Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = r_funcs->Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = r_funcs->Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = r_funcs->Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = r_funcs->Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = r_funcs->Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = r_funcs->Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = r_funcs->Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = r_funcs->Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = r_funcs->Draw_PicFromWad ("inv2_lightng"); for (int i = 0; i < 5; i++) { sb_weapons[2 + i][0] = r_funcs->Draw_PicFromWad (va (0, "inva%i_shotgun", i + 1)); sb_weapons[2 + i][1] = r_funcs->Draw_PicFromWad (va (0, "inva%i_sshotgun", i + 1)); sb_weapons[2 + i][2] = r_funcs->Draw_PicFromWad (va (0, "inva%i_nailgun", i + 1)); sb_weapons[2 + i][3] = r_funcs->Draw_PicFromWad (va (0, "inva%i_snailgun", i + 1)); sb_weapons[2 + i][4] = r_funcs->Draw_PicFromWad (va (0, "inva%i_rlaunch", i + 1)); sb_weapons[2 + i][5] = r_funcs->Draw_PicFromWad (va (0, "inva%i_srlaunch", i + 1)); sb_weapons[2 + i][6] = r_funcs->Draw_PicFromWad (va (0, "inva%i_lightng", i + 1)); } sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells"); sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails"); sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells"); sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1"); sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2"); sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3"); sb_items[0] = r_funcs->Draw_PicFromWad ("sb_key1"); sb_items[1] = r_funcs->Draw_PicFromWad ("sb_key2"); sb_items[2] = r_funcs->Draw_PicFromWad ("sb_invis"); sb_items[3] = r_funcs->Draw_PicFromWad ("sb_invuln"); sb_items[4] = r_funcs->Draw_PicFromWad ("sb_suit"); sb_items[5] = r_funcs->Draw_PicFromWad ("sb_quad"); sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1"); sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1"); sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2"); sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2"); sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3"); sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3"); sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4"); sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4"); sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5"); sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5"); sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis"); sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2"); sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad"); sb_sbar = r_funcs->Draw_PicFromWad ("sbar"); sb_ibar = r_funcs->Draw_PicFromWad ("ibar"); sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar"); } void Sbar_Init (void) { load_pics (); init_views (); View_UpdateHierarchy (sbar_main); Cmd_AddCommand ("+showscores", Sbar_ShowScores, "Display information on everyone playing"); Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "Stop displaying information on everyone playing"); Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores, "Display information for your team"); Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores, "Stop displaying information for your team"); r_data->viewsize_callback = viewsize_f; HUD_Init_Cvars (); Cvar_Register (&hud_scoreboard_uid_cvar, Sbar_DMO_Init_f, 0); Cvar_Register (&fs_fraglog_cvar, 0, 0); Cvar_Register (&cl_fraglog_cvar, 0, 0); Cvar_Register (&scr_centertime_cvar, 0, 0); Cvar_Register (&scr_printspeed_cvar, 0, 0); // register GIB builtins GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f); }