quakeforge/libs
Bill Currie 44b38c5cb7 add a wad tool along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
2004-01-10 08:05:25 +00:00
..
audio name changes to make figuring out what's private and what's not easier 2004-01-09 03:48:00 +00:00
console add some string builtins (only the basics for now, but enough to deal with 2004-01-07 07:36:17 +00:00
gamecode allocate the aux function map properly 2004-01-08 04:04:55 +00:00
gib Change some error names, mark a few things static that should be. Instead 2003-11-29 02:01:31 +00:00
image correct gamma test thanks to Grievre 2003-12-07 04:21:58 +00:00
models /, not // in paths. textures//foo.png is ugly. ;) 2004-01-08 03:33:45 +00:00
net --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
object use calloc instead of malloc when creating objects. clears up some 2004-01-09 23:04:08 +00:00
util add a wad tool along the lines of pak. can't yet be used for wad creation 2004-01-10 08:05:25 +00:00
video it seems ATI's libGL needs to be loaded with global symbols in order to 2004-01-09 23:37:04 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am Move the QF object system into it's own library, fix up the standard 2003-12-07 04:50:46 +00:00